Why is warrior getting nerfed?

Don't forget berserk no longer gives leech.
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FPSPV#4195 a écrit :

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--Rolling Slam: Now has +1.5 seconds to total attack time (previously 1 second), but no longer has an attack speed penalty. Quality now provides 0-100% increased Stun Threshold while using Skill, instead of Causes Daze Buildup equal to 0-50% of Physical damage dealt. (Thx for ruining my favorite leveling skill)

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BULLSHIT, how is that RUINING your favotire leveling skill? Do you already have much quality invested while leveling? Because over 50% more attack speed (65% -> 100%) eats up the 50% more additional attack time and makes you even faster because it also speeds up your general attack speed.

You don't even need to wait for the release to see this.
Dernière édition par SuperMotte#2631, le 22 août 2025 à 08:49:23
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SuperMotte#2631 a écrit :
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FPSPV#4195 a écrit :

...

--Rolling Slam: Now has +1.5 seconds to total attack time (previously 1 second), but no longer has an attack speed penalty. Quality now provides 0-100% increased Stun Threshold while using Skill, instead of Causes Daze Buildup equal to 0-50% of Physical damage dealt. (Thx for ruining my favorite leveling skill)

...


BULLSHIT, how is that RUINING your favotire leveling skill? Do you already have much quality invested while leveling? Because over 50% more attack speed (65% -> 100%) eats up the 50% more additional attack time and makes you even faster because it also speeds up your general attack speed.

You don't even need to wait for the release to see this.


Buddy the sky has fallen ok? Since now their warrior takes some more effort to reach a similar power level the entire class is BRICKED and the game is UNPLAYABLE and everything is TERRIBLE.

Get with the narrative, geez.
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Buddy the sky has fallen ok? Since now their warrior takes some more effort to reach a similar power level the entire class is BRICKED and the game is UNPLAYABLE and everything is TERRIBLE.

Get with the narrative, geez.


I never said the sky was falling. I asked why Warrior got nerfed and presented a bunch of nerfs from the patch notes. You ignored what I actually typed, and wrote a bunch of nonsense.

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BULLSHIT, how is that RUINING your favotire leveling skill? Do you already have much quality invested while leveling? Because over 50% more attack speed (65% -> 100%) eats up the 50% more additional attack time and makes you even faster because it also speeds up your general attack speed.

You don't even need to wait for the release to see this.


Your analysis makes no sense. Have you actually levelled with rolling slam?
Dernière édition par FPSPV#4195, le 22 août 2025 à 17:52:38
Whats funny with attack speed scaling is all the negative attack speed modifiers in the bottom left.
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Whats funny with attack speed scaling is all the negative attack speed modifiers in the bottom left.


Agreed. I hope axes are designed better than maces.
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PuukkoUntamo#7250 a écrit :
With the big nerfs to Giant's Blood & block it wouldn't even cross my mind to try 2h & shield anymore (also shield charge nerfed, was a very strong single target ability at high gem levels in 0.2, but no longer.) I'd try armor/evasion + deflection as the defensive layer instead.


I think you're right.
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MadSheo#0280 a écrit :
I also think so but i will reserve my outrage untill i see new passive tree. New passives seem to be more then just +something% and may contain some cool things. I also would like to try how the new block feels and how new elemental armor feels. They said you could probably reach around 100% elemental conversion on armor. That can be HUGE. Also, they might've added more life nodes or sustain nodes on passive tree. You can't say they didn't untill you see the tree.

About Giant's Blood. It is technically a nerf to HP. But overall it might be a huge buff. The main part - you don't have to stack 600+ STR now to just equip the weapon. You can spend those points for more damage, maybe more defences or more HP if they add it. You can be more free to choose interesting passives and not just STR, and that is what they said they want to do. Since you don't need 600+ str for weapon anymore you won't need to stack it to that so you will be losing around 300 HP if any (maybe new HP nodes, who knows). And new armor and block might compansate for that as well. We also got that defensive Cry that might help. Anyway, im pretty hyped to try and use it. To be honest, those 600 hp didnt help anyway when Xesht smashed you with hands or you get oneshoted by some mechanic. It seems to me they are trying to lean more into deflect/block/damage reduction. And i think we wont be getting lots of HP buff until we try Templar with all of the defence things that come with him. That said, again, we need to see the new tree.


And why would you not stack STR? Sure, the mace bases STR requirement got lowered, but the difference would be 100 STR, not 300 or so. And you also gain more damage from more STR, etc. Just as an example, my current Smith warrior has 5k life. Once the nerfs come in, he would have 3.7k. That's 1.3k difference, not 600.
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And why would you not stack STR? Sure, the mace bases STR requirement got lowered, but the difference would be 100 STR, not 300 or so. And you also gain more damage from more STR, etc. Just as an example, my current Smith warrior has 5k life. Once the nerfs come in, he would have 3.7k. That's 1.3k difference, not 600.


How do you arrive at a 1.3k difference? The giant's blood nerf decreases hp by 1 per point of strength. Are you claiming your Smith has 1300 strength?
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MadSheo#0280 a écrit :
About Giant's Blood. It is technically a nerf to HP. But overall it might be a huge buff. The main part - you don't have to stack 600+ STR now to just equip the weapon. You can spend those points for more damage, maybe more defences or more HP if they add it. You can be more free to choose interesting passives and not just STR, and that is what they said they want to do. Since you don't need 600+ str for weapon anymore you won't need to stack it to that so you will be losing around 300 HP if any (maybe new HP nodes, who knows). And new armor and block might compansate for that as well. We also got that defensive Cry that might help. Anyway, im pretty hyped to try and use it. To be honest, those 600 hp didnt help anyway when Xesht smashed you with hands or you get oneshoted by some mechanic. It seems to me they are trying to lean more into deflect/block/damage reduction. And i think we wont be getting lots of HP buff until we try Templar with all of the defence things that come with him. That said, again, we need to see the new tree.


Except warriors are always going to push strength as high as possible for two reasons:

(1) we need the life
(2) we take the node that gives increased damage per strength point

Lowering stat requirements didn't do jack to replace the loss of life. For 600 strength you will lose 750 health. Nobody is walking around say "AWESOME, I don't need to get 600+ strength now!!!" That's just wrong as long as strength stacking provides so much benefit.

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