Can we talk about Leech IMMUNITY?
" You say this in jest, but did you ever play diablo 2? |
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Monster immunities are actually a very interesting way to force players to use multiple skills. Doesn't work with the concept of PoE though and I highly doubt that they will ever intoduce that.
Other than that, I can live with all the shit this game is throwing at us at the moment except for the map drop rate... Remove Horticrafting station storage limit.
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a part of my love for this game died as soon as I read immunities in patch notes, NO JUST FUCKING NO, FUCKING HELL NO!
R.I.P. my beloved P.o.E.
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" How long have stun and curse immunities been around? Remove Horticrafting station storage limit.
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" a long time and they have always pissed me off :(( R.I.P. my beloved P.o.E.
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Next notch up on the difficulty scale - "monsters do not grant flask charges" lol
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easily the most troll mod in the game
fucking stupid IMO The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard |
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most retarded mod of the game now... 100000 times worst than blood magic mod
thanks to this mod i will never ever play 79 maps, because you have to corrupt them to run them, and if you get that mod no one will be able to run it except discharge Dernière édition par InAshesTheyShallReap#0055, le 4 août 2015 à 00:39:02
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When I discovered PoE in 2013, I really liked the fact that there are no immunities (although, thematically, it doesn't make sense in some cases (Golems in Crematorium not immune to fire, Fire Golems from Tempests not immune to fire, Ghosts not immune to physical and some more).
With the design of PoE as it is at the moment, I don't think immunities should exist at all. Be it stun, curse or leech immunity. Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar |
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Yeeaah, another shitty mod arrived.
Two days ago I deciced I had enough of less mana regen and no regen mods so I decided to change my build to rely on mana leech gem insted and got rid of mana/mana regen nodes in passive tree. My happiness lasted for two damn days. Seriously I don't understand why you do immunities... mods are supposed to increase difficulty, not break builds. You are decreasing build diversity by this. I wanted to rely on mana regen but map rolls with either less mana regen or no mana regen are so common I had to switch, now you screw me over again by adding leech immunity? WTF is this shit seriously. Dernière édition par Diphal#5777, le 4 août 2015 à 03:35:27
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