EXP penalty from death idea

Just a idea but what about when you enter a zone the game calculates total xp that is in this map . not counting box monsters .

so when you die you dont loose this 10 % like it is now . you loose zones total xp both killed and unkilled monsters + 5 % ( already calculated when entering the zone ) . so depending on the map maybe you loose 6 or 7 or maybe even 11 or 12 % xp. Maybe something like this could make things a bit more interesting . Right now a flat 10 % no matter what the situation is just feels very little creative on devs part .

With a system like this higher leveled characters would not get punished several days of farming like it is now , maybe 1 less day of punishment or if it was a crazy xp map you get punished 1 extra day of farming compared to current system , but getting a high level character becomes harder to get since this system most likely punish more than 10 % for a lower level character in a map .

Maybe better versions of this idea but this was just on top of my head.

The demons souls way described in this thread by others is maybe a solution but most likely a bit too easy .
Overly complicated solutions to something that ultimately isn't a problem.


Do people die to things that are cheap and out of their control, sure, but if GGG didn't reduce it any further back when desync was still a major issue, what makes you think they would reduce it now, considering a year ago they said the penalty was fine.


This is one of those threads that pop up every few months when someone sees that they arent leveling and dies and gets tilted instead of either a) improving their build or b) understanding that issues can happen and try to mitigate it as much as possible.

However they shouldn't do anything with it, 10% in merciless across the board is easy to understand, not everything should be like the life leech formula and take way more effort then it should to calculate.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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This is one of those threads that pop up every few months when someone sees that they arent leveling and dies and gets tilted instead of either a) improving their build or b) understanding that issues can happen and try to mitigate it as much as possible.


Say what, i've gotten to level 86 since last Friday. I'm not a complete newb haha, I just took a long break from PoE. My build is pretty much set, now its just to refine my gloves, chest, and boots with higher ES, and max Q% on gems of course.

I didn't mean you get all 100% of your exp back when you die though after you loot your corpse or an object, it would give you like 75% of it back (or maybe 50%?). I didn't even post it thinking about me or my exp though, i'm actually thinking of you guys whom are like 90 or 95+ like some people here have posted already. That could be a lot of time wasted, just because of a simple disconnect or server hiccup, and I don't think its fair to players at that high of a level to have to be penalized for it.

i really liked what one of the guys here mentioned about if you die in a map, it could reduce the overall total exp that you can earn (like via an exp pool on your exp bar), that way you can either choose to run the map for items once youve died once or twice and pasted the exp threshold (dependiong on the tier), or just be penalized by having had wasted a map. I'm almost certain that the majority would heavily favor a model like this, where instead of penalizing you by wasting hours and hours of your time and effort, it would only waste X amount of currency (X = cost of map that you ran).

I know the exp penalty has always been the same, but look at the world, and look at the state of PoE. Times have changed, things are always changing now. Embrace the change. If i'm not the only one that has commented on this type of thing in the past, then maybe theres a reason people here are agreeing with 10% being a harsh penalty, especially after level 90+. There will always be the veterans that already have 3-4 level 100 chars, so of course their views and feedback are going to be a bit more critical, but for the majority of us, it helps when things change to adapt to players that havent played the game for 5,000+ hours. I'm maybe going on 1000hrs total, and still am learning new things by the day.

Thanks for all the awesome feedback guys! Positive or critical, it is greatly appreciated!

cheers
Oh standard people, oh standard people... Simple answer - will never happen.
Never say never! ^___^
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mrjoey523 a écrit :
Never say never! ^___^


When GGG indicates in every single Q\A thread that they are happy with the penalty that indicates there will not be any changes.


Just fyi they did change it in the past from 15% to 10, they've already made it less punishing then it was, no need to push your luck any further.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
I haven't read the Q/A threads so I had no idea they were happy with it. Then again, I didnt know it was reduced from 15% to 10% either so I guess that makes me happy to an extent haha. Thanks Goetz, you are very knowledgeable and I appreciate your helpful feedback mate!
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Aim_Deep a écrit :
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Actkqk a écrit :
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Aim_Deep a écrit :
10% AINT SHIT...


There are crazy guys and this guy...
I'm at level 96. Because of my time to play if I die I lose more than 2 days of play. I do not complain about it. I think the current punishment system is the correct, but quite another thing is that someone like you come talk nonsense shits.



2 days LMAO - talk about nonsense - thats nonsense

I have a few 95s and one death is like 4-5 maps or 30-45 minutes tops. 96 aint that different.



How about the both of you understand that different players gain experience at varying speeds. A factor of 10 isn't surprising, so while a 10% penalty may mean 1 hour for one person, it may mean 10 hours for another. This is a big part of the issue, as a top player doesn't really feel the effects of the penalty, while a less invested player can get very heavily penalized by the penalty.
From my experience talking to people, all the penalty does is demoralize new players since it's linked to bad mechanics such as oneshots.
A temp SC league without death penalties or some way to gain XP back would probably be a worthwhile experiment. It seems that at least in these forums the majority of SC players would prefer to play without penalties.

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