I gambled and lost. My views on PoE and its randomness

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ShaeG a écrit :
I painstakingly farmed for weeks to finally make a decent farming build..I got up to 380%IIR 76%IIQ
Then I began farming. At first I noticed a lot more rates a few more alterations...

But what I really noticed after going through most of my map pool (running 2 for every 1 map dropped mind you) and finally running out and going back to lvl 70 and below maps...

Is that absofuc*kinglutely nothing dropped worth more than 1-2 chaos after an entire stash tab of maps...what kind of bullshit is this? I even ran 4 vaults of atziri back to back....1 unique...worms molt....

Why is there no reward in this game? Its reaching the point of unexceptable for me. I have played and donated since start of beta.


no no your trying to play 2 win. Your doing it wrong, you have to trade 2 win aka flip 2 win.

"win" meaning get stuff you want and feel rewarded.
Standard Forever
Wonderfully constructed OP. Sure it boils down do "I've had bad luck" but the amount of detail makes it actually worthwhile feedback - good discussion after it too. I'm pleased that GGG will be reading/has read this.

To just quickly chip in: I never level a character past the mid 60's or so, since the game turns into a boring RNG/Trading grind-fest for me from about that point. Up to there I can have fun with a build and how it evolves, but then I get stuck spending 40 jewelers just to 4S some boots or gloves. It doesn't take much shitty RNG to leave a bad taste in your mouth.

(Something to consider for the people suggesting having a dedicated MF character - the new leagues won't let you MF as effectively, because of the quantity changes. Some people might also just hate playing a build like that and repeatedly grinding with it).

Anyway, rather than get frustrated by the game, I just make a new build, and have fun with that. Might not get me rich, but it's better than rage-quitting the game because you blew (X) amount of currency crafting. I still earn enough currency to buy a few low-mid tier uniques each time I level a character up - keeps me going.

In short: crafting is garbage. End game might be fun for me if it wasn't. [/Personal opinion]



GGG we DONT want free hand outs... we don't want the game to go ezmode...but we want something for our time. As a casual player/weekend warrior there seem to only be two realistic options to acquire the items I want to make new fun builds...


1.RMT
2.Trading in the worst trade environment imaginable for HOURS and days.

"I became insane, with long intervals of horrible sanity." - Edgar Allan Poe
IGN: DarkenedSoui

1. Is a no go for any legit player with ethics and who loves the game and desires its longevity like myself. I don't won't to toss on a tinfoil hat but RNG is so bad and everything leans towards RMT as one of the solutions for these issues I WOULD not be surprised if the company secretly profited off RMT (not making any accusations just speculation).
2. Trading is a full time job if you want to make realistic profit for end game gear, its not playing the game and its not fun.
"I became insane, with long intervals of horrible sanity." - Edgar Allan Poe
IGN: DarkenedSoui
Dernière édition par ShaeG#0897, le 21 févr. 2014 à 00:25:59
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RagnarokChu a écrit :
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soulpoetry a écrit :
i like how people say "anything less than 7X don't bother chiseling". my 70-71 pool has been obliterated twice after using chisels so i'd be even more down the drain without using them. there's simply no choice if your objective is more maps; you right click chisels, then chaos and it's still RNG whether you get a map drop of the same level or not.

Economically you can just use the chisels you have in the 70-71 bracket and just use them to buy more 70-71 maps which increases your chances of more map drops then just chiseling them itself.

Also using chaos orbs maps are not worth it under 73+ maps either, your literally wasting money and profit if your not using build that can handle all or most affixs at the lower end range.



that's the thing, as a solo player i've been told to: a) do more quantity if i want map drops (ie, sink chaos until good q rolls, yes i can do every mod) and b) just buy maps. so that basically confirms to me that doing maps not even half way up the map ladder is unsustainable for solo play. you do not get your money back from using 2-? chaos per map rolling for quantity by a long way (since apparently doing alched 70s and 71s +chisels leaves you out of 70+ maps in half a day) so the only thing is buying maps.

the point of me mapping was to see how bad the map system was solo and yeah, i have no problems reaching the conclusion that it's a pretty hopeless endeavour layered with immense RNG. for what is meant to be "end game" it does not test your character nearly as much as "testing" your currency and luck.
Dernière édition par soulpoetry#7478, le 21 févr. 2014 à 00:34:00
I cannot think if a single excuse why at leastone map should not drop of equal or higher lvl each 1-2 map runs... having low lvl map or even no map drop in lvl 76-78 map is just bullshit
"I became insane, with long intervals of horrible sanity." - Edgar Allan Poe
IGN: DarkenedSoui
Dernière édition par ShaeG#0897, le 21 févr. 2014 à 00:39:45
OP you read my mind!
I played 8 characters on nemesis, a level 90 scion (rip'd to desync), 84, 84, 83, 81, 72, 72 and currently playing a level 74 marauder. My best drops so far are one BoR early in the league, rainbowstrides and 4 exalts, and this is over 700+ levels!! If I'm correct I must have farmed piety over 600 times only to find the same old garbage yellows and the one trash level 66 map.

My findings are basically nothing compared to the kind of items other players are finding in way less time, I must have terrible "RNG" or something, but I know something isn't right when you invest tons of hours playing the game only to find the same old garbage.

