GGG put max cap on MOVEMENT SPEED and DPS. This is the only guaranteed solution for OP builds!!

[/quote]

It was wrong putting caps 75% to Elemental defences by GGG team so they corrected it with ELe Armour defences. It will be the same if putting caps to DPS but i strongly agree that unlimited damage is ruining Vision's meaningful combat.

My idea instead of putting cap is to make health bar of Bosses be adaptable to party's overall DPS. So with this trick whether you play solo or in team you wouldn't kill bosses in few secs even if you play OP build.

I think this is another guaranteed solution that wouldn't hurt OP builders.[/quote]

You have a point but what about MS? Overall it's not a bad idea but this mechanism needs a lot of work by Devs rather than putting a simple cap. There are many solutions but doing nothing to unlimited damage brings disaster to meaningful... anything!
"
bobsponge123#5749 a écrit :
"ENOUGH is ENOUGH!"

-Once and for all, you'll stop players from maxing out their DPS while sacrificing other defensive stats. Players will learn to invest in other modifiers, creating a character well-balanced for a battle between defensive and offensive elements. The gameplay between players will be more complete and each character will complement the weaknesses of the others. In short, you will have what you have been desperately craving for 8 months, but without luck...
'A MEANINGFUL COMBAT!'

It doesn't need to change stats, it doesn't need to put more and different passive nodes, it doesn't need to think about combination, it doesn't need to change mechanisms, it doesn't need to buff or not enemies, it doesn't need anything... Just a simple max cap that would bring back Jonathan's lost vision.

👍 No more complains from weaker players.
👍 No more 3 sec Boss kill.
👍 No more words like "You stay out, I'll take care of the boss myself"
👍 No more scared players outside Boss room.

💯% MEANINGFUL COMBAT!!!

-Another piece that completes Jonathan's vision and still ruins the teamwork experience is the movement speed which should be treated the same. Put a cap to prevent "Flash Runners" from completing maps in under 30 seconds. Force them to follow the group and share experiences, as well as help the entire group complete all the tasks the map provides.

It doesn't need to buff Debuffs coming from ground effects.
It doesn't need to worry if someone left behind.
It doesn't need complex movement gem combinations that would correct the movement balance.
It doesn't need buffing insane Bosses movement speed.

👍 No more lost teaming experience!
👍 No more worries about reaching Flash heroes before entering Boss room or killing/opening anything that drop items.
👍 No more player kickings that lost systematic play.

💯% Teaming gameplay!!!


This is a joke, right?
I would say the solution here is to add boss mechanics and stages, like in many other games, so you can't over-DPS the boss.

If a person decides to play with one click, it's their choice, but for bosses, they will need to follow the rules.
"
Oinkaments#6390 a écrit :


it doesnt need movement speed

it doesnt need ANYTHING
"
AverBeg7#1689 a écrit :


it doesnt need movement speed

it doesnt need ANYTHING


"My PREEEEEEEEEEEEEEEEEEEEE"

Live reaction at the GGG studios :
I never noticed until now that he also cleans his ears out, like "did I hear you right?" before he does it ahahaaha

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