1 example of why PoE is very 'new player' UNfriendly
" Sounds like the level 1 has 6% quality while the level 7 has none. |
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All there needs to be is a Billboard in act one, pratically next to the paper's around the beach line, with a Break down on everything, pretty much the Help Document you normally get with old pc Games.
for an example: . .Leagues: .--------Standard .--------Hardcore .--------Temp Leagues: .--------------------Warbands .--------------------League Rules .--------------------Warbands .------------------------Warband Types: .-------------------------------------Redblades .--------------------Tempest . Previous Leagues and information .----------------- .Monster Types: .--------------Normal Types .--------------Champion Types .----------------------Blood Line: .--------------------------------Frost Bearers .--------------------------------Flame Bearers .--------------Hero Types: .---------------------Nemesis Mod: .--------------Exile Types .------------------ .Enviromental Active types: .--------------------------Strong Boxies .--------------------------Shrines .--------------------------Ghosts Just enough information for ppl to prep but not relie on, common information that is interesting to read and to show new players of the exciting discoveries the game has to offer while Adventuring, because lets face it, we have all read every balance patch and introduction to new mechanics either in previous leagues gone by, or old posts from the Team, which no new player would necrovigil or conprehend otherwise. Gali I cannot support the Direction of this game anymore due to the fact the PC verson of the game will be compromised due to the limitation of the console verson, which explains alot of the current state of the game. Dernière édition par galihurst#7690, le 13 août 2015 à 09:44:42
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" I have been gone for a while, managed to play a few hours of the Beta for The Awakening, but due to real life going well I didn't get much time. I came back fairly blind, thankfully most of the old league stuff I played through so I understood those mechanics. I understand that there will be varying opinions on any subject two or more people discuss, and far more so on an internet forum. For me, personally, I want games to provide only the basic knowledge required to get started, I prefer to learn mechanics myself. I know there are many who would prefer to have a game walk them through everything, and I can respect that as well. My opinion though, is that those people will never grasp the mechanics the way someone who tackles the game and learns each mechanic as they go through it. Approaching first play throughs slowly and methodically. Analysing deaths/losses and understanding why they happened. Applying the same to victories. EVE is like that, although there are tutorials they only provide basic info(and I skipped them mostly) and the player is forced to learn through playing. One of the things I have absolutely loved about POE is that same sense of being thrown into the game and forced to learn on the fly, just like your character is thrown onto the beach. That being said, as stated I understand varying opinions and would not be opposed to some more thoroughly documented tutorials, I just wouldn't want them to explain everything, or we would end up with forums full of people who know what the mechanics do but still die because they don't understand why. |
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And for the record, diablo has more flaws in the description. I think they did a pretty good job in PoE that wise.
Happy ripping :) |
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