remove trading from priority and focus thing that people actually care about:fun

Spoiler
"
ThreeBelowZero#2968 a écrit :
"
SalamiHaze#9389 a écrit :
"
TOP_BOMJIK#4977 a écrit :


?????????????? giving player proper scaling in loot and crafting materials without needing to interact with trade is poe= diablo 4????


What does proper scaling mean?

You haven`t played diablo 4.
Your statements about diablo 2 are simply untrue.
You haven`t mentioned last epoch which has a system directly referring to Your case.

What makes You think Your definition of proper is proper or even better than this topic contributors?

GGG has tons of raw data to base their decision off. Yet You seem to ignore that completely.

Couple of clearly more experienced players tried to gently explain what is wrong with Your statements and attitude toward goals/chase/carrot. Yet You seem to ignore that completely.

Sorry pal but right now seems like your goal is to post farm with gib me more loot attitude. I sincerely suggest You to try LE/Diablo4 because they seem to suit You and Your 5 friends more. Maybe go back to diablo2 and try to rethink those non-miserable loot tables chasing after enigma or any high rune related runeword. Great update was released couple of days ago.

OR

since You have that much time to answer for each and every post separately, maybe watch some videos improving Your game knowledge. Seriously, even some shorts during taking shit can be gamechangers for Your SSF journey/general game knowledge.

I find hilarious how people without a job justify GGG behaviour on making PoE2 a mobile-like game.
The end of the chain for this are mechanics in which you will have to wait actually hours to use something or getting X crafting materials... if not the case already without players knowing.

You might be a retired man playing all day or just living at parents' house.


Mobile game is exactly what this post is asking for lol[/quote]


do i ask for ads? (we actually had mtx ad in main menu once)
do i ask to time gate crafting processes? (which can be sped up only with premium currency)
do i ask for loot boxes or gacha for top tier items? (crafting at this state already is)
do i ask for stage clear timers? (they already there since poe 1 adhd gaming lmao)
do i ask for limited time items that you can obtain only for real money? (stuff like that already exists in chinese version of poe)
do i ask for ingame currency shop with 5 different currencies all of which you can buy only for money? (we already have that its called rmt) ((rmt actually moves poe in to mobile game side))
do i ask to lower graphics in to terrible clash of clans cartoon style?
do i ask to get spyware in to game so ggg can give me better ads?

only thing i ask for is to shift focus from game being only tradeslaving to give option of grinding (its in the name of company) that you need (i am not talking about like easy 500 divs items) with reasonable rates of loot tables and CRAFTING MATERIAL drop rates that actually allow you to interact with crafting at all in goddamn late game instead of forcing players to get 0-2 regals 0-2 ex per map and such for other craft materials.

so sit and tell me how is this mobile game?
and not just you trying to protect value of your items o market place from being contested by reasonable drop rates?
Dernière édition par TOP_BOMJIK#4977, le 17 févr. 2026 à 23:57:30
Spoiler
"
Jobama#9902 a écrit :
"
2836742981#3689 a écrit :
"
sirgijoe#9059 a écrit :
Everything the OP said is valid. Can you play without trade? Yep, but 90 percent of the players dont want that grind.

The average player gets 2 hours of play time a day. This game is tuned for People that play far more like streamers and try hards. This is why players counts dropped. People are literally playing for weeks just to get one upgrade. Thats not a feel good experience.

I max out every season because im retired and can play all day, but all my friends left for other games long ago for the reason the OP said. So i'll eventually follow because soloing sucks


Agree with OP and same here. Most of my IRL friends have left cause all busy with jobs and family. This game requires massive amount of time and knowledge. This will be my last league as well, I realized how good it feels to actually get loot and items you need and about to hit level 100. Actually had a mirror drop. But I won't play in future poverty leagues. And also campaign is too slow and a slog and then getting atlas points again, it's just torture. You have to find nexuses that is all RNG, then cleanse for atlas points and also find all citadels so that you can kill arbiter where there is massive power hidden behind (crafting tablets). Too much RNG nd no player agency is not fun.


+1

Mine aswell, gifted keys, and they all get scared away, the grind, the blatant disrespect of player time, to make any meaningful progress takes 200+ hours a league, sorry, your average player doesn't have that, and that's what makes D4 so appealing to the average player, It seems challenging at first, progression is alot quicker, finding gear is substantially easier and you can actually pick and choose mods to add, temper, masterwork, have potential to get even higher roles with ancestral equipment, and now sanctifying! and it can all be done in less then 100 hours per season(or you can push it in torment 4 and uber bosses+seasonal content and get even more hours of fun)!!!!!!
Gives me even more time and makes me want to try other classes and other builds farm for more gear, In POE2, I don't want to do that all over again after spending 200+ hours just to see some meaningful progress on 1 build



and yet ggg pushes for coop play so badly that they had to carve away from player ability to be affected by its own auras from sceptres...

and yet there is literal cultists who gonna take any rotten (gnawed) bone from ggg and beg for even worse one

"
TOP_BOMJIK#4977 a écrit :


only thing i ask for is to shift focus from game being only tradeslaving to give option of grinding (its in the name of company) that you need (i am not talking about like easy 500 divs items) with reasonable rates of loot tables and CRAFTING MATERIAL drop rates that actually allow you to interact with crafting at all in goddamn late game instead of forcing players to get 0-2 regals 0-2 ex per map and such for other craft materials.


