Major Endgame Changes in Patch 0.3.1 for Path of Exile 2

Verry nice stuff, now add stuff like heroes might and magic to the atlas
Dernière édition par Aeonix#3458, le 26 sept. 2025 à 07:15:42
Very promising changes, seems like all W's! And very cool to see these changes even before 0.4. Enjoy the weekend GGG guys & gals.
Making the map smaller is silly. You JUST introduced sprint a few weeks ago. You're nerfing temporal chains and chilled ground. Don't you think logically that will make the maps feel smaller already?
This is nice but it does not solve the problem of the only maps to run are maxed juice maps and you only have 1 portal. So now not only do you lose the map you lose the tablet uses. Also you've basically guaranteed that quantity tablets will triple cause now we need more of them and you didint up the drop rates even added more modifiers to have to roll around. Soild plan but has some major downsides. Mapping will still feel like a chore. Its the endless atlas really
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Rexeos#3429 a écrit :
1) I prefer longer maps than shorter. Too much micromanagement around maps already.

For some reason people likes sitting 15 minutes in HO managing their waystones then blast through the map for 30 seconds.

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GodzRevange907#8549 a écrit :
This is nice but it does not solve the problem of the only maps to run are maxed juice maps and you only have 1 portal.

Just don't die.
Looking forward to your answer - you often dies to the random shit noticing that beyond human ability - the only way to fix it is reducing significantly mobs count , merging them into stronger and less crowded enemies with better loot etc, which lead in more single-target oriented skills, screen clarity and thus better vision and abitily to avoid random oneshots.
Dernière édition par Nikuksis#6962, le 26 sept. 2025 à 07:05:02
rarity shouldnt affect currencies => see POE 1
period
The script has ruined this game.
If you are going to make this game EXACTLY like PoE1 then DO SO ALREADY.

STOP BEATING AROUND THE BUSH AND MAKE THESE 2 GAMES IDENTICAL

Don't slowly dilute what uniqueness this game has over others in this genre, do it quick like pulling a bandage off a wound

RIP POE2
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GodzRevange907#8549 a écrit :
This is nice but it does not solve the problem of the only maps to run are maxed juice maps and you only have 1 portal.


Don't do maxed juice maps if you are dying all the time. Simple
The basetype of the tablets should also get buffed as we will waste two of them while applying three of the same type of tablets onto one map.

My expectation is:

Precursor: +1 to area level (or just work the same as now to avoid high item level and rocket leveling). And 15% increased area rarity, 10% increased area quantity.

Overseer: map boss is elevated to powerful map boss. +1 to boss difficulty. 10% increased map boss drop quality per difficulty applied to the map boss.

Breach: area contains 1 additional breach. Breaches in this area have 10% increased monster density.

Expedition: area contains expedition. Expedition in this area has 20% increased rune monsters and remnants.

Ritual: area contains ritual altars. Ritual altars in this area allow rerolling favours 1 additional time. Monsters sacrificed in ritual altars in this area grant 10% increased tribute.

Delirium: area contains delirium mirror. Upside bonus of delirium in this area has 25% increased effect. 25% increased quantity of motions drop in this area.



Without enough base effect of tablets, the change of towers and tablets only make the endgame worse.

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