Ascendancy kinda sucks

"
Johny_Snow a écrit :
Putting aside my hatred towards indestructible enemies.......who the hell came up with the idea of locking classes for Ascendancy?

I love playing elemental bow shadow, something slightly unorthodox. Looking at the shadow's choices they seem dagger, trap and chaos based. So if I want to play my elemental bow I have to

1. Go with something else like ranger which supports it better
2. Waste my points on nodes which increase things I don't need

I am basically shafted, what I like to play has been made weaker because of class specialization.

HOW IT SHOULD HAVE BEEN DONE: Don't lock ascendancy classes to your initial choice of a class, let every class benefit from every ascendancy class they desire.

I love how many options we have already, why lock them behind stupid archetypes?


I thought they stabbed you to death at castle black....

Also how about we all give Ascendancy a try before we rush to judgement, In some ways I feel it opens up new build options rather than limiting them but we shall have to wait and see
I dont see any any key!
Heeeeeeyy! That's what spoiler tags are for, man!
Save a Carrot, Eat a Rabbit!
Meh, I'm looking forward to it. Want to play your bow shadow dude? Nothing's stopping you. You aren't required to spec into an ascendant build if you don't want to. Want to maximize the best potential for a particular class? Ascendancy will allow you to do so. Maybe this will give you the opportunity to try something new, which is what GGG seems to be all about.
"
lagwin1980 a écrit :
So elemental bow shadow, and you cant see how anything on the shadow ascendancy classes would benefit it?...really?

Assassin.

Ambush = massive crit chance and multi on full life monsters...no restrictions.

Assassinate = Culling strike, increased damage on low life monsters, more crit chance vs lowlife monsters, no restrictions

Unstable infusion = 10% chance to get a power charge on non crits (no specification on if thats 10% chance on cast or per monster hit)...no restriction

Deadly infusion = 10% increased crit multi per power charge and and 0.5% base crit per power charge...no restrictions

And none of that would benefit an ele bow build?
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
Elemental bow shadow is slightly unorthodox? o.O

That's standard for a windripper or any similar split arrow-chain build.


"Wealth in a game is measured by the amount of fun, joy and entertainment you can get out of it".
-Mythabril
I'm of the thought that it restricts choices far more than it expands.

Sure, you can probably make unorthodox use of certain ascendancy classes to maybe augment a non-ascendancy class build... but...

Optimal builds (the only ones that really matter with characters that you want to keep and challenge the hardest content with) are going to be limited to following trees that not only optimize Ascendancy classes, but have pre-determined start locations on the skill tree. That seems a wrong direction to take given the free-choice design manifest in the game at present.

Sub-optimal outlandish 'for fun' builds that are currently viable to a certain degree will become garbage in comparison to Ascendancy builds. (especially because you know they're going to have to balance the game with optimal use of ascendancy classes in mind, or the game will be too easy for those who do conform their builds to those power boosts.)




Now, most people who argue in favor of the Ascendancy classes say we already choose the optimal classes for builds based on the start anyway.

The stat-focused min-maxer will look at a hunter build and say: These are the stats I want for my bow build, and these ascendancy classes boost them! All good!

However, maybe GGG doesn't realize one of their primary income sources is dress-up dolls... I mean awesome, thematic, character-customizing, appearance micro-transactions... driven by people wanting to customize not only their skills, but how they look, sound, and feel while doing it.

The people who care more about how their character sounds and moves and looks, might want to be a Shadow bow user with a similar build to the min-maxer above, but now has to make due without the cool phasing of the hunter ascendancy that fits right in with how they want to dart around through the shadows shooting arrows as a phasing non-corporeal assassin guy (yes not a female survivalist long-lost sister of Lara Croft). These people are (in my opinion) more inclined to buy micro-transactions (and thus also support GGG with cash), so GGG are shooting themselves in the foot, or maybe just a toe, with this decision.



I don't think it would hurt the ascendancy system if it forced you to travel the path of exile skill tree to the ascendancy's base class starting position. The Ascendance classes become the classes of the game. The starting positions provide the character looks and voices, as well as "distance" from certain nodes - so you still do make a meaningful choice and pay a price for your preferences.


Once you give up the idea that what the character looks like has nothing to do with your "build" it makes this argument look as silly as it does to us. That's what it comes down to. You want a elemental bow character. Great. Play one. You're just pissed that it doesn't look like a Shadow. Get over it.
I sense some pricey microtransactions coming this way ^^
Save a Carrot, Eat a Rabbit!
"
Shagsbeard a écrit :
Once you give up the idea that what the character looks like has nothing to do with your "build" it makes this argument look as silly as it does to us. That's what it comes down to. You want a elemental bow character. Great. Play one. You're just pissed that it doesn't look like a Shadow. Get over it.


The wisdom is deep in this post
I dont see any any key!
"
Shagsbeard a écrit :
Once you give up the idea that what the character looks like has nothing to do with your "build" it makes this argument look as silly as it does to us. That's what it comes down to. You want a elemental bow character. Great. Play one. You're just pissed that it doesn't look like a Shadow. Get over it.


Looks > Stats

Nothing is more important, and that is my credo/motto. (Which is why 90% of my characters are Shadows, regardless of their build.. 10 Passives wasted? Who cares, #WORTH)

They just need to release Class Skin MTX, so that you can look like a Shadow while playing a Ranger, and everyone will be happy. Because lets be honest, NO ONE wants to wear a Red Shirt.. -.-"


I'm more concerned with the fact that the 2 spoiled Shadow Sub-Classes look horribly weak/inefficient if not playing a very specific build, and the Trap one is basically borderline useless even FOR a Trap build. I hope they fix that.

And the fact that, from what we've been told/spoiled so far, all Ascendancy appears to be is an obstacle course that you'll complete 3 times and never do again... I doubt that constitutes branding it as an "Expansion," let alone "one of the biggest expansions yet."
EA IGN: We_Have_Monk_at_Home

*Burnt out and waiting for either PoE1 League or new PoE2 Classes.*
Dernière édition par Sheriff_K#3938, le 7 janv. 2016 à 12:20:16

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