GGG put max cap on MOVEMENT SPEED and DPS. This is the only guaranteed solution for OP builds!!

No. Being able to "break" the game is the most interesting part about it. Let's be completely clear here: although PoE2 and PoE1 are fine and interesting gameplay-wise for quite some time, the most interesting part about these games is the build-making. Capping anything will make the game much more bland and uninteresting, will leave even less freedom for us to test new and, possibly, game-breaking ideas, etc.

Let it be the freaking Wild West of ARPGs, like PoE1. That's FUN and I love it. I love spending time in PoB, that's the essential part of the game for me.

Just let GGG do their work. They will balance everything eventually. Of course, there always will be really strong, even broken builds, but why not? That's the beauty of ARPGs.

And for the people who concerned about the economy: sure, your take is valid, but it works a bit different. Fast builds generate shit ton of rares for the slower ones. Rare item prices always decrease eventually. Right now you can buy amazing items pretty much for free. Now, if your build is slow, has bad clear, has bad single target, then it is just a bad build. Simple as that. But if you sacrifice your speed for something else, for instance, defenses - just wait for GGG to add some content for you.
Dernière édition par grynnder#7112, le 7 oct. 2025 à 04:58:47
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yosheee89#3525 a écrit :
Caps = lazy. Balance the game, don't take the D4 path


If caps is lazy my friend then why not GGG let us have unlimited Armour,Evation and Ele Armour defences??? This isn't justice treatment between players. You want to have unlimited DPS and focusing on this...fine! Let me focus on max defence in my build. So caps are not only necessary but of vital importance to game balance. And if people want to kill in 3 sec then others want to stand in front of boss and drink relaxed coffee. Fair treatment or stop complaining.
There shouldn't be caps but there should be diminishing returns after certain point imo. So you can stack as much as you like (dps, defense, resistance) but you'll practicaly never get over certain values.
remove all gear and then it's fine
d:-D*
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PyleWarlord#7248 a écrit :
remove all gear and then it's fine


I like it.

"Tonight it's me, myself and I, Naked and Alive (yeah)
Ain't nobody else invited
I hate to say but I like it, oh yeah I like it

Tonight it's me, myself and I, walking on a wire (yeah)
What's the point in trying to fight it
When all i know is I like it, oh yeah I like it a little bit."

- Milky Chance
Dernière édition par Oinkaments#6390, le 7 oct. 2025 à 13:42:47
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Baggos#7448 a écrit :
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yosheee89#3525 a écrit :
Caps = lazy. Balance the game, don't take the D4 path


If caps is lazy my friend then why not GGG let us have unlimited Armour,Evation and Ele Armour defences??? This isn't justice treatment between players. You want to have unlimited DPS and focusing on this...fine! Let me focus on max defence in my build. So caps are not only necessary but of vital importance to game balance. And if people want to kill in 3 sec then others want to stand in front of boss and drink relaxed coffee. Fair treatment or stop complaining.


resistances are kinda capped (and even they can be raised with + to max resists). There are no caps on evasion... diminishing returns are not the same as caps friend. My argument is that hard capping anything seen as a problem is lazy
Dernière édition par yosheee89#3525, le 7 oct. 2025 à 19:38:10
I see no one here ever played Granblue Fantasy, both the people for and against the idea of hard caps.

The people against the idea of hard caps have an apocalyptic view on what will happen. And the people for this idea think this will solve anything.

Let me tell you all something: For a game with emergent design like POE, hard caps are not a limiter but a vector that tells how you get damage.

Here is what would happen if POE tried to implement damage caps:
Skills that hit a single time would crash.
Skills that can hit multiple times due to its own design or overlaps would thrive.
Slow skills will keep being bad.
Fast skills will become even more ubiquous.
DOT will become mandatory
Other forms of supplementary damage would become mandatory.
Lightning damage will crash.
Crit builds will become obsolete unless crits are tied to a form to uncap or partially bypass damage cap.

For POE2, everything would change to stay exactly the same lol.
max cap isn't needed, balance changes are
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Ablan#1306 a écrit :
I see no one here ever played Granblue Fantasy, both the people for and against the idea of hard caps.

The people against the idea of hard caps have an apocalyptic view on what will happen. And the people for this idea think this will solve anything.

Let me tell you all something: For a game with emergent design like POE, hard caps are not a limiter but a vector that tells how you get damage.

Here is what would happen if POE tried to implement damage caps:
Skills that hit a single time would crash.
Skills that can hit multiple times due to its own design or overlaps would thrive.
Slow skills will keep being bad.
Fast skills will become even more ubiquous.
DOT will become mandatory
Other forms of supplementary damage would become mandatory.
Lightning damage will crash.
Crit builds will become obsolete unless crits are tied to a form to uncap or partially bypass damage cap.

For POE2, everything would change to stay exactly the same lol.


Ok with DPS.... maybe GGG one day finds a way to bring balance to classes but right now the diference is insane unbalanced DPS not just simple bad conditions. Ok guys lets entering bosses rooms and kill them in 1-2 sec and lets recommend GGG to make poe2 like poe1. Personally i don't enter bosses anymore becouse wether you get killed in one sec or you kill them in one sec. Nice meaningful combat....
MS Cap makes sense, dps is not.

Most people choose MS on release because it's powerful, you go go how great is that. But if you cap on it, deadeye would make even more sense because with tailwind you will reach cap including extra modifiers from passive tree and boots. Therefore you can skip some ms passive points thanks to tailwind instead of just buffing your MS. That would be like deadeye has advantage of easy ms cap, instead of advantage of unlimited insane MS.

This is good. But max dps cap? What are you even on about, when you reach cap you would not get a reason to play anymore. Most people keep playing in order to super duper insane ultimate gear up their character.

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