Hard and soft caps on stats

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goetzjam a écrit :
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mark1030 a écrit :
They did include a soft cap on damage. It's called reflect. But people keep whining about it so they keep nerfing it.


That is because until recently there hasn't really been a way to deal with it except "do less damage"



Does "until recently" refer to the period before PoE had any sort of defensive system?

Because then that sentence would make sense.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
Boem a écrit :
"
goetzjam a écrit :
"
mark1030 a écrit :
They did include a soft cap on damage. It's called reflect. But people keep whining about it so they keep nerfing it.


That is because until recently there hasn't really been a way to deal with it except "do less damage"



Does "until recently" refer to the period before PoE had any sort of defensive system?

Because then that sentence would make sense.

Peace,

-Boem-


?


Before the 2 50% less reflected damage things in ascendancy classes.

Before the reflect ring was added.

Before things like vinktars.

I could go on an on, but yeah.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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Dernière édition par Entropic_Fire#0222, le 26 oct. 2016 à 20:30:35
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Entropic_Fire a écrit :


How about evasion/block/dodge for attack based builds, spell block and dodge for spell, all sources of physical reduction for physical users, max elemental resist for ele users...I could go on and on, pretty much any and every defensive mechanic in the game can help you with reflect, like Boem said.



Max block\dodge is not something all builds or even most builds should strive to do.

Second, evasion will fail eventually to provide you the protection against reflect. The old ondars was decent at helping this, but meh now.


Getting spell dodge\block as a caster is NOT something all casters can do, matter of fact the only "real" spell builds that were popular with max block was incinerate because you didn't need to invest into crit and such.

Phys reflect is not what kills people that do phys damage, at least not like weapon damage users, you can easily die to ele reflect though on something like earthquake.

Max ele res is pretty much just flask usage, you can't expect everyone to use saffels.



Not to mention the obvious change\relocation of vaal pact to its current location. You'd have to be a fool to think reflect was something people could just "fix" without pigeon holing you into something.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
Boem a écrit :
"
goetzjam a écrit :
"
mark1030 a écrit :
They did include a soft cap on damage. It's called reflect. But people keep whining about it so they keep nerfing it.


That is because until recently there hasn't really been a way to deal with it except "do less damage"



Does "until recently" refer to the period before PoE had any sort of defensive system?

Because then that sentence would make sense.

Peace,

-Boem-


I always saw reflect as a "if you die to it, dont deal so much damage" kind of thing. But players dont respond well to monsters restricting them in that way. it only made everyone QQ over it on the forum and ask for "better visual cue to see reflect mob" and "remove reflect from off screen". Well duh, dont shoot off screen and you dont die from off screen reflect damage.

This game is after my long break still just as broken when i left. And thats a statement i shouldnt be able to make.

They could also easily reduce damage numbers on skills and items so we deal less damage by default. Then they can remove reflect altogether and no one could cry anymore except, people would still do it just to do it like "why do i only do 100k damage now" and "i cant 1 shot Dominus merciless anymore".
You do that shit I drop my support and I refund everything that's a terrible idea like holy fucking shit that is bad.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Dernière édition par Coconutdoggy#1805, le 5 juil. 2016 à 18:08:29
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goetzjam a écrit :
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Entropic_Fire a écrit :


How about evasion/block/dodge for attack based builds, spell block and dodge for spell, all sources of physical reduction for physical users, max elemental resist for ele users...I could go on and on, pretty much any and every defensive mechanic in the game can help you with reflect, like Boem said.



Max block\dodge is not something all builds or even most builds should strive to do.

Second, evasion will fail eventually to provide you the protection against reflect. The old ondars was decent at helping this, but meh now.


Getting spell dodge\block as a caster is NOT something all casters can do, matter of fact the only "real" spell builds that were popular with max block was incinerate because you didn't need to invest into crit and such.

Phys reflect is not what kills people that do phys damage, at least not like weapon damage users, you can easily die to ele reflect though on something like earthquake.

Max ele res is pretty much just flask usage, you can't expect everyone to use saffels.



Not to mention the obvious change\relocation of vaal pact to its current location. You'd have to be a fool to think reflect was something people could just "fix" without pigeon holing you into something.


It's almost as if the game is pigeon holding you into making choices that have consequences.

Can't have that i reckon.

How about a good old match of rock-paper-scissors?

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
goetzjam a écrit :


The 50% cap is "essentially" what D3 does


Diablo 3 doesnt have caps. Rift (mmo) has hard and soft caps for things like crit power, block etc
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DirkAustin a écrit :


Balancing in this game works like this right now:

Top players use a skill with a 6L item and beat every boss in a matter of seconds. GGG nerfs said skill and in the process casual players that used the skill alone or with 2 or 3 or so support gems got a build ruined.
Top players move to a newly released OP skill, same thing as above and where do we go from here?


I think you hit the nail on the head with your description. I wish they would do something else for "balance" rather than kill the base skills for everyone.


Spoiler
Spectral throw! It seemed pretty weak to me, but usable. Then they killed it. I haven't used that sucker since it first came out :( Oh, and a few other skills too...


Considering how rare 6L items are I do not know why being super powerful with them is even something that needs nerfing.

Spoiler
Seriously rare guys.


As for hard caps on stats... My opinion does not matter. It would not affect me as I am never near max on anything.
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Chadwixx a écrit :
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goetzjam a écrit :


The 50% cap is "essentially" what D3 does


Diablo 3 doesnt have caps. Rift (mmo) has hard and soft caps for things like crit power, block etc


No one cares what an MMO has, it is irrelevant to the discussion.

As for D3, it isn't hard capped, but the formula states 10% crit chance for 100% crit multi. Given the various item rolls and what is possible on items you are essentially capped, unless you do a very 1 off build or support.



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It's almost as if the game is pigeon holding you into making choices that have consequences.


In some cases, like the thornflesh pack, there simply is no counterplay to attacking into a reflect pack offscreen. That is why it was removed from the game and why reflect has changed considerably over time.


People then state things like "dont attack stuff offscreen", what a statement, if GGG didn't want you attacking from far away, why would they introduce mechanics like far shot for the ranger?


Not sure why you even care about this, but this was NOT suppose to be a reflect thread, at least I dont think OP intended for it to be.

https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.

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