100% increased effect of socketed item MUST GO

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Jideament#2792 a écrit :
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UnholyKirin#7925 a écrit :
...


Not reading other posts and talking to himself at this point. Which means he is a real life NPC.

Yeah, I used to be an adventurer like you. Then I took an arrow in the knee...

i have read the comments but those " ur jealous " comment are nonsense
i have those items i just find them way to enforcing to use in every build

there is no point in commenting to someone who says " oh ur jelly " ...my gear cost over 500 div im doing fine
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WhisperSlade#0532 a écrit :
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Jideament#2792 a écrit :

Not reading other posts and talking to himself at this point. Which means he is a real life NPC.


Homie posted a legitimate issue and 5 people responded saying it's jealously.
Yet he still responded to the straw men. You aren't going to change people minds that way; if there is a good reason why you think he is wrong, tell us about that instead.

exactly , i believe that the 100% effect should not be effecting atk speed/cast speed and move speed its complete nonsense that they do ,its not healthy for the game.
on top of that we have the OP Rhoa >< (peko peko from ragnarok? wth?)
I like the addition of 100% increased effect. I do not like what having 30% movespeed and 100% effect does to boots crafting. They should delete the 30% movespeed mod essence so it is not easy to get perfect prefixes
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WhisperSlade#0532 a écrit :
Most of you didn't even try to understand what the OP is getting at. He's talking about a particular modifier being so powerful, that it overshadows all other modifiers to the point where the gear is not considered worth using (at a certain power threshold) without it.

Hands up if any of you are using a weapon without +skill, or boots without increased movement speed.

lol @ "I'm using Deadeye, and it's fine!".


I mean, I can put my hand up for the fact I keep playing with none of those things.

...But that's more about the abysmal rng, total lack of back luck protection, and the joke of a casino they pretend is crafting, all working together to make it such that I don't get any gear with those options in the first place.
Removing every OP element:

modifiers
uniqus
crafting methods
juicing methods
bosses
monsters
skills
etc.

makes the game boring, with no real goals or challenges.

The only real goal left for me was getting a Headhunter. As a casual player (2–3 hours a day, and I even started a week late because I was on holiday), it still took me about two weeks (around 20 hours of mapping).

Another issue is that the game is just too easy, both in terms of damage and defense. The only stat worth chasing is movement speed. That makes Deadeye insanely strong, while Rhoa feels like a terrible mechanic. Adding Sprint was a good move, but it’s not enough.

If GGG really wants diversity, they need to balance movement speed across all ascendancies. I don’t get why a Warrior is twice as slow as a Ranger. Dexterity makes you agile but strength acutally make you fast in real life. Just look at Usain Bolt — he doesn’t exactly look like a Ranger.


Another season of Deadeye with lightning skills in 0.4 will be the nail in the coffin for this game.

And I don’t even mean just nerf Deadeye (though Rhoa really should get a rework — it’s a boring mechanic where you don’t need to use dodge roll, don’t need to think about timing your attacks, and even though it’s OP it still creates frustration when you fall off of Rhoa. And there is a BUG: if you pause the game and log out to the character menu while on the ground, your character gets lifted from the ground and you can immediately dodge roll, which prevents dying on Rhoa).

The real issue isn’t only about nerfing Deadeye, but about giving other classes the same opportunity to clear screens as fast. Other classes also have defense and damage, but they move at half the speed — and that’s the real problem.
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remove it from the game please.


modifiers like this allow players to minmax in crafting items and builds, removing this modifier = remove fun from the game and from the craft.

Attack speed runes and movespeed runes are not cheap, expensive = strong = balanced stats for the price you pay.

removal of this modifier will harm the game and dumb down crafting.
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Genadolf#2101 a écrit :
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remove it from the game please.


modifiers like this allow players to minmax in crafting items and builds, removing this modifier = remove fun from the game and from the craft.

Attack speed runes and movespeed runes are not cheap, expensive = strong = balanced stats for the price you pay.

removal of this modifier will harm the game and dumb down crafting.


+1. It's like turning Morrowind into Skyrim, because permanent floating is broken.
Dernière édition par ac429#4687, le 28 sept. 2025 à 06:55:33
This is honestly the biggest cope/seethe thread I have ever read since I've been playing path of exile and it's not even close.

I don't use either of the items you are talking about and I can clear any T4 bosses and no Im not using dead eye.

The post is absurd on so many level, It's difficult to even address how toxic these kind of post are, but that one in particular wins them all.

I just can't believe there are people who are actively seeking the complete ruination of this game by destroying what is the most important : the itemization.

These items are finally good itemization and OP wants to ruin them because they "are too good and mandatory"

WTF are you even talking about, they are not mandatory at all. They diversifies the loot pool and are great itemization. You should be asking for more diversification of the itemization instead of asking to completely obliterate anything that is desirable.

Chase items are the reason why people play. Remove the chase items and you destroy pretty much the main incentive as to why people play.

Getting good gear should cost a lot of currency and should be hard to obtain and we should be powerful using them. You really need to stop being salty over the fact good itemization is the reason why people enjoy these types of game.

Ingenuity belt was 40-80% range and it's now a complete brick to 20-30%. They need to put it to 35-45% and it would still be an ok belt. It wouldn't be overused and would be fun. But no, of course it's absolutely fucking bricked to the moon.

Don't touch any of the good itemization you introduced in 0.3. Just don't. This is why your game is now successful and why it was absolute gutter trash in 0.2.

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Niszczyciel#1619 a écrit :
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So we should put a cap on movement speed then?



So should we add modifiers 100% to speed on every item and make everyone go at 1000% speed?


Sure but you have to farm a ton of currencies to craft such items, not "everyone" is having such items, your argument is kinda silly.
Every time that someone is angry about something, the fetature must go...

Ok Nerf everything in game... Leave the players with no gear and no weapons becouse i don't like it.
Dernière édition par Todos56#1491, le 29 sept. 2025 à 02:10:14

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