Still play the game and have bought some microtransactions to help the developers but I'm not sure if I will play in the next 4 month leagues knowing how imbalanced and unrewarding the item drops are.

Just my 2 cents.

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unicron a écrit :

But yes, like the reaction above me, my grand total since December 27, 2011 (just checked my PM messages) 1 Exalt (!!!) 0 Ethernal, 0 Mirrors (Still not sure if those actually drop or are a hidden recipe), 3 Divine, never had a 6 Linked item or any of the "over 15 Exalted" Uniques.


They do drop, I've seen one mirror drop (to a party member). I've always felt mirrors should be thrown out of the game, they only allow RMT heroes an easy way to get BiS items. It's a bad idea, get rid of it, get rid of the eternal and introduce real crafting instead. We'd all be better for it.

I've played over a year now, I've got 3 exalts and 2 divine drops. And you know what, even if they did drop more.. so what? If you dropped 2 or 3 exalts, instead of one, so what? It really wouldn't have made any difference, especially if you use orbs the way they were originally intended - for crafting. Yolo exalt, and you get +light radius. You need insane amount of orbs to do anything in PoE.

Drops are awful. Crafting (=gambling) is even worse. Who came up with gambling system as crafting and thought that would be a good idea? No one spends 500 fusings, gets 2L and says "AWESOME!!! OMFG, I love POE!!!". They get pissed off, frustrated and eventually uninstall the game. And all of crafting works exactly like this, every single orb in game is a chance orb. And all of that because of the game's 100% focus on trading and economy, just as someone said earlier. Let's not forget desync, too, it's just bad. Game depends too much on RNGesus, it should be players that make the difference, their time and effort and not only RNG. Playing a trade simulator is not much fun.

People play ARPGs cause they wanna kill shit, drop awesome items, equip them immediately (and not equip them after 12 months, and after they farm for 4000 fusings first) and then go kill some more. They wanna craft their own items, items they made and items no one else has. Then go kill some more mobs. And not sit at a1n and spam "WTS this" and "WTB that".

FWIW, I feel PoE has an unlimited potential. In areas where PoE is good, it's really good. PoE could be that game that gets mentioned after the Diablo 2, Diablo, Titan Quest. But few things hold it back, in a bad, bad way.
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Dernière édition par toyotatundra#0800, le 21 févr. 2014 à 01:29:52
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ShaeG a écrit :
I cannot think if a single excuse why at leastone map should not drop of equal or higher lvl each 1-2 map runs... having low lvl map or even no map drop in lvl 76-78 map is just bullshit


Because people would just run white maps.
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toyotatundra a écrit :
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unicron a écrit :

But yes, like the reaction above me, my grand total since December 27, 2011 (just checked my PM messages) 1 Exalt (!!!) 0 Ethernal, 0 Mirrors (Still not sure if those actually drop or are a hidden recipe), 3 Divine, never had a 6 Linked item or any of the "over 15 Exalted" Uniques.


They do drop, I've seen one mirror drop (to a party member). I've always felt mirrors should be thrown out of the game, they only allow RMT heroes an easy way to get BiS items. It's a bad idea, get rid of it, get rid of the eternal and introduce real crafting instead. We'd all be better for it.

I've played over a year now, I've got 3 exalts and 2 divine drops. And you know what, even if they did drop more.. so what? If you dropped 2 or 3 exalts, instead of one, so what? It really wouldn't have made any difference, especially if you use orbs the way they were originally intended - for crafting. Yolo exalt, and you get +light radius. You need insane amount of orbs to do anything in PoE.

Drops are awful. Crafting (=gambling) is even worse. Who came up with gambling system as crafting and thought that would be a good idea? No one spends 500 fusings, gets 2L and says "AWESOME!!! OMFG, I love POE!!!". They get pissed off, frustrated and eventually uninstall the game. And all of crafting works exactly like this, every single orb in game is a chance orb. And all of that because of the game's 100% focus on trading and economy, just as someone said earlier. Let's not forget desync, too, it's just bad. Game depends too much on RNGesus, it should be players that make the difference, their time and effort and not only RNG. Playing a trade simulator is not much fun.

People play ARPGs cause they wanna kill shit, drop awesome items, equip them immediately (and not equip them after 12 months, and after they farm for 4000 fusings first) and then go kill some more. They wanna craft their own items, items they made and items no one else has. Then go kill some more mobs. And not sit at a1n and spam "WTS this" and "WTB that".

FWIW, I feel PoE has an unlimited potential. In areas where PoE is good, it's really good. PoE could be that game that gets mentioned after the Diablo 2, Diablo, Titan Quest. But few things hold it back, in a bad, bad way.


if only exalt dropped as often as lets say alchemy orb.. and remove ethernals! id love to risk 'wasting' almost-good gear with exalts (And getting light radius) if i could realistically get 2-3 exalts a week from drops. but i cannot. i can trade for them easily, but i cannot drop them. "but what about economy?!" is the answer

this system is rotten to the core with RNG gates that f.. some people (like OP) or rain good stuff on some (and they happily chime in and talk about dropping 3 kaoms in a week..). ofc multiboxing and abusing party bonuses are to blame but even these cannot win with bad RNG.

and for some that RNG seed is just cruel. it is not a good game design when you have to fix your own drop system with trading

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