Thats all I've asked for since day one xD

Every problem anyone seems to have and try to bring up here on the forums, OH ITS A SKILL ISSUE, I DID IT AND YOU DIDN'T? WELL I DIDN'T DIE TO THAT, GUESS YOUR JUST BAD AND OPINION IS INVALID AND WILL DOWNPLAY YOUR EXPERIENCES BECAUSE MINE WASNT THE SAME

Any meaningful talk about possible solutions / reasons for feeling like this just devolves into a never ending perpetual loop of meaningless conversation because those players refuse to acknowledge any issues unless they directly faced them and its "just a skill issue sorry bud" "enemies don't do that damage you shouldn't be dying xd xd xd xd"

We wouldn't be coming to this form, posting on this forum, if we didn't want to see this game succeed but fuck is it frustrating

I'll come onto the forums after game finally pisses me off for the day or I'm done slaving away cause It's just too inconsistent and boring
Just to share personal thoughts and experiences I had during the day and how I feel about mechanics in game

Realizing the only responses I get are from the same 3-4 people who are stuck in an echo chamber and think the world revolves around them and their experiences no one elses, and its always you who is the core problem and the maps you choose nodes you choose like they think we're dumb and no nothing lack knowledge that they don't etc etc while disregarding every other thing that was brought up, to then be like well my build had no problems and still has no problems so your wrong, your response does not matter to them, their minds are made up, ontop of that GGG just straight ignores this section entirely unless its them deleting your posts/responses because the man baby playerbase gaslights you too hard

The state of game is sad and catering to a very small minority, 10k concurrent players to a game that had 500k+ on launch, it retained about 2% of its playerbase

This game literally fails to retain players after less then a month, but from day one? Has a playerbase of 2% of its original EA launch, And each season is angering the casual/average playerbase even more, They cater to the 2-3% Ignore the rest
Dernière édition par Jobama#9902, le 17 févr. 2026 à 22:57:58
"
"
TOP_BOMJIK#4977 a écrit :
those games were finished experiences from start to end that you could play solo or with friends and get stuff you need in reasonable amount of time.

That's all true about PoE2. HCSSF players get to 100, every league. Don't be distracted by the low skill level of the average players in softcore trade.


Would say this is true, especially for the forums.

Mash the clean
"
Jobama#9902 a écrit :
"
TOP_BOMJIK#4977 a écrit :


only thing i ask for is to shift focus from game being only tradeslaving to give option of grinding (its in the name of company) that you need (i am not talking about like easy 500 divs items) with reasonable rates of loot tables and CRAFTING MATERIAL drop rates that actually allow you to interact with crafting at all in goddamn late game instead of forcing players to get 0-2 regals 0-2 ex per map and such for other craft materials.


Thats all I've asked for since day one xD

Every problem anyone seems to have and try to bring up here on the forums, OH ITS A SKILL ISSUE, I DID IT AND YOU DIDN'T? WELL I DIDN'T DIE TO THAT, GUESS YOUR JUST BAD AND OPINION IS INVALID AND WILL DOWNPLAY YOUR EXPERIENCES BECAUSE MINE WASNT THE SAME

Any meaningful talk about possible solutions / reasons for feeling like this just devolves into a never ending perpetual loop of meaningless conversation because those players refuse to acknowledge any issues unless they directly faced them and its "just a skill issue sorry bud" "enemies don't do that damage you shouldn't be dying xd xd xd xd"

We wouldn't be coming to this form, posting on this forum, if we didn't want to see this game succeed but fuck is it frustrating

I'll come onto the forums after game finally pisses me off for the day or I'm done slaving away cause It's just too inconsistent and boring
Just to share personal thoughts and experiences I had during the day and how I feel about mechanics in game

Realizing the only responses I get are from the same 3-4 people who are stuck in an echo chamber and think the world revolves around them and their experiences no one elses, and its always you who is the core problem and the maps you choose nodes you choose like they think we're dumb and no nothing lack knowledge that they don't etc etc while disregarding every other thing that was brought up, to then be like well my build had no problems and still has no problems so your wrong, your response does not matter to them, their minds are made up, ontop of that GGG just straight ignores this section entirely unless its them deleting your posts/responses because the man baby playerbase gaslights you too hard

The state of game is sad and catering to a very small minority, 10k concurrent players to a game that had 500k+ on launch, it retained about 2% of its playerbase

