remove trading from priority and focus thing that people actually care about:fun

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Pizzarugi#6258 a écrit :
This isn't going to happen for the main part of the game. Trade is a core aspect and I doubt GGG will budge an inch on that regard.

You'd probably have better luck pushing for this change in SSF which has all methods of trade disabled. It makes the most sense to have these changes here as the game will be balanced for those who only wish to play the game and not have to worry about maximizing profit nor if something will ruin the economy.



well atleast i tried. ggg wants* trading to be core game play focus it doesent working out (again) most people just move in to another games since being undercuted and having to constantly fight artificial scarcity is aint fun at all.

dont forget that we are still in ea and game can be drastically changed, well even after release, its better to pitch idea so ggg know what to do when their own game starts crashing down miserably so they actually start acting on it instead of doing some stupid crap that nobody cares about.
Dernière édition par TOP_BOMJIK#4977, le 12 févr. 2026 à 17:42:37
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Xzorn#7046 a écrit :
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TOP_BOMJIK#4977 a écrit :
yeeee i remeber that wierd thing about corpse run to get your gear back in diablo 1, horrible feature. i used to mod it out.

economy make sense if it managed by people without ggg involvement, since this involvement takes time from developing cycle and makes game balancing miserable to simple people that dont have much time (like some dudes mentioned above) ....

poe 2 need to stray away from trading focus otherwise how its different from poe 1 then??? if ggg continue poe 2 will just crumble on itself eventually unless they shift focus of the game to build sandbox where you can come up with insane stuff


It really wasn't that bad and like I said. Kinda rare. All you needed was to grab a basic white weapon / shield. Mages didn't need anything. You'd play safe to get your stuff and that was it.

It was a punishment. Not an economical choice however without loss there's no real economy.

The point I was kinda pushing is how different itemization has become in pretty much any game with RPG mechanics. Items used to make up maybe 50% of your overall power. Less in Diablo 1 if you're talking "Perfect Gearing" which is actually more character progression. A Warrior who spent time to get level 20 Teleport and Stone Curse was an an entirely different level than a basic "I killed Diablo Warrior". Likely not intended but that was the end-game we made for ourselves.

Even using just PoE 1 as comparison levels meant a lot back in the day because passives were stronger. You were fine with one roll off gear. Now it's 8 rolls deep and all this artificially stretched content like Umbers, chase items and just dumb map modifiers to shut down builds and force currency spending. It went from like 50/50 to 80/20 gearing power.

A large part of that is simply herding but also giving access to player stats and builds.

In short it's the excessive weight on gear instead of character or alternate progression.


yee passive nodes feel week in poe 2 since most of things arent there like hp, leech,barelly any movement speed, not much on resists.

now its all on gear (like some items that pass by in chat are insane lol) that we (simple players) dont get to mod because of lack of bases and craft materials.

also about diablo 1 corpse system: mods show its main flaw like if you go in to high lvl sub areas you just gonna loose your stuff since each time it will be oneshot kek
Dernière édition par TOP_BOMJIK#4977, le 12 févr. 2026 à 17:49:20
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karsey#2995 a écrit :
Some people perceive the carrot on the stick to be too far away to grasp and become discouraged, and say why bother.

Some people then might get mad at whoever put the carrot way out there, or angry at the fact that the carrot is perpetually out of reach.

Some people have no idea what a carrot is and just play the game because they like slamming maces onto monsters. These are usually the same people who at one point open up their stash and realize, "wow, look at all these carrots".




issue isnt in rabbits themselves, game requires you to get big carrot to win and provides with barelly no means to grow one unless you gonna trade for one...
Dernière édition par TOP_BOMJIK#4977, le 12 févr. 2026 à 17:52:59
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TOP_BOMJIK#4977 a écrit :
yee passive nodes feel week in poe 2 since most of things arent there like hp, leech,barelly any movement speed, not much on resists.

now its all on gear (like some items that pass by in chat are insane lol) that we (simple players) dont get to mod because of lack of bases and craft materials.

also about diablo 1 corpse system: mods show its main flaw like if you go in to high lvl sub areas you just gonna loose your stuff since each time it will be oneshot kek


Lol I don't know if that's exactly fair. You're not supposed to get one-shot. I modded the game. I had my own mods which just friend and I played then I was also part of a crew who made The Dark.

I tried other mods but they tried to make Diablo 1 more like Diablo 2 which I personally didn't think was an improvement. We more just made it harder while fixing bugs and skills like Blood Star or Flash. Main reason Flash was never good is it only populated one side of the character.

Generally the only way you die is getting stun/block locked and that was on the player for over stepping. Though I will say the Bard and Barbarian were inherently flawed. If I recall we gave the Barb faster Casting and the Barbarian stagger recovery while using Rage. I never felt that was enough compared to strictly range or 1h + Shield. Two handed / Dual Wielding in Diablo 1 was a trap.

But yea, bringing that up was just to kinda show how heavily RPGs now covet gear over your character builds. Even in Diablo 1 you were not worthless if you had no gear. A huge part of that was thanks to the global magic system which is actually what originally got my interest in PoE1.

