Chaos damage is OP

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Also it's funny when you point out some bandits has chaos resist... when ALL monsters in poe on average has 35% elemental resistance 35% physical damage reduction and 0 chaos resist BY DEFAULT.



http://pathofexile.gamepedia.com/Bandit
http://pathofexile.gamepedia.com/Cannibal


I don't care at all about this argument, but shit, read up before saying ALL monsters in PoE. Damn kids can't even read these days.
I don't mind chaos conversion but one thing GGG can do is to make it so Voltaxic's chaos conversion only works for bow skills. Or, they can use D3's idea and make reflect an intermittent thing -- a monster's reflect aura lasts a certain duration, turns off for a bit, then turns back on kind of like Undying Evangelists' proximity shield. That, or just remove reflect.
I am not playing a Chaos Converted Character just a Straight Chaos skills one. It doesn't seem at all OP to me and I find it rather enjoyable. I can not speak for the Op,ness of elemental damage converted so I wont but I would hate to see my chaos skills and damage nerfed because some people think its OP when using it by converting ele damage.

I don't have much time to play or grind so don't have fantastic gear so I don't have crazy DPS or gear and if it got nerfed my character would actually probably become unplayable.
Tu Meke GGG
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LucidDreams a écrit :
I am not playing a Chaos Converted Character just a Straight Chaos skills one. It doesn't seem at all OP to me and I find it rather enjoyable. I can not speak for the Op,ness of elemental damage converted so I wont but I would hate to see my chaos skills and damage nerfed because some people think its OP when using it by converting ele damage.

I don't have much time to play or grind so don't have fantastic gear so I don't have crazy DPS or gear and if it got nerfed my character would actually probably become unplayable.


They'll probably just target items that convert elemental damage to chaos damage. They already did that with Consuming Dark. I bet Voltaxic is next. Tbh, to me this is more of a reflect issue. If reflect wasn't in the game, people wouldn't care so much about chaos conversion IMO.
Not Chaos damage... it's "converted to Chaos Damage" that's the problem.
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Gorsz a écrit :

I thought reflect was supposed to be in this game for a reason, and exactly what is the downside of chaos? Chaos is one of the highest/rawest damage in the game, while being immune to reflect. What exactly is the point of being anything else?

I personally have to use two flasks, get vaal pact, and still have to be careful, and use timing/be on edge in a map due to reflect, and you have all these FOTM chaos builds that totally bypasses this mechanic?


Arent you guys bored mindlessly spamming with zero threat?


Since GGG changed reflect from a pack mob to a single monster mod, I think I have only had a single death from reflect.

The game probably does need some chaos resistant mobs though.
"The only legitimate use of a computer is to play games." - Eugene Jarvis
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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Hlifhildr a écrit :
I don't mind chaos conversion but one thing GGG can do is to make it so Voltaxic's chaos conversion only works for bow skills. Or, they can use D3's idea and make reflect an intermittent thing -- a monster's reflect aura lasts a certain duration, turns off for a bit, then turns back on kind of like Undying Evangelists' proximity shield. That, or just remove reflect.


Hmm, I wonder if reflect could be configured to take effect before the conversion, and then the damage would get converted and reflected back to the player?

That would be an eye opener for a quite a few builds I'd expect.
"The only legitimate use of a computer is to play games." - Eugene Jarvis
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
Basically if your main attack has "% damage converted to chaos"... this is what's causing the problems. Not the full innate chaos spells like essence drain. Because it's not cheesing the chaos conversion mechanic, and also why not many people play it.
The real hardcore PoE players and the elites sit in town and zoning in and out of their hideouts trading items. Noobs that don't know how to play PoE correctly, kill monsters for items. It's pure fact, it will never change.

Welcome to PoE.
Dernière édition par Pewzor#2343, le 9 mai 2016 à 21:43:27
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Pewzor a écrit :
Basically if your main attack has "% damage converted to chaos"... this is what's causing the problems. Not the full innate chaos spells like essence drain. Because it's not cheesing the chaos conversion mechanic, and also why not many people play it.



Yes, I agree.

Its the chaos conversion because its giving spells that were not balanced as chaos the pro's of chaos with none of the downsides.
Voltspark is very opop, fun and it does solve a major problem, for me, and that is reflect.

I actually really enjoyed playing a lightning/cold spark build using the brotherhood ring and light/cold heralds... until you find a reflect mob and you're instakilled.

IMO even if you fixed the double dipping.. even if you halved its overall damage I think people would still play it rather than get gibbed by reflect.

Damage can be SOO high, that reflect in my experience has very little counterplay other than chaos conversion to ignore the mechanic entirely.

I suppose one could attempt to out heal/absorb it which I havent tried, but if you can whats the difference between that and chaos conversion?

How is one supposed to play the cold/light spark with reflect?


Dernière édition par Nevernoomi#0356, le 16 mai 2016 à 16:39:46

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