Can we talk about Leech IMMUNITY?
There shouldn't be map mods that completely shut out entire builds (or build archetypes).
They should just make it progressively harder. Intractable, maybe, but never impossible. Leech immunity (and curse immunity) are just silly. They should instead be % less leech effectiveness, % less curse effectiveness. Those could be very high percents, but not 100. As for BM, just remove it. It's either free quant (for anyone running BM), a mediocre challenge (drop some/all auras), or it's a required re-roll (CI). If they want to keep the spirit of the BM map mod, maybe something like "%more mana costs/reservations", which is something that people can play around instead of being completely shut out. |
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I think BM mod was fine in CB when CI was super strong. But now it makes no sense
Life builds are already stronger than CI, so mod should be now: players have CI haha |
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I am totally ok with 100% resistance being the top roll of a range, because it then gives me the decision(s) of being masochistic, divining, or rerolling, etc.
But how do I decide between these competing choices??!?!?! What are the pro's and con's of each......wait IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. |
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" I don't see any contradictions here. I guess you're trying to stress the "removed because hybrid" point, but that mod was seriously fucked up for just about every build that didn't have either super high chaos resi, high regen or leech and clear fast enough to make it irrelevant. The bolded part is what I find most important in that quote. Not that I have a very clear memory of the skill tree back then, but for a comparison: It's hella different scenario for a witch to choose to go CI and not run BM maps rather than simply not have sufficient life/life regen nodes to mitigate that chaos DoT mod. [s]only mindless sheep think labyrinth is OK to have in PoE.[/s]
okay nevermind labyrinth, fix dx9 blackscreen instead... |
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:/
It was (iirc) ~16 to 32 chaos per sec DoT (was 1k to 2k per min shown as per sec). It was trivial, could be countered with a tiny amount of regen and/or chaos res and/or pots. Or it could be rerolled. EVERY build could work around it. Now, Blood Magic and cannot leech, can be an absolute stopper for many builds. If the counter to those is reroll, that was possible with the chaos degen, too, as well as various other counters. Casually casual.
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Immunity mods are bad and lazy design.
Flasks should be changed too, no immunity for exiles either. |
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" If you look from that perspective, then we can start to remove reflect (stopper for 90% of crit builds), 60% less reco (stopper for nearly all manaregen based builds) etc. It just doesnt work that way, i think. Welcome to the greatest of arenas, Duelist. God is watching you.
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I can do double reflect + vulnerability maps with my 140k dps 90% crit chance ranger (Almalexia_ , feel free to check out her gear & passive tree). Running such a map is very punitive to bad play or flask mismanagement, but they are very doable with some tweaks to my setup. I do tend towards the masochistic side of things here and find challenging maps like that very rewarding to play.
Half-Regen/No-Regen can pretty much be entirely offset by making some changes to ones flask loadout. That I have options (successful options) to overcome the obstacles those map mods present is the entire point. IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. |
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people who cant overcome obstalce and say this obstacle is bad and should be removed lol "Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason is that our enemies are human beings like us. They can only be our enemies in relative terms." Dernière édition par kamil1210#5432, le 26 janv. 2016 à 03:05:59
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" That man speak truth. Also why not add few more immunity mods? Like aura, poison, DOT, maybe chaos when it's so OP... looks like nice idea special when no balance in game. Phrecia master craft service Phrecia My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Phrecia veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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