I love class-less systems. So much a more recent mod I made for DOS2 makes it fully class-less. Developers are scared of those types of system though because they're notoriously hard to balance. Still in a PvE game "Close enough" is fine. PoE2 doesn't get anywhere close somehow.
"Never trust floating women." -Officer Kirac
What, you don't like those reels where people spend more currency bricking an item than your entire account has amassed in value from drops over the span of hundreds of hours?
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SplashKing#6352 a écrit :
What, you don't like those reels where people spend more currency bricking an item than your entire account has amassed in value from drops over the span of hundreds of hours?


thank dog i dont watch poe youtubers/streamers
The whole "Live Service Model" is the issue. IMO, balance it for non-trade and slap a $50 price tag on the game. Still have new league stuff every 4 months and MTX and supporter packs. But let your playerbase enjoy the game without having to play it like a job.
So i logged off after my last death and was about to start a different character and was so disgusted that i came to the forums. I had gotten to a point once again where playing felt more like a job than actually having fun. I want my own progression so i play SSF. I don't want to be forced into trading and buying items as it isn't fun for me.

I have played since release and every league i hit the same wall. I level to 93-94 and than it just stops. No upgrades because the currency i try to farm never drops. I have seen 4 Perfect Exalted Orbs since the start of week 3 when i was doing Level 80 area maps. I have target farmed ritual with 6 mod maps(which one portal maps are beyond irritating). I have 100% rarity on gear. The maps i run never have less than 175 total rarity and usually over 200 rarity. My atlas is specced for every node that increases quantity, rarity and increases to waystone and tablets. I have watched countless videos(which i think is a joke that i even have to) I use 2 ritual tablets and one boss tablet for area level 80.I have seen one purple omen in 3 weeks. I have done the same approach with Abyss to try and get more higher end currency and same results. I farmed 30 Level 81 logbooks only to find out the drops in logbooks are horrible and only thing they are good for is splinters. I do not like the breach so i don't do it. I hit the /played and it looks like from league start to now i am playing about 5.5 hours per day. I have followed Fubgar build guide for Poison Burst Arrow and know what i would like to achieve. I know the gear i would like to craft but the drop rates in this game just sucks.

I feel like logging on every day to play for 5+ hours has turned into a never ending slog. There are 7 weeks left to this league and i honestly just feel like looking for another game. POE2 is a great game but its unsustainable for many of us once we hit a certain point due to the endless grind and never achieving anything.

My suggestions would be one of the following. Pick one path and make it work.

1)A real crafting system that when you actually get the higher end currencies there is a realistic chance of getting the outcome that you want.

2)Increase the drop rate of high end currency ALOT and keep your current slot machine crafting system. After 9 weeks i should have seen 100's of Perfect Exalted Orbs and not just 4.

3)Instead of littering the ground with mind numbing amounts of garbage drops create character specific tier drops so that don't have shit modifers. The best way to put it is make drops actually exciting. Currently after 9 weeks i pick up bases and currency. I used to pick up more but the DESTRUCTINATOR isn't worth my time.

I am sure there are other ideas. It sucks to have to look for a different game as this game has a ton of potential.

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TOP_BOMJIK#4977 a écrit :
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karsey#2995 a écrit :
Some people perceive the carrot on the stick to be too far away to grasp and become discouraged, and say why bother.

Some people then might get mad at whoever put the carrot way out there, or angry at the fact that the carrot is perpetually out of reach.

Some people have no idea what a carrot is and just play the game because they like slamming maces onto monsters. These are usually the same people who at one point open up their stash and realize, "wow, look at all these carrots".




issue isnt in rabbits themselves, game requires you to get big carrot to win and provides with barelly no means to grow one unless you gonna trade for one...


TLDR

Ops main point issue with trade.

They don’t know how to make currency. So make everyone not have any
Mash the clean
Spoiler
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TOP_BOMJIK#4977 a écrit :
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karsey#2995 a écrit :
Some people perceive the carrot on the stick to be too far away to grasp and become discouraged, and say why bother.

Some people then might get mad at whoever put the carrot way out there, or angry at the fact that the carrot is perpetually out of reach.

Some people have no idea what a carrot is and just play the game because they like slamming maces onto monsters. These are usually the same people who at one point open up their stash and realize, "wow, look at all these carrots".




issue isnt in rabbits themselves, game requires you to get big carrot to win and provides with barelly no means to grow one unless you gonna trade for one...


I think you've missed my point. You don't need a "big carrot" to win in this game. None of the content requires all T1, super rare mirror gear to dominate. The people who believe this are suffering from a case of "you don't know what you don't know". Their perspective of what they need to win the game is warped by that ignorance. Their problem only exists within that ignorant bubble. It does take effort to get out of that bubble, and it doesn't have mean being a sweaty gamer with hours of free time. It mostly requires a perspective change - which is arguably more difficult than the "sweaty" method.

You will never be able to get around the fact that people who play more know more, and can use this knowledge to more efficiently achieve their goals, acquire gear, or amass orbs and dangle "large carrots" in front of you.

It's likely that without the knowledgeable and dedicated people ahead of you, along with all the "large carrots" they're dangling, you wouldn't even be here in the first place - without people showing off their huge, impressive, "large carrots", how would you even know that carrots existed?

The solution is to stop letting other people tell you what a carrot looks like, and define your own achievable carrots to chase. Many people don't know the first thing about doing that or don't want to do it because they don't like to or "they don't have time" - but that's on them, not the game.
Dernière édition par karsey#2995, le 13 févr. 2026 à 13:13:58

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