POE: a game of cheese?

I think your definition of cheese doesn't work here, as finding the best build to "beat" the game is a big part in ARPGs. The amazing thing in PoE is that there is an insane amount of builds that work really well, but all of them have some downside.

For me cheesing in ARPGs is a build that needs little skill/thoughts/items to execute but deals a lof of damage and is really safe.

For example the totem-summoner in MedianXL was a bit cheese, as it was really safe, dealt a lot of damage without needing good items and all you had to do was teleport forward with your totems/minions.

At the moment in races there are a lof of different builds. Easier and often played builds like ground-slam marauder or summoner witch/templar lack damage compared to a lof of other builds. Usually there are "flavor of the week/month" builds but they change a lot and aren't OP (usually).
What you call "cheesing" I call strategy, for the most part. Kiting isnt cheesing its strategy(its a cheap strategy) but its part of the game. When,you talk about the thing in dota, it sounds like something unintended. Although pvp is unbalanced I dont think u can call it cheesing. Ive never heard "cheesing" before although im assuming it comes from a "cheesy" strategy, theres just a lot of possibilites in this game, and some are op.
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Imbalanxd a écrit :
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BurnOutBrighter a écrit :
Yes, it's designed that way.

Notice in videos or diaries how Chris mentions phrases like "finding skill combinations to abuse" or creating low-level uniques "so players can feel overpowered" or wanting to "make players feel like they've broken the game."

Discovering a powerful synergy and tweaking and maxing it out to a point where you're steamrolling mobs is one of the most fun rewards in ARPGs. Luckily GGG understand that and players are rewarded for finding "cheesy" strategies.


It won't last. The first build that gets nerfed will be a testament to this (its probably already happened).

Being "overpowered by design" sounds appealing, but its tricky. How overpowered is too overpowered? If too many things are overpowered, doesn't that just mean that everything is averagely powered? If too few things are overpowered, doesn't that mean that they are effectively the only valid choices? And most importantly of all, the spec that is most overpowered, of all the overpowered specs, will inevitably be the most played. Massively so.

Just look at the D3 WW barb. Within a week of it becoming publicly known, 90% of all players doing meaningful content were using the build. That completely invalidates the vast majority of game content, and makes the game extremely stale.

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alaizon a écrit :
If this is cheese, I LIKE IT.


I'm not saying I don't like the game. I bought it exactly 7 days ago, and I have almost 30 hours played. The problem is that cheeseplay is not sustainable. If there are only so many ways to do things, then I will soon get bored of doing it that way.


there really is no D3 WW barb-like build in PoE. chris said he wants players to 'feeeeeel' overpowered. one exact build to rule all others (in pvp) hasn't yet been discovered. at the moment, 3 or 4 builds are dominating and i wouldnt be upset if that number never increased. there will be some rogue builds that hard-counter popular builds too. every game has a meta-game. but in this game, you can't call it cheese. cheese does not equal overpowered. some builds will be strictly better than others.

cheese is more like getting to the enemy while they are casting their buffs and gaining some kind of advantage off the tempo (temporary advantage). in all the games i've played cheese is related to tempo. in MTG, goblin decks or red burn is tempo play. in chess, its a queens gambit accepted play (google it if u need to). as i said before, in RTS games its a rush or something hidden and unexpected.
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Float a écrit :

cheese is more like getting to the enemy while they are casting their buffs and gaining some kind of advantage off the tempo (temporary advantage). in all the games i've played cheese is related to tempo. in MTG, goblin decks or red burn is tempo play. in chess, its a queens gambit accepted play (google it if u need to). as i said before, in RTS games its a rush or something hidden and unexpected.


Cheese is dropping a totem and have it roflstomp someone while you are on the other side of the arena. If you don't see that as cheese, then you probably play one of those 3-4 builds.

Also, if you like the idea of 3-4 competent builds being viable, then PvP will be dead within a month of release. There is only so many times a person will be willing to play those builds before it gets boring as hell.
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Imbalanxd a écrit :
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Float a écrit :

cheese is more like getting to the enemy while they are casting their buffs and gaining some kind of advantage off the tempo (temporary advantage). in all the games i've played cheese is related to tempo. in MTG, goblin decks or red burn is tempo play. in chess, its a queens gambit accepted play (google it if u need to). as i said before, in RTS games its a rush or something hidden and unexpected.


Cheese is dropping a totem and have it roflstomp someone while you are on the other side of the arena. If you don't see that as cheese, then you probably play one of those 3-4 builds.

Also, if you like the idea of 3-4 competent builds being viable, then PvP will be dead within a month of release. There is only so many times a person will be willing to play those builds before it gets boring as hell.


So you are of the school of thought that thinks you cant counter the popular builds? and as a added nugget i am assuming you are referring to the current popular PVP builds not the popular PVE builds.
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BeyondAnyTherapy a écrit :

So you are of the school of thought that thinks you cant counter the popular builds? and as a added nugget i am assuming you are referring to the current popular PVP builds not the popular PVE builds.


They can't be countered in a feasible way. A build which counters precisely one other build, and is completely useless against any build which isn't that specific one, is pointless. Chances are you aren't going to come up against that build in the vast majority of cases, and are just going to be destroyed.

That's the problem with this cheese-vulnerable build approach. In my opinion, the best possible outcome of the current system is a number of builds which all counter an equal number of other builds. Essentially a rock paper scissors situation where every build is just as powerful, but, for example, scissors build will never beat rock build in a million years. So when all is said and done, the outcome of a match has absolutely nothing to do with the people playing it, but the builds they chose, and random match up that was chosen.
How does PvP in a game that's so hugely gear dependent, with so many factors not end up being something like a card game, pokemon, rock/paper/scissors? People should really know by now that this is fairly inevitable. With larger party PvP there is more room for balanced matchups, but it'll never be perfect.
I'm just going to say that the term for "cheesy" to mean in bad taste or tacky has been around since the late 1800s, and I'm fairly certain "cheese" has been in games for over fifty years. I've personally complained about "cheese" strategy in video games before the internet was invented, so stop talking like dota has given anything to the meaning of the word.
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Cheese is dropping a totem and have it roflstomp someone while you are on the other side of the arena. If you don't see that as cheese, then you probably play one of those 3-4 builds.


so ure saying my dual totem witch is a witch with double cheese? XD
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Imbalanxd a écrit :

Cheese is dropping a totem and have it roflstomp someone while you are on the other side of the arena. If you don't see that as cheese, then you probably play one of those 3-4 builds.

Also, if you like the idea of 3-4 competent builds being viable, then PvP will be dead within a month of release. There is only so many times a person will be willing to play those builds before it gets boring as hell.


1. Close the distance to the totem
2. Destroy it
3. ?????
4. Profit!
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.

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