Why is warrior getting nerfed?

"
onetruelai#7327 a écrit :
Well there are some things going for warrior in this patch:

New flammability mechanic: makes 1h maces viable for ignite builds.

Blocking applies to all hits: great for shield skills. Resonating shield builds are a thing, though most if not all use the deepest tower. Still, most builds use deepest tower regardless of the main skill. So resonating shield may end up being stronger defensively in 0.3.

No CD for shield charge: if they don't nerf stomping ground too much on lower tiers (or all tiers), it's huge for leveling and makes shield charge builds way better. And again, blocking applies to all hits.

Armour applies to elemental damage: there are big problems with this one, but hey, it's still a buff.

Infernal cry: it's certainly a nerf for bossing, but we're getting more empowered attacks per IC and with magma barrier active, there's gonna be basically no CD. Sucks to have to use another button for clearing, but this may help 1h maces against white/blue mobs until you get a top dps mace.

Boneshatter still stronk. Well kinda nerfed with globally reduced AoE, but it should still clear trash very reliably even with a 1h mace.


So what you just said is "Well, there are many good things, look - a nerf, another nerf, nerf again, and more nerfs, but its not that bad". Lmao
"
So what you just said is "Well, there are many good things, look - a nerf, another nerf, nerf again, and more nerfs, but its not that bad". Lmao


Correctamundo. Most of the responses here don't make sense.
Dernière édition par FPSPV#4195, le 24 août 2025 à 15:09:16
"
I just wanted to pop in here regarding Resolute Technique.

Relevant patch notes for RT:

Players now gain +6 to Accuracy Rating per Level (previously +3), and each point of Dexterity now grants +6 to Accuracy Rating (previously +5).

The Accuracy Falloff penalty now linearly interpolates from 2 metres down to 12 metres. The maximum penalty being 90% less Accuracy Rating at distances of 9 metres or further. Previously there was no maximum and at 14 metres you had 100% less Accuracy Rating.

Lowered the growth on Monster Evasion Rating with level. This results in level 80 monsters having 30% less Evasion Rating than before.

The Resolute Technique Keystone Passive Skill now grants Accuracy Rating is Doubled instead of Your Hits cannot be Evaded.

Currently a level 80 warrior and with just 30 Dex and no other modifiers would have 390 accuracy. Assuming the enemy has 3k evasion, the following would be the current chance to hit using the formula from Mobalytics and the new distance rules:

Distance Chance to Hit
2 meters 56.9%
3 meters 51.2%
7 meters 25.2%
9 meters 5.7%

With the accuracy changes from levels and Dex, this is the breakdown:

Distance Chance to Hit
2 meters 81.4%
3 meters 78.3%
7 meters 56.6%
9 meters 19.6%

With the support gem Precision:

2 meters 88.4%
3 meters 85.7%
7 meters 64.7%
9 meters 24.4%

With the implicit from a single Emerald Ring equipped in addition to Precision:

Distance Chance to Hit
2 meters 93.8%
3 meters 91.3%
7 meters 71.4%
9 meters 28.9%

With RT, Emerald Ring, and Precision:

Distance Chance to Hit
2 meters 100%
3 meters 100%
7 meters 91.0%
9 meters 46.9%

While RT was nerfed, the new calculations make the accuracy rating problem solvable, and more importantly, RT is now not required. There is a support gem called Far Reach that lowers the accuracy penalty by 80% at range, meaning that you can get to 100% chance to hit for most mobs at a range of 7m with a minimal accuracy investment, and RT would make it no accuracy investment to achieve this, and having 1 skill with always hits apply Blind to make all other skills always hit is possible. This is with 30 Dex, if you allocated an extra 20 Dex (in case you want to use more than 6 Dex supports) you would gain 120 base accuracy which with the new calculations is almost as much accuracy as using an Emerald Ring.

You can't look at a balance change through the lens of "they nerfed the only viable solve" when it's nerfed stat is still viable, and it's no longer the only viable way to solve the problem.

Could it be a net negative to warrior still? Sure. Is it now possible to fix in a way that doesn't make that Notable required to solve a problem? Yes, and that in my opinion is worth the change.


You thoroughly describe a huge nerf to resolute technique. Then, you claim it's actually a buff because we get to spec into accuracy with talents and gear instead of taking resolute technique.

I'm baffled by this response. And several others. Again, warrior was clearly nerfed. I asked why.
Dernière édition par FPSPV#4195, le 24 août 2025 à 15:12:34
"
I am not saying it is a nice idea to make partial patch notes. Just pointing that those ARE. So people need to keep that in mind


Are you claiming there are secret patch notes they are hiding from us?
"
Look guys, its not that bad just use the support gem for accuracy.


This describes the last 11 pages of this thread. Someone describes a nerf. Someone else describes the nerf as a buff because you can wear good items.

"
Path of Projectiles. There, I fixed it for you


Is the game going to be playable a year from now with no Chris Wilson? I'm excited to play the patch, but skill and class variety are going to be worse than D4.
Accuracy should not exist for Slams.
"
Accuracy should not exist for Slams.


Agreed. The design decisions here are really concerning. "Let's nerf the best melee talent point from the past ten years and call it a buff."
"
FPSPV#4195 a écrit :
"
Accuracy should not exist for Slams.


Agreed. The design decisions here are really concerning. "Let's nerf the best melee talent point from the past ten years and call it a buff."


and then lets buff Deadeye again
"
MadSheo#0280 a écrit :
So what you just said is "Well, there are many good things, look - a nerf, another nerf, nerf again, and more nerfs, but its not that bad". Lmao


flammability is a pure buff with no nerfs attached
armour applies to elemental damage is a pure buff with no nerfs attached
blocks working with all hits is a buff
no cd on shield charge is a buff

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires