100% increased effect of socketed item MUST GO

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yosheee89#3525 a écrit :

yeah so we need more options, not "REMOVE FROM GAME"


So imagine that there were a modifier on boots that gave 300% movement speed.
Do you think that all other modifiers should be brought up to par to compete with this mod? "Sure those boots have 300% movement speed but gee, these other boots have +1700 life"

This is quickly going to devolve into a conversation about why it's a terrible idea to scale up speed and power in an arms race with monsters to the point where we are at a one-click clear speed meta.
Dernière édition par WhisperSlade#0532, le 28 sept. 2025 à 01:03:22
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WhisperSlade#0532 a écrit :
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yosheee89#3525 a écrit :

yeah so we need more options, not "REMOVE FROM GAME"


So imagine that there were a modifier on boots that gave 300% movement speed.
Do you think that all other modifiers should be brought up to par to compete with this mod? "Sure those boots have 300% movement speed but gee, these other boots have +1700 life"

This is quickly going to devolve into a conversation about why it's a terrible idea to scale up speed and power in an arms race with monsters to the point where we are at a one-click clear speed meta.


I was thinking more along the lines of having different options on how to achieve decent movement speed. Unique boots with higher base speed sounds reasonable to me but it sounds like you're not a fan of clear speed at all. Do you want all the monsters to move slower then? Is this that type of conversation?
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UnholyKirin#7925 a écrit :
100% increased effect of socketed item MUST GO , ITS OP in a way it shadow all other option
this thing must go away for good .
im talking about the atk speed gloves and run speed boots those must go away
its ridicules.

remove it from the game please.


I kinda agree, because it generally enables zoom builds. 60%+ movement speed or +36% attack speed ist just too much. It completely negates the "PoE2 is supposed to be played a little more slower, strategically and with more then just 1 skill". We have people running around with 250%+ movement speed, wtf.
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AceNightfire#0980 a écrit :
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UnholyKirin#7925 a écrit :
100% increased effect of socketed item MUST GO , ITS OP in a way it shadow all other option
this thing must go away for good .
im talking about the atk speed gloves and run speed boots those must go away
its ridicules.

remove it from the game please.


I kinda agree, because it generally enables zoom builds. 60%+ movement speed or +36% attack speed ist just too much. It completely negates the "PoE2 is supposed to be played a little more slower, strategically and with more then just 1 skill". We have people running around with 250%+ movement speed, wtf.


The moment GGG posted the Build of the week featuring that 1 button crossbow witch build, it's confirmed that their vision of a slow, methodical gameplay for poe 2 is officially dead. Therefore, your argument is invalid.
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AceNightfire#0980 a écrit :
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UnholyKirin#7925 a écrit :
100% increased effect of socketed item MUST GO , ITS OP in a way it shadow all other option
this thing must go away for good .
im talking about the atk speed gloves and run speed boots those must go away
its ridicules.

remove it from the game please.


I kinda agree, because it generally enables zoom builds. 60%+ movement speed or +36% attack speed ist just too much. It completely negates the "PoE2 is supposed to be played a little more slower, strategically and with more then just 1 skill". We have people running around with 250%+ movement speed, wtf.

Do you have any idea by how much this 36% from dual sirrus rune actually increases your attack time considering other attack speed bonuses? Had to try using it before complaing don't you?

My total attack time increases from around 0,39 attacks a second to 0,35 attacks a second. THATS GAMEBREAKING.
Dernière édition par JEE_ZUZ#0982, le 28 sept. 2025 à 01:28:37
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yosheee89#3525 a écrit :

I was thinking more along the lines of having different options on how to achieve decent movement speed. Unique boots with higher base speed sounds reasonable to me but it sounds like you're not a fan of clear speed at all. Do you want all the monsters to move slower then? Is this that type of conversation?


You're correct, I'm not a fan of emphasizing clear speed. Generally speaking, as the gameplay moves toward clearing as fast as possible, it also approaches a state of being trivialized; where the incentivization revolves around how to most efficiently wipe a map, rather than how to actually engage with what is happening during the combat.

I think everything is about balance between the player and monster power, and the balance between attack damage and defenses. If damage outpaces defenses enough, then the game is reduced to one-shotting the screen before something can one-shot you.

This issue becomes even more accentuated when we are talking about balance of monsters with respect to expectation of player power, and how vastly player power changes between players due to exponential scaling. I believe that as along as multiplicative scaling exists (as opposed to linear scaling), that the gulf between player power will be too great to adequately balance the game in a way that can be anything but "how fast can you go". A game so easy, that your only issue is how to trivialize and crush it better, faster.

When it comes to movement speed, while it is very useful in dodging mechanics from a defensive standpoint, its main strength is how it synergizes with a play style where the limiting factor is how quickly you can move from one pack to the next, and no consideration about how to engage with those monsters when you find them. The engagement is pressing right click, so that mobs disappear before you can even identify what their mechanics are.

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yosheee89#3525 a écrit :

"Do you want all the monsters to move slower then"

Okay so the short answer is yes. And to be clear, I have no issue with players being mobile; I thought sprint was a great middle-ground where players can move a bit faster between encounters, while still having the movement in combat be at a baseline.

I think there should be space in the game for faster-paced clearing gameplay, but I also would like to see some slower skill-based methodical decision-making in encounters be rewarded.
Dernière édition par WhisperSlade#0532, le 28 sept. 2025 à 01:48:29
The game needs speed normalisation for combat purposes - not what we have currently. Most complaints were about campaign, and instead we've got even more endgame speed creep - it's not a good solution and it overshadowed actual interesting build crafting and skillful combat approach - both aspects singlehandedly killed by speed.

Hyperspeed also kills economy for those that don't build character that way, effectively making it mandatory to keep up with inflation - if you ever want to get expensive end-game items.

I'm not against fast builds, but tune down the zooming, it's not how the game was advertised and presented - quite opposite - it promised anti-zooming gameplay and is failing hard at that.
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Niszczyciel#1619 a écrit :
The game needs speed normalisation for combat purposes - not what we have currently. Most complaints were about campaign, and instead we've got even more endgame speed creep - it's not a good solution and it overshadowed actual interesting build crafting and skillful combat approach - both aspects singlehandedly killed by speed.

Hyperspeed also kills economy for those that don't build character that way, effectively making it mandatory to keep up with inflation - if you ever want to get expensive end-game items.

I'm not against fast builds, but tune down the zooming, it's not how the game was advertised and presented - quite opposite - it promised anti-zooming gameplay and is failing hard at that.


So we should put a cap on movement speed then?
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vzmNitie#2139 a écrit :
it's not about jelousy, its because its op and kills all alternatives. It's mandatory.


im not using it and im just as strong if not stronger than 90% of players.

i dont think you understand the words you are using
Dernière édition par JODYHiGHR0LLER#6171, le 28 sept. 2025 à 01:55:45
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So we should put a cap on movement speed then?



So should we add modifiers 100% to speed on every item and make everyone go at 1000% speed?

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