Theorycrafting: Burning Bear Trap

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lukeiy a écrit :
and these


then stack % ele damage to the sky

You actually don't want those or Hatred, despite being lots of extra damage.
Freezing destroys the corpse, and corpses are required to radiate burning damage from elemental proliferation. Any source of cold damage would screw you over pretty badly.
The bad thing about darkscorn is it actually reduces your fire damage, doesn't it?

My try for a build: http://www.pathofexile.com/passive-skill-tree/AAAAAgUABVuLjJ_f4XM8Be0g73xG113GtQTkIilPGmyFfew4gpudrhZAOtinCBJpZp5N2NrdFVDYJI9GuJMXHHFNnjyMdjbFgUkMfevucXmaz4FvHwI22LI4EH-ESENjBAecLfFsZk_GnjyOtzFMs5eVh2XsVQFvWPUtH1JTl_SIG1fJncRtGT1f74U0CjvhwfO71uL3oqMRUKcrf8aLesHFJ6l-WRGW7Bgsv52jDkjDbYau_KuiLuOEFddQQohrwFHXhow2tvfz6nDVVmOksZmaES9wUuWO62PmgcBU

Rather high level, but you can probably take out the mana nodes.

Edit: 6k ES with good gear, using cloak. Not too bad.

5l - Chance to ignite - Increased Burning - Added Fire - Proliferation - Bear Trap
6l - 2 bear traps

I guess this build needs a 6l lol. (or 5l on both darkscorn and cloak, that's inefficient as hell) Increased burning could be swapped out, but that's a lot of damage right there, I'd personally rather not.
Old april 2012 account got stolen
Dernière édition par Freeslana#1251, le 31 mai 2013 à 12:27:15
I use 3 beartraps to get rid of reflect mobs. Quite effective.
Because life is short, you shall make rains of all sort - Amarena, the Iron Man
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My IRON MAN witch build video:
http://www.youtube.com/watch?v=JJOUcu0ioL4
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Do you want your witch wearing PANTS? check
http://www.pathofexile.com/forum/view-thread/19769
Since you must use bows, it might be a good idea to use a nice AOE skill like LA or RoA to spread EE before you throw your traps. Works even better on bosses.
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pneuma a écrit :
Level 20 Fire Trap: 812-1218 fire damage
Level 22 Fire Trap w/ Searing Touch: 1074–1610 fire damage

Level 20 Bear Trap w/ Blackgleam (50% conversion): 1668-2334 fire damage, 1668-2334 phys
Level 20 Bear Trap w/ Blackgleam and Added Fire: 2969-4154 fire damage, 1668-2334 phys

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About double the initial fire damage hit without added fire, nearly four times as much with added fire (level 20).

Not having 100% chance to ignite hurts the build significantly.
Sources of Ignite Chance:
+ Level 20 CtI: 44%
+ Level 20 Flammability: 14%
+ (Blaze Passive: 5%)
+ (Cloak of Flames: 10%)
+ (20 quality Increased Burning: 9%)
= only 82% chance to ignite, and the options in parentheses are a stretch, so 58% baseline.

The build really needs every bear trap to stick, otherwise it's throwing ~2 traps per mob pile and will end up waiting around for traps to recharge. Slotting more 4L Bear Traps would eat up most of your link-space or would require a 5/6L to function (which is a painful place to be in).

No AoE hurts it quite a bit. When you ignite a bunch of people with eleprolif, they end up taking the highest dps burn of all available burns, so the more eleprolif piles you can stack, the much higher your average damage will be.

Also not mentioned is that Searing Touch make Fire Trap absolutely amazing due to the +2 levels, passable offensive stats, and the massive 70% increased burn damage and can't be used with Blackgleam.

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Now the interesting parts. The damage is quite high, and the burns will be just about the highest damage burns in the game (just barely higher than 5stack level20 EA but loses to RemoteMine and/or ConcentratedEffect 5stack level20 EA) once they stick so it should have no problem melting down mobpiles. Getting double curse and running elemental weakness is very important for all burn builds due to the way fire resist counts twice (first the initial hit, then the dot), so getting that resist negative gives an exponential damage increase.

Since a Cloak would be the best body option, since you're getting lots of dex to satisfy Bear Trap's requirements, and since you won't have many mana problems (bear traps are expensive, but not thrown rapidly), Arctic Armour is very attractive. The synergy it has with Cloak of Flames is insane since it guarantees that both the -phys and the -fire of AA apply to all incoming physical damage.

