PoE is punishing, not difficult. Video to clarify the difference.

No, it's Rook to H8

White has to use his Rook to defend it.

Black's rook ignores this and moves to check the king.

White takes the black Rook with his Rook.

Black Queen takes white Rook for checkmate.

Or have I missed something?
There is no counter to Qh3 after Rh8.

Spoiler
It's a bit trickier than that.
The hell you two lol
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
Jojas a écrit :
There is no counter to Qh3 after Rh8.

Spoiler
It's a bit trickier than that.


Well, if you sacrifice the queen for the Rook it's kind of over anyway, because White's double Rook balance would soon be eliminated by having to lose one of them to a black Bishop. It will then be Queen versus Rook and Bishop.

The floor to H8 that I saw was pawn to F4, but he-ho.

I'll try and find this supposed guaranteed way.

Edit: Sacrificing the queen would indeed lose the game, because it would lead to the black queen getting a pawn across first.

Edit 2: Tanakeah, solves the Pawn to F4, that is also mate.

I don't see how white wouldn't resign rather than sacrifice the queen.

Ah well, that's me done. I'd be happy with a pawn crossing.
Spoiler
Got it! People were on the right track at first with ...Rf4+ and then white has to capture with Kxg5. So:

1. ...Rf4+
1. Kxg5

2. Bb6!!

Now there's nothing white can do to stop the next move, which would be Bd8+ Mate. Again, sort of the same thing I said before, you don't always have to work with checks, but in this case you do need one check and then the white king is boxed in after that. The rook is completely protected by the pawn and none of White's major pieces can come to the King's aid. No matter what move he makes, the next move after that will be:

3. ...Bd8+ Mate
Dernière édition par Tanakeah#5640, le 2 févr. 2014 à 19:50:53
"
Tanakeah a écrit :
Spoiler
Got it! People were on the right track at first with ...Rf4+ and then white has to capture with Kxg5. So:

1. ...Rf4+
1. Kxg5

2. Bb6!!

Now there's nothing white can do to stop the next move, which would be Bd8+ Mate. Again, sort of the same thing I said before, you don't always have to work with checks, but in this case you do need one check and then the white king is boxed in after that. The rook is completely protected by the pawn and none of White's major pieces can come to the King's aid. No matter what move he makes, the next move after that will be:

3. ...Bd8+ Mate


Awesome! Yes, that's it. :)
Yeah, that's the one.

Man, those quick victories are always the doozies.

Nice one Tanakeah!

Used to be the captain of my high school chess team and I wasn't going to back down from that without a fight. :p Took me a bit to brush off the rusty old move analyzing, but got it done without looking the answer up. Now, as for a real response to this thread...


I feel that this game does have some part of it that are a bit too punishing, some of the biggest offenders right now being the unbalanced Act 3x mobs and areas. I also feel that endgame mapping enemy elemental damage scales way too far with certain mods, and even without them the mobs do a bit much. It's one thing to provide a challenge, it's another to just go a bit overboard and use the 'endgame challenging' or whatever you want to call it as an excuse/catch-all for unbalanced stuff.
That guy in the vid has been making those kinds of vids for years now. I think he was hired by a professional company, disney or some such. It's all sound logic and they're fun vids, but he didn't talk quite so fast in the earlier ones, lol.

On the subject of dragging things out, that was a huge complaint about Neverwinter Nights 2 when it came out.

The difference between 1 and 2 in this regard is phenominal. And it's the reason a lot of gamers hate cut-scenes. I seriously sat there and watched 45 MINUTES of characters quite literally saying nothing important whatsoever. It's not even a game anymore when it gets that silly, it's a badly made cheap b-move with occasional requirements to move some skins about. And this wasn't even an intro.

Seriously, all the bad guys sound like batman!

But anyway, this isn't the only problem with this game. I'm have loads of issues with it.

The characters are set to AI. You don't even have to do much in fights but watch them go for it. But sometimes the AI fails so badly you just 'have' to turn it off and go old-school. But then, when you do that you realise there's no movement mechanic to give the same order to all your team. You have to turn off each character's AI individually, then you have to give them movement orders individually vis a right-click drop-down menu which you can only get to if you click the character's profile and then click on the character's body and hold down the right button for longer than a click.

It's so cumbersome that, even as someone very experienced with these kind of games, you can't help yourself but just let the AI play your team (and consequently watch them die in every other battle - not that it matters, they just get up again at the end as long as 'your' character survives).

And this still isn't even the worst of it.

I was finally doing a bit of action, clearing out a dungeon, you know, killing stuff and finding loot, when this massive bolt of game-retardation exploded in my face.

This dungeon was a 'companion quest' (one of the most revolting trends of modern RPGs that I have no idea why it's gained so much popularity, oh yes, that was it, they did it in Blader's Gate...) and anyway, this quest was 'for my companion'.

At the end of the dungeon all the killing had been extremely easy, no-one in my team had lost more than a few hitpoints and the pace of play was so fast I hadn't even bothered to make a just-in-case save.

Then I get the whammy.

Boss dies and go to loot his treasure chest. I pick up the loot and...

BANG

I'm in a cut-scene with the companion.

"Ah, the gloves of uber-awesomeness" The companion exclaims and then gives me a 'lengthy' story about them. Great I think, that's the idea of the game, can we get on now please?

"Would you like them as a gift for doing my quest?" he asks. A bit bewildered the game is giving me a choice about whether I give myself my loot, I reply:

"That's very kind of you, thanks." Thinking, you know, that's like the 'right' reply. But then the companion says:

"Ah, bloody hell, you didn't have to say yes!"

And I get -4 companion influence!

Like... WTF.

I do all that shit just to be told by an overly long- cutscene that, not only needn't I have bothered because the guy was already +many influenced, but that, by doing his effing quest I actually LOST influence with him. BECAUSE THE GAME OFFERED ME THE OPTION OF WHETHER I SHOULD ACCEPT HIS GIFT!

Totally fucking out it's fucking tree and then some!



But, you know what.

The loot was fucking amazing and well worth the -4.

All the loot in the game is exactly what I want in an RPG, and that's why I'm playing a game I don't like ;) Because 'I' can still RPG 'my' character to 'my' specifications, and the game knows that's what I want to do.

.
haha missed the pawn move, thought to quick :>.
nice one.

On a side note, it's not because someone says something in a youtube video that it has to be true ( lol ).
There are some good points but, if you listen to that guy .... rpgs are games that are meant to have no success, and just fail.
See Final Fantasy series as an example ?

right.

Punishing content makes you value your choices ( speaking of a game where you always have a choice, like PoE ), and it's a damn important thing.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Dernière édition par Fruz#6137, le 2 févr. 2014 à 21:26:58

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