This game literally fails to retain players after less then a month, but from day one? Has a playerbase of 2% of its original EA launch, And each season is angering the casual/average playerbase even more, They cater to the 2-3% Ignore the rest


those people just DEEEP in stockholm syndrom (bad thing is basically good thing because you used to it)

and like i said before they just dont want their treasure trove to be contested.

player base argument is literally what should been waking up call for ggg , i used it back in day even providing data from steam db where you could see that each league less and less people come back, because ggg literally keeps makes same mistakes that they did in poe 1, coop push doesent help with that because we payed for it (auras dont affect player that holds it)
Spoiler
((its actually did affect the player but it was probably fixed hard to confirm))


main issue is that traders barely interact with grinding and playing totally separate game where all items are 500 divs and stuff just keeps exploding itself when they direct singular spell in direction where enemies are, also there are rainbows, probably

meanwhile most players bog down in swamp and have to miserably fight off bosses for 10-20 minutes (hi jamanra in cruel) ((i played chaos blood mage even horizon back then and did more damage to myself then to enemy)) but still got to mapping (i didnt want to map tho after all of thiss hell) in the end despite game being literally rigged against farming

my suggestion, check forums and dont play the game till ggg cave in

this terrible slog aint worth your time
"
"
TOP_BOMJIK#4977 a écrit :
those games were finished experiences from start to end that you could play solo or with friends and get stuff you need in reasonable amount of time.

That's all true about PoE2. HCSSF players get to 100, every league. Don't be distracted by the low skill level of the average players in softcore trade.


Ya I think you missed OP saying "In a reasonable amount of time"

Dedicating your life and spending 12+ hours a day on your HCSSF character / getting other people to do it for you when you need a break?
Thats not a reasonable amount of time, infact the amount of time it takes to get a HCSSF character to anywhere near a trade league character is substantially longer

So I really think you need to reconsider what the heck you consider skill VS players getting burnt out / literally not having more then 2 hours a day to play

Use your brain, critical thinking you know, rather then being on autopilot using the same one sentance remarks, just like players who are so used to pressing one key and wiping entire screens and calling that peak balanced gameplay and oh its clearly a build/skill issue, ever heard of something called Time? a Life?
Priorities?
Dernière édition par Jobama#9902, le 18 févr. 2026 à 01:05:55
"
karsey#2995 a écrit :
Spoiler
"
TOP_BOMJIK#4977 a écrit :
"
karsey#2995 a écrit :
Some people perceive the carrot on the stick to be too far away to grasp and become discouraged, and say why bother.

Some people then might get mad at whoever put the carrot way out there, or angry at the fact that the carrot is perpetually out of reach.

Some people have no idea what a carrot is and just play the game because they like slamming maces onto monsters. These are usually the same people who at one point open up their stash and realize, "wow, look at all these carrots".




issue isnt in rabbits themselves, game requires you to get big carrot to win and provides with barelly no means to grow one unless you gonna trade for one...


I think you've missed my point. You don't need a "big carrot" to win in this game. None of the content requires all T1, super rare mirror gear to dominate. The people who believe this are suffering from a case of "you don't know what you don't know". Their perspective of what they need to win the game is warped by that ignorance. Their problem only exists within that ignorant bubble. It does take effort to get out of that bubble, and it doesn't have mean being a sweaty gamer with hours of free time. It mostly requires a perspective change - which is arguably more difficult than the "sweaty" method.

You will never be able to get around the fact that people who play more know more, and can use this knowledge to more efficiently achieve their goals, acquire gear, or amass orbs and dangle "large carrots" in front of you.

It's likely that without the knowledgeable and dedicated people ahead of you, along with all the "large carrots" they're dangling, you wouldn't even be here in the first place - without people showing off their huge, impressive, "large carrots", how would you even know that carrots existed?

The solution is to stop letting other people tell you what a carrot looks like, and define your own achievable carrots to chase. Many people don't know the first thing about doing that or don't want to do it because they don't like to or "they don't have time" - but that's on them, not the game.


Yes and the average gamer, the playerbase GGG wants to attract
Is not going to spend 100s of hours to finally have this perspective change
Their going to be left extremely disappointed, frustrated and stop playing, If they want more players, Appeal to a wider audience? They need to do some major overhauling of current systems and rethink their direction, or those players are going to leave, alot with a bitter taste in their mouth, that doesn't make them want to return, want to learn this game etc
The game in its current state leaves majority of players feel like their being punished for their efforts, not rewarded, its not a feeling that makes you want to come back, And its not all a skill issue when the whole game is RNG, 1 Big gamble, RNG, Its about getting lucky, that is strictly it, nothing about skill or what/how you play, just ways to speed this up, the more you do the more chances for getting lucky, It relies purely on dopamine, its like a drug, its not fun gameplay, its the opposite

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires