Necromancer Sucks

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Sakanabi#6664 a écrit :


I think that's mainly because these nodes are in druid/templar area and those two classes are meant to DPS along with their minions not because GGG wnats to force pure minion builds to do that.


You are probably correct.

Either way, not sure what OP is talking about, because Minion still viable in 0.4 and can clear all the content.
So, the guy consistantly ignores any help requests and ignores people who ask to show his character stats.
Calls Lich "Necromancer"


99% sure he is a troll who never even played PoE2.
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Majorita#4109 a écrit :

Stuff I want out of playing a Necromancer:

- Hordes of minions
- Minions kill things for me
- Minions tank things for me
- I hide like a coward and don't get aggro because my minions do that for me

https://poe2spectrewiki.com/top-spectres/
Evasion-only melee character that can kill Ubers with cheap gear (SSF Rise of the Abyssal), no armor, no energy shield, 62k eHP:
https://poe.ninja/poe2/pob/119e9
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Majorita#4109 a écrit :

Stuff I want out of playing a Necromancer:

- Hordes of minions
- Minions kill things for me
- Minions tank things for me
- I hide like a coward and don't get aggro because my minions do that for me

https://poe2spectrewiki.com/top-spectres/


I don't know if simply showing this is a good enough way to convince someone that specific minions work. Bear in mind a lot of the videos for each minion is shown at the place you obtain them, or at least in act 3. Showing off spectres in acts and interludes isn't a good indicator of viability in the lategame. At best, it's showing viewers how they function.

Don't get me wrong, I've tried both Powered Zealots and Vaal Guards with the bombs which are on the website. They're definitely very powerful, but that's with a properly made build made around them. And I'm also aware of Ghazzy making a build guide for gargantuan wasps and elite death knights. We don't know how Gelid Zealots will handle something like Simulacrums, for example, or Ravenous Brute against pinnacle bosses like Olroth or Arbiter of Ash. Can they kill fast enough to clear Xesht's breach gauntlet without running out the timer? None of this is explained.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Dernière édition par Pizzarugi#6258, le 25 déc. 2025 à 16:38:46
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Pizzarugi#6258 a écrit :
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Majorita#4109 a écrit :

Stuff I want out of playing a Necromancer:

- Hordes of minions
- Minions kill things for me
- Minions tank things for me
- I hide like a coward and don't get aggro because my minions do that for me

https://poe2spectrewiki.com/top-spectres/


I don't know if simply showing this is a good enough way to convince someone that specific minions work. Bear in mind a lot of the videos for each minion is shown at the place you obtain them, or at least in act 3. Showing off spectres in acts and interludes isn't a good indicator of viability in the lategame. At best, it's showing viewers how they function.

Don't get me wrong, I've tried both Powered Zealots and Vaal Guards with the bombs which are on the website. They're definitely very powerful, but that's with a properly made build made around them. And I'm also aware of Ghazzy making a build guide for gargantuan wasps and elite death knights. We don't know how Gelid Zealots will handle something like Simulacrums, for example, or Ravenous Brute against pinnacle bosses like Olroth or Arbiter of Ash.

https://www.youtube.com/watch?v=6s7XVgUNKZ4
Evasion-only melee character that can kill Ubers with cheap gear (SSF Rise of the Abyssal), no armor, no energy shield, 62k eHP:
https://poe.ninja/poe2/pob/119e9
What I want out of necromancer- Let me raise one boss monster (reduce it dmg by 50% or something idk how to balance a videogame) You can't have any other minions while active.

Minions are just kinda visually boring compared to other spells and abilities in the game you know?

