Major Endgame Changes in Patch 0.3.1 for Path of Exile 2
" Stop dying or don't do 6 mods maps? you do 6 mods maps when you can survive through, otherwise you never do 6 mods maps. Tech guy
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love it can't wait to see what happens over the next year.
I am so hopeful for the direction of the game PS. Delete the well refund the mtx |
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Yeah more Mircromanagement to run Maps, now we have to klick 3 times to put 3 Tablets in to run the Map and after the Map we have to klick again 3 times to move the 3 Tablets to the next Map. Is this so hard to understand, that people want run the Maps without so much Management. Maybe change it so, that the Tablets have to be in the Map Device, like the Scaraps in Poe1, thats less klicking.
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Awesome changes GGG! I just ran my last juiced map of multi tower setup and was about to be done with the league cuz I had no motivation left in me to find another cluster and this popped up!
I do still want some performance optimizations though, we're still having way worse performance in juiced maps than in 0.1 and 0.2. Hopefully this gets addressed before 0.4 so it doesn't end up the new normal performance. |
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good changes
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Path of Exile 2 is originally designed as an exceptionally well-crafted and grand-scale game. By abandoning so many brilliant designs, this unique masterpiece has ultimately become just a high-definition version of Path of Exile 1, which will be a tremendous regret in gaming history. How about this: the game could offer two difficulty modes - one hard mode that fully incorporates all the visionary ideas of the genius designers without catering to anyone, and the other mode that adapts to mainstream market demands.
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" still might more sense for portals to scale up with difficulty not down white map = 1 portal blue map = 2 portals yellow map = 3 portals not sure all this scaling with amount of mods makes sense anyway. A 6 Mod map can be easier than a 4 mod map. the downscaling of monster amount or "wanting to make each map faster" is not positive imo. You want maps with lots of monsters, not fewer... The Alchemy Orb change is also a dud in my opinion. Might as well just remove Alchemy Orbs if they are basically just a Regal+Exalt. Dernière édition par Quizzlemanizzle#2632, le 26 sept. 2025 à 08:17:22
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" the map device input is not tied to the map you would know this by just putting a map in and then clicking another node on the atlas, the map is still in |
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" It's called ruthless in poe1. Hopefully it will be a thing in PoE2 where it has way more sense since the game was designed for that initially with all these unique bossfights, combo skills, parry mechanics etc.etc. And when the main league in PoE1 is regular and ruthless is a side mode hopefully PoE2 will have ruthless-like, meaningful, engaging, whatever you called as a main and some "zooming fest" as alternative league for those who want skipping campaign, rushing maps for 30 seconds each, killing map and endgame bosses in 2 seconds. At least someday they will introduce some private league mods to configure it yourself to play with friends. Dernière édition par Nikuksis#6962, le 26 sept. 2025 à 08:18:45
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Real tourists in shambles
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