EXP penalty from death idea
" OK, I'm all for some recovery mechanic for lost exp, but this is like having no death penalty at all. You gain 100% of the exp back, and it's a guaranteed result. What's the point of even losing the exp at all? This is like having no death penalty. There has to be something for you to strive for, otherwise the effective death penalty is (lost_exp - recovery_adjustment), which in your example is zero. |
![]() |
lol they should make a unique that says
" |
![]() |
How about "Orb of XXXX" as a new currency?
If you have one and click "use orb xx" at revive screen, you wont lose xp. Or 1 free death a day |
![]() |
Suggestion:
When you die and are on more than 10% exp, the exp you lost is transfered to a Ghost Rogue-exile version of yourself that can spawn in hardcore, in the same zone you died in. If a hardcore player kills your ghost, they get your exp. If your ghost kills the hardcore player, then your build is proven to be worthy, and you get the exp back. (If the HC player doesn't fight your ghost, it keeps spawning for other players until someone kills it, or it gets a kill. Your ghost is also adjusted in power for the level of the zone.) Face it, all of your suggestions are worse than this idea: http://www.pathofexile.com/forum/view-thread/657756 Dernière édition par dudiobugtron#4663, le 12 avr. 2016 à 21:55:46
|
![]() |
10% AINT SHIT. LUCKY ITS NOT A LEVEL WHEN YOU DIE.
Losing a whole level what I always thought softcore should be. Stops ppl Magic finding with negative resits in end game maps at zero exp because 90 would become 89, 89 to 88 and so forth every death. Git R Dun! Dernière édition par Aim_Deep#3474, le 12 avr. 2016 à 23:08:43
|
![]() |
"because if my exp pool is small like for example only hold 3 death worth of exp. Anything additional death b4 the player regain back = a real loss of exp. Glass cannon is more likely to die b4 they gain back the exp. If u are tanky, hardly die or death due to lag spike, you re not going to affected by much since u hardly die, you are likely to regain back b4 you die. So it is a no issue here. My suggestion are actually punishing glass cannon. The point is to have people actually doing risky boss kill using lvling character instead of quitting/or doing it at 0%. If my suggestion is implemented I suggest bumping the penalty back to 15% or even 20%. Dernière édition par Darkkrows#6635, le 12 avr. 2016 à 23:58:58
|
![]() |
" There are crazy guys and this guy... I'm at level 96. Because of my time to play if I die I lose more than 2 days of play. I do not complain about it. I think the current punishment system is the correct, but quite another thing is that someone like you come talk nonsense shits. Bethesda is known for having good ideas and terrible realization of them. GGG is a Bethesda subsidiary or what? Dernière édition par Actkqk#4579, le 13 avr. 2016 à 00:45:25
|
![]() |
" i mean, you could interpret it differently. maybe they are an hc player, in which case, dying and losing 10% really aint shit... considering they lose 100% when they die. Dernière édition par Juicebox360#1700, le 13 avr. 2016 à 01:19:18
|
![]() |
" 2 days LMAO - talk about nonsense - thats nonsense I have a few 95s and one death is like 4-5 maps or 30-45 minutes tops. 96 aint that different. Git R Dun! Dernière édition par Aim_Deep#3474, le 13 avr. 2016 à 01:44:16
|
![]() |
" 10% exp is 4 or 5 maps at lvl 95 and almost the same at 96? Ahahaha... Troll detected!!! Good intent but I don't feed more this troll. Bye. Bethesda is known for having good ideas and terrible realization of them. GGG is a Bethesda subsidiary or what?
|
![]() |