Does anyone else feel PoE 2 is way too sweaty?

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arandan#3174 a écrit :
poe2 is much easier than poe1 in endgame; it is actually close to diablo 4 level of trivial at the moment.

You have to accept that some games will simply not be for you, period. If you have to force yourself to play, then use common sense and spend your free time doing something else.


The problem is not the difficulty. It's the punishment. Engagement with content becomes extremely stressful if every single mistake costs you potentially hours of progress. You are constantly trying to avoid frustration.
As multiple people already said, "Sweaty" is the wrong word. It's that you just can't calm down at any point. Just not being ready for something for a single second is pretty much a death sentence.
PoE1 in comparison has almost dedicated bits of "pay attention now", but mostly things are calm. It's stressful and exhausting to have to focus all the time on everything. And yeah, the several layers of punishment if you do have that moment where you're not paying enough attention, just make it even worse.
People is facerolling the game with a 1click bottom build and 5m dps the part they dont tell you is you have to farm 100h to get it first xD
Is like having a job but you dont get pay and you waste your life.
Yeah, I’m with the "too punishing" crowd. It’s hard to "just play the game" when you have to tip-toe through everything because one mistake can delete hours of progress. XP, ascendancy runs, maps, portals, whatever - the game stacks penalties like it’s trying to teach me mindfulness through fear.

Crafting is the same vibe. The in-game hints aren’t actually informational, and you can brick an item just by doing things in the wrong order. People say "you learn by testing", but the problem is the feedback doesn’t teach you anything. It’s not a lesson, it’s just "congrats, you made it worse." That’s not a teachable moment, that’s a casino with extra steps.

Overall the game really lacks educational info inside the game. Yes, there are third-party sites, but they shouldn’t be mandatory homework. Some of us are couch potatoes who want to blast monsters, not enroll in a higher-education course titled "Proximal Tangibility 301".

Campaign wasn’t that bad for me, aside from a few bosses that felt borderline impossible on a low-tier minion setup (priest + priestess). But endgame ramps into "pay full attention forever" mode really fast. You can play slow and careful… until a random rare rolls the wrong lottery ticket and you get one-shot anyway.

PS: 90 to 100 takes way too long, and the XP penalty is brutal. I get that it’s not supposed to be free, but those last 10 passive points still matter, and right now the grind isn’t even fun-rewarding, it’s just stressful. If something has to be hard, I’d rather it be getting gear, not leveling.
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Hyperspacing#5593 a écrit :
I dont find it sweaty at all. If you die...you die. Nothing stressful about it at all. The game is really easy and should be harder.


We have albert Einstein over here boys.


Your brain hurt after thinking that much? Circled genetics?
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PayneK#3102 a écrit :
In Poe1 you have 6 portals and if you die at the boss you have 5 more attempts to "CONTINUE" the fight.

NOT RESET IT

In that manner it was easier to learn the boss mechanics while doing them. Especially on Maven fight.

But in Poe2 you not only have only 1 portal but even if you sacrifice important tablets for more portals, when you die you can't continue the fight, it's reset, no continue where you left off.

You also lose the tablets if you die, the waystone, 10% exp, you are also punished to redo the map without any bonus encounters, and if it's a citadel or secret boss, that's it, that map is forever failed.

Might as well display an icon "Your build sucks, delete it".


And they call it fun gameplay xD

Punish the players so the season won't end in 2 weeks xD
sweaty isnt the right word, grindy is. not disagreeing that there aren't balance issues with overtuned mobs/bosses/etc, but that's just how it is. it's early access, if you can't do the grind, then play something else instead?
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sebzzz#6019 a écrit :
Sweaty, yes. A massive waste of your precious time in this life, yes. Completely unrewarding, yes.

MTG deck building is more fun than poe2 theorycrafting with these trash nodes and systems.


Dont worry, just take this +15% phys node but lose 5%hp per second in the process. xD
Dernière édition par Rastei#2657, le 7 janv. 2026 à 02:24:26
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Cyriac_Darakus#1022 a écrit :
It is too RNG heavy.

You can be doing T15 6 mod maps and absolutely destroy 10 in a row and then the next 4 you die in 30 seconds to some random rubbish rare or poorly generated terrain.

I can agree with some peoples sentiment of it being too easy as well. It really depends on what you play. If you are always playing something that is going to be able to avoid all the game mechanics then it will be easy. And I don't just mean copying the flavour of the month.

A lot of people I beleive will try a build and then as soon as they know its not going to be a 5 second boss killer with screen wiping AoE they will stop and try the next one until they get that top tier build. While this is probably the most "Efficient" way to play the game it also makes the game easy.


Happened to me just yersterday, 5hours straigt rampling maps then I die 3 times in a row 2 to white mobs... 1 with no xp loss omen. Results. 5 hours of farming xp wasted.

Started the day at 76% and 5 hours of farming after I have 76% xp again.

Glad temple is broken as hell and gives 10x times xp more than maps...
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Rastei#2657 a écrit :

Happened to me just yersterday, 5hours straigt rampling maps then I die 3 times in a row 2 to white mobs... 1 with no xp loss omen. Results. 5 hours of farming xp wasted.

Started the day at 76% and 5 hours of farming after I have 76% xp again.


Yeah, that's why you should always check all mods at the beginning of the map. It happened to me too a few times and it was always bevause I picked mods I was unable to handle.

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