Does anyone else feel PoE 2 is way too sweaty?
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I mean PoE has always been sweaty. I'd say PoE II is less sweaty. I'm not a fan but the game (either of them) has been angled that way for most of its existence, likely they decided that's what makes money.
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Yeah, I think overall there is too much friction in aspects that don't need it, and at the same time the game also does a very poor job of explaining how some things work, and seemingly does its best to hide how or why you died to something, or what various enemy effects do.
There feels like there is too much an assumption that people will just follow guides for everything. Like, no new player is going to understand what proximal tangibility because the name is so odd, or what an attack bifurcates does, and there is no ingame glossary or anything like that, or a record of easily searchable tutorials to give more detail on things. My early access feedback (0.1): https://www.pathofexile.com/forum/view-thread/3639607
My Witch early access feedback (0.1): https://www.pathofexile.com/forum/view-thread/3632153 My 0.3 https://www.pathofexile.com/forum/view-thread/3850769 |
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" +1 More direction, more guidance, more visual clarity especially with boss fights Like the challenge here is fun to an extent, but the RNG aspect is just a slog, target farming specific runes just isn't possible, would love a way to target farm Dernière édition par Jobama#9902, le 6 janv. 2026 à 15:54:53
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Sweaty, yes. A massive waste of your precious time in this life, yes. Completely unrewarding, yes.
MTG deck building is more fun than poe2 theorycrafting with these trash nodes and systems. |
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" To theory craft a build to think about all this shit and what could work takes a shit ton of time in and of itself and I do enjoy it, sadly will never get to try 50% of builds because the items don't drop, POE2 = Casino Sim, then actually getting those points in game + ascendancies + THE FUCKING LATENCY SPIKES EVERY 30 SECS, EVERYTIME I ENGAGE A GROUP OF ENEMIES, THIS NEVER HAPPENED PRIOR TO 0.4...... https://drive.google.com/file/d/1ZGuQtiX6t1618OHdTc5H1BdlwvB02O0p/view?usp=drive_link 30ms is my normal speed, always throughout each season, ya the odd spike due to my network, this is not a cause of my ISP or anything related to my network, It is horrible optimization and making this experience SO FRUSTRATING |
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It is too RNG heavy.
You can be doing T15 6 mod maps and absolutely destroy 10 in a row and then the next 4 you die in 30 seconds to some random rubbish rare or poorly generated terrain. I can agree with some peoples sentiment of it being too easy as well. It really depends on what you play. If you are always playing something that is going to be able to avoid all the game mechanics then it will be easy. And I don't just mean copying the flavour of the month. A lot of people I beleive will try a build and then as soon as they know its not going to be a 5 second boss killer with screen wiping AoE they will stop and try the next one until they get that top tier build. While this is probably the most "Efficient" way to play the game it also makes the game easy. |
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" I don't think it's sweaty, not in the way as Trials of Osiris top 1%. PoE 2 is a very weird game, I think PoE 1 feels more casual friendly because of content diversity, PoE2 is rituals/Abyss/Sekhemas and now Temple. That's why it imprints pressure on people. |
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The world became sweaty so every multi game is sweaty
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You can adjust how "casual" the game feels by simply farming lower level maps. Hardcore in both PoE 1 and PoE 2 has always had the tactic of farming maps that are 13-15 levels lower than you for maximum safety and efficiency. You will notice this in campaign too if you go back to previous Act and everything melts superfast.
The reason why campaign and early mapping feels "sweaty" is because the level disparity between the player and the monsters hovers around -1 and 2. But in maps as you gain levels you can simply choose to remain in lower tier maps for a longer time if all you want is easy farming where you don't have to care about map mods as much. You blasting through a map very fast compensates for the general slow XP gain. This why "Strand" in PoE 1 is such a legendary map because back when Shaper was the pinnacle boss, players primary strat was to farm Strand until they hit level 100. It didn't matter if the map was only Tier 5 because the map was so efficient in its layout, monster density and monster safety. Dernière édition par MEITTI#3999, le 6 janv. 2026 à 21:03:01
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" Cant really agree. The game doesnt feel sweaty. It feels empty. Even if you go and do sth. then whats the reason to do it. Running Breach bosss just to end up with basically nothing of value. You have to run it pretty often to get value. If you play SSF this gets even way worse, cause you have to work for so much stuff. Wanna get all the breach atlas points, grind for Hours to get them. Grind more because u need a special lineage gem just form the boss. The issue it can drop in 1 run or 50. I dont think its sweaty, the game just does not value your time. “The bird of Hermes is my name, eating my wings to make me tame.” Dernière édition par Alzucard#2422, le 6 janv. 2026 à 21:07:38
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