Most of the spectres are unusable(way too slow moving) Wolf pack is kinda cool, skeletons are boring. I like Djinn but they are only on screen for like .5 seconds.
there is no doubt minion builds are not providing what people expect from them. Autonomy of minions.
What summoner top experience?
1. get into map,
2. there comes his minions, getting him throne,
3. summoner sits,
4. minion build barracks,
5. minions clear the map,
6. minions gather loot to the treasury,
7. DONE

Even if it's written is sarcastic manner, yet it pretty real and very understandable power fantasy.
While we have zoomer builds running 100-200% ms, exploding screens, 0.1sec uber bosses. Why we cant have proper minions (autonomous, w/o any disabilities aka command skills)? Proper scaling (not just +levels on helmet)? Proper crafts (essenses for +minions, runes for +minions, more skill tree usable passives to minions?)?
While all run around with heralds, winddances etc, summoners cant really trade off their spirit for any metaspiritskills on any low-mid budget.
I played a minion class last season and liked it, found it decently powerful, but there are some issues, the biggest I found was being so bound by spirit requirements and overall having some equipment requirements that are very specific and poorly represented in most gear pieces.

I also did find that whenever an enemy suddenly would target me instead of the minions, it felt kind of cheap/lame at times because there generally is no warning, and often they just outright ignored your minions while at the opposite end, your minions tend to have far poorer view range compared to enemies and just leash or fail to attack at times.
My early access feedback (0.1): https://www.pathofexile.com/forum/view-thread/3639607

My Witch early access feedback (0.1): https://www.pathofexile.com/forum/view-thread/3632153

My 0.3 https://www.pathofexile.com/forum/view-thread/3850769
Unless you're lucky enough to get the currency needed to make necromancers tolerable and somewhat fun to play (which is at the min/max high end of the spectrum), don't bother playing one. I enjoy playing minion builds, but GGG has fully neutered the class and mechanics used by minions. It's like that in both POE1 and POE2. Minions have never been competitive with any high end builds in POE1 or POE2.
Yeah, that's all one of the most frustrating parts, I mean, even in POE1 you could at least come up with SOMETHING decent that will kill map bosses like Shaper, Sirus, Eater, etc, I dunno about Ubers, I am sure you can make it work if you're really good, but uh yeah.

It's just frustrating that in POE2 it's like, they tried to 'fix' our class for us, like 'look how much more engaging it is now' but it's just worse.

Also, yeah, I think I kind of hate the 'Spirit' system. I already have to make dumb decisions like, do I want, a Skeleton Sniper, or do I want, a Skeleton Arsonist. It's like, pick one, they both cost a lot, so either or.

Uh. Why can't I just have both? I mean, if you for example just had a fireball skill gem, you wouldn't have to pay spirit to activate it. You would just have that spell.

And it's fair to make that comparison now because, the Arsonist, or whatever else, is your fireball. It's not, just, a horde of skeleton dudes who throw fireballs for you, it's like here are your Skeleton-shaped fireballs, enjoy throwing them. Yay.

Anyway, like I said before, I am not sharing my build, I don't have to, I am talking about stuff like 'class fantasy' and things like that. If you have a build, by all means share it, I am sure I can improve some things, but I don't need my character 'fixed'. I don't think I have even died this league so far, I am just sick of this malformed archetype.

And yeah, I don't think it's at all unfair to say the designers seem to hate anyone who uses minions. They kind of always have, or at least, for a very long time they have. I am just tired of it. It seems evident to me none of them 'really' enjoy or play these builds. And that's okay. But I am sick of being basically constrained by what they 'think' is 'reasonable' for us to have.

I am sure it's fine to go into a testing environment and fight an act boss and set all your skills to what they should be, and fight with some deliberately crappy gear, and then beat the boss playing your Necromancer test build, and say "well gee that worked pretty well, I see no problems here" but it's another thing entirely to... actually really WANT to play, a Necromancer (or Lich) or whatever you want to call it.

It's analogous I think to how, developers will say "here is your Linux build, Linux users, none of us on the team use Linux so we don't know if it works or not, but uh there you go" and that's basically what this whole minion thing is.

So me personally I'd say they need more testing... oh wait. Isn't this game in beta? Isn't all of us supposed to be basically testers? Aren't we supposed to be pointing this stuff out to them? Oh! I guess we are which is the whole point of this feedback forum.

Well how about that.

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