Furthermore, since you're forced into a bow due to Blackgleam anyway, this build is in the peculiar position to use Darkscorn defensively. Take CI and another 25% of incoming physical damage is negated outright. Between this 25% flat reduction, the 25% conversion to fire and -phys/-fire of AA, you'll be amazingly tanky despite having a low ES body and no ES shield. You will need great ES helm, boots, and gloves, but that should be well within budget given that you're using 3 relatively inexpensive uniques with more or less fixed stats.

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Basic outline for the build. CI, lots of ES, will probably need some more mana stuff from the tree, Pyromaniac, Blaze. Avoid cast speed (doesn't help Bear Trap), avoid spell damage (doesn't help Bear Trap).

Expanded to 104 points. ZO is also 1 point away, so might be worth taking and running Vitality. Your mana is going to be stretched pretty thin though, even with 400 int and multiple mana/regen clusters. Clarity, Purity, Grace, and Discipline are probably all you can afford to run, and that would require some good +mana pieces.

It's probably worth slotting a Poison Arrow with Increased Duration just to give yourself something to do during Bear Trap downtime or against highly fire resistant enemies. You can slot it in a 3L with Arctic Armour for maximum link efficiency. :)

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More random thoughts in no particular order:
- Death's Harp gives 100% global crit multi for the really big crits if you do take some critical strike passives (but not spell crit!).
- Silverbranch is excellent for the +bow skills and mana-on-kill for early levels.
- Rainbowstride are pretty amazing for solving mana problems, Shavronne's pace are awesome at early levels.
- Your amulet and/or rings are going to need to provide nearly 100 dexterity and strength. Keep an eye out for good +dex stuff. Atziri's Foible might also be a good pickup for this build due to the mana bonuses and helping with getting dexterity/strength solved.

Final Verdict: Sounds fun as hell. I think this will be my next build.


Le Heup rings and the magnate belt sound like they would go here.
Hey...is this thing on?
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pneuma a écrit :
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Incompetent a écrit :
On the subject of having to use a bow, you would be able to use e.g. Burning Arrow or Exploding Arrow (depending on which bow you use) as a backup attack if you run out of traps. Not optimal, but should be decent with all the burning spec. Like all trap-based builds you also have the option of using Ancestral Bond.

You could, but you only really need a backup attack of a different element than the one you're using. Anything that's not fire resistant is going to eat a bag of dicks as soon as that trap hits the ground.


+1

This post made my day. Lord knows I don't want to eat a bag of dicks!
Spelltotem + frost nova + added lightning damage, to deliver elemental equilibrium for extra smeltdown.
Alternatively, since we're already maintaining high DEX requirements for Bear Traps, what about Ice Shot + Ranged Attack Totem + Ele. Prolif. as an option? Freezing mob packs in place to destroy them with Bear Traps, and (I think?) hitting for cold damage to help nudge EE in the right direction for our Bear Traps. We could also utilize Ice Shot ourselves, though I think our time is better utilized spreading around Bear Traps. Using the R. Attack Totem allows us to "place it and forget it", so to speak.

We're already being defensive; why not utilize CC to control the room while we're at it?
Since this is one of those sweet idee's, it only deserves a sweet elemental equilibrium trigger.

Isent it obviues guys?

Lightning warp totem with added cold damage obviuesly. (the low cold damage wil only chill mobs not freeze wich is your biggest fear i think?)

Alternatively, a decoy totem would do wonders for this build to draw attention and get everything nice close to echother. In that cast a manual cast of shock nova with added cold damage would also do the trick. since burning is drawn from the initial hit, only the initial fire hit has to be on reduced elemental resistence, the burn can run its course and is not effected by fire resis anymore i think?
Freedom is not worth having if it does not include the freedom to make mistakes
If you want to do this, I'd use a Searing Touch. While Bear Trap wouldn't get the boost, *all* the fire damage gems that you use would: Added Fire, Chance to Ignite, and Increased Burning Damage. If I was rich, I'd run two of them: one with LMP'd Fireball, Chance to Ignite and Increased Burning Damage plus Fire Penetration if I could, the other 5L with Two Bear Traps, Added Fire, Chance to Ignite, and Increased Burning. If you could somehow luck into a 6l one that didn't cost huge amounts, adding Fire Pen to that would work.

As to class: If I was doing this as CI, I'd go Shadow. If I was doing this as health, I'd go Templar. You need all three stats at decent levels, though, so keep that in mind when thinking about this build.
Dernière édition par MoxieGrrl#7613, le 31 juil. 2013 à 17:38:16

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