R.I.P. [2.6] Explosive Arrow - Champion Build Guide (DPS - multi class - HC viable)

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ivkoto77777 a écrit :
It seems they have changed frenzies in the beta to work for attacks only.

Since ignite dmg is bad, then I'll just try to scale the explosion dmg. I'm not a big fan of dots anyway. Which stats work for the explosion? Projectile, attack damage & damage with bows are fine for that, right(or not?)?


Best if you get path of building: https://github.com/Openarl/PathOfBuilding

It will tell you all. Fire damage, projectile damage (only explosion), area damage. Attack damage & damage with bows are usually phis, so those don't count. You can use the notes on this thread for guidance.
Greengroove's Loot Filter Scripts: poeurl.com/OMs
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ivkoto77777 a écrit :
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If you get Path of building you can try to import this: https://pastebin.com/spHisz7a
Best I was able to do... Still has a tiny bit of room to grow.
Greengroove's Loot Filter Scripts: poeurl.com/OMs
Dernière édition par Greengroove, le 30 juil. 2017 18:33:46
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Greengroove a écrit :
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ivkoto77777 a écrit :
It seems they have changed frenzies in the beta to work for attacks only.

Since ignite dmg is bad, then I'll just try to scale the explosion dmg. I'm not a big fan of dots anyway. Which stats work for the explosion? Projectile, attack damage & damage with bows are fine for that, right(or not?)?


Best if you get path of building: https://github.com/Openarl/PathOfBuilding

It will tell you all. Fire damage, projectile damage (only explosion), area damage. Attack damage & damage with bows are usually phis, so those don't count. You can use the notes on this thread for guidance.


According to path of building "elemental damage with weapons" will increase explosion damage (things like Catalyse, Lava lash, forces of nature & Weapon Elemental Damage Support). However, you have avoided those nodes in your build, so I'm not entirely sure if I can trust the program.
Dernière édition par ivkoto77777, le 30 juil. 2017 18:15:52
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blehhh a écrit :
Might want to add that grand spectrums are 15-20c so it adds a bit of price onto the build if you want 12.


It is no longer possible to use more than 3 Grand spectrum jewels, unless they are legacy. They used to cost more than 1 EX a pop. But since they were nerfed 2 times they got cheaper.
Greengroove's Loot Filter Scripts: poeurl.com/OMs
I played a little bit and made this: https://pastebin.com/Ds0NZdGh I know it is totally not your ignite based style and it has a lot less damage, but the survivability should be more than doubled, since I pick up a lot more %life, life on gear and get dodge on top of that. Could you point out any obvious mistakes and/or possible optimizations?

Thanks a lot for your time! Have a good night!
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ivkoto77777 a écrit :
I played a little bit and made this: https://pastebin.com/Ds0NZdGh I know it is totally not your ignite based style and it has a lot less damage, but the survivability should be more than doubled, since I pick up a lot more %life, life on gear and get dodge on top of that. Could you point out any obvious mistakes and/or possible optimizations?

Thanks a lot for your time! Have a good night!


For reference my Berserker can Have 400k+ Hit and 100k+ ignite damage. My character Nina Bang, The OG from 2.5 used to do 348k hit and 2851k ignite damage. Yes 2.8 million before EE, vaal lightning trap, curse and pen. Maybe that's why they nerfed it. :p

So back to 3.0... Check all the gear I used. Flask of the Wise oak is a big one u missed. Vaal lightning trap,... Honestly I think the build will be tanky, but you will play very, VERY slow. You need more damage. You didn't even take the frenzy nodes or Ascendancies.

With EA you want to shoot and run. That means if you don't 1 shot the entire pack the build is shit.
I would NOT do it. Maybe the Berserker... maybe I'll try to assemble it in standard at some point. Think of it, there's just so many better builds...
Greengroove's Loot Filter Scripts: poeurl.com/OMs
What occurred in 3.0 to make this build considered dead?
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Gescom a écrit :
What occurred in 3.0 to make this build considered dead?


It's not dead at all, just different. Projectile damage no longer scales the burning for example. Scaling burn is a lot harder. But scaling the explosion on the other hand is very much viable.

I believe it can be very strong! A friend is also doing a cool Scion EA build. So EA is not dead, but the way we build it has changed.


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It's been fun while it lasted. This build is dead in 3.0

Ea is still strong but different... This is my new EA thread:
https://www.pathofexile.com/forum/view-thread/1967116
Greengroove's Loot Filter Scripts: poeurl.com/OMs
Dernière édition par Greengroove, le 20 août 2017 01:32:48

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