Can we haggle and whisper with the new asynchronous trade window?

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I mean, when someone tries to haggle with me under the current system I immediately add them to my ignore list. Who are you even kidding, both of us know that you would never see my name to message me if there were a cheaper option available.

So it's probably better for you if the new system doesn't have a way of self sabotaging.



Sometimes i offer people less when an item has been sitting on trade for 3 months at the same price...youd rather your item sit in your stash forever? Why not just sell it for less? Its not meant to be insulting.
Seems like OP's worry is that everyone will filter out old trade system, like they currently do with price negotiable.

He's correct, they will.

I don't really see that being a problem from my perspective. I see it as a feature.
No, and good riddance to haggling. If anyone tries to buy my item for even 1c less I insta kick them from my party and ignore them, then re-list the item for a higher price. Its called "Exact Price" for a reason, I ain't interested in negotiating a price. Because I haven't set my item to the "Negotiable Price" tag in my stash tab.
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cyranis#7939 a écrit :
Seems like OP's worry is that everyone will filter out old trade system, like they currently do with price negotiable.

He's correct, they will.

I don't really see that being a problem from my perspective. I see it as a feature.


Nah, I definately want to use the new trade system, the old one is going extinct most likely. But I want people to make an offer if they see an item has been just sitting there. I'm not expecting for me to make correct price assumptions, and for the prices not to fluctuate.
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Toforto#2372 a écrit :
No, and good riddance to haggling. If anyone tries to buy my item for even 1c less I insta kick them from my party and ignore them, then re-list the item for a higher price. Its called "Exact Price" for a reason, I ain't interested in negotiating a price. Because I haven't set my item to the "Negotiable Price" tag in my stash tab.


The old "Negotiable Price" and "Exact Price" is poorly utilized, because there is no trust. Trust in other people actually using it properly, or reading the listing correctly I mean. :D Speaking from my perspective, I do not remember the trade site markings for negotiable and exact prices, and I assume many others have the same problem as well. Then there is the seller, who might just consider this a meaningless listing option, like me at times, and just pick one without other considerations. So in other words, no I do not find ways in the current system to meaningfully consent for haggling.

The new trade system is not going to stop whispers/haggling, because there is no way to express a consent about it. Players should ask for a feature that makes it clear on tradeable items if they want whispers or not. :)
God i hope no. You either come and buy or you go *do* yourself.
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MadSheo#0280 a écrit :
God i hope no. You either come and buy or you go *do* yourself.


Seems like you too want to have opt-out and opt-in options for whispers and further inquiries. :)

Imagine the situation with whispers where there is no way to express consent and non-consent.
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Celd#2630 a écrit :
Personally I'm probably going to price my items in the merchant a bit higher than before, because of the convenience and QOL of offline trade.


I don't think item prices are really up to personal preference.

Since the sales are instant and the listings are always online, the market will equalize much faster than regular trade does. Meaning the prices will also be more competitive, and usually a little cheaper, much like the currency exchange.

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Celd#2630 a écrit :
when I'm online, and an item has sat in the merchant tab for a few days, I would be open for haggling, especially if I can set the price as negotiable.


There's a few problems.
1. Using a lot of space in the merchant is going to likely be discouraged by the developers in some way, so there is some weight to what you are selling and some importance around what you actually choose to put in your merchant.

2. It might be difficult to regex the item by position outside of your stash. Making it suck up more development time than needed.

3. New players instead of just taking the item from the merchant, might sit there whispering to buy for asking price.

4. This is exactly how normal trade works already with "negotiable price", except worse because it has extra steps. So they are adding a bunch of development time to do something you can already do in your stash.

Lastly, with haggling in general you have tapped into something veterans despise.

It's super annoying as the seller, to think you are selling a value item, and then someone sends you a lowball offer. It almost makes you want to log out and stop playing.

Most people just search for "exact price listings only", in fact it is so common that it is the default search setting.

Most players are on board with "spending time haggling some currency off of items is time you could've spent just playing the game and making more currency, and everyone trying to haggle or being afraid to set a real price makes it annoying to buy or sell anything".

As a seller, accepting a lower offer than market is just a good way to lose currency. If you sit there and price-check the item again, you may as well just relist it slightly lower than market yourself.

Instead of opening the floodgates to another haggling system, bottlenecking dev time with a system that most players don't want people to use, you can just set your item a bit lower than market and it should instant sell if it has any value.

TLDR; Haggling is already in the game via normal trade and there is a reason it is dead. It would not be trivial to add it into merchants, and probably a waste of time.



Dernière édition par AverBeg7#1689, le 22 août 2025 à 05:56:27
I'll respond, but I would prefer if you would not use the public opinion as a fact base, as it is not purely objective. It is an echo of feelings and often fails to consider the diversity. Without real numbers of size, it is a community, not a major number of players. Equal footings for all and all that shit.

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AverBeg7#1689 a écrit :

I don't think item prices are really up to personal preference.


I believe you are correct, and I'm about to find out about it in a quick way. :D

Good point in comparing it to the currency exchange.

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AverBeg7#1689 a écrit :

Most people just search for "exact price listings only", in fact it is so common that it is the default search setting.


This is incorrect, as there is no such option. The Sales Type option in the trade has "Buyout or Fixed Price", which in other words is "Negotiable or Exact Price".

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AverBeg7#1689 a écrit :

Lastly, with haggling in general you have tapped into something veterans despise.


I can't make this following claim at 100% accuracy, but the buyout and fixed price failed in the very beginning to create trust to the listing price. Like you can list the item as a fixed price in your premium tab, but it is still going to be listed together with negotiable price with a search, and at that point the seller preference is uneffective. The despise is from a growing frustration that there is no effective way to consent, or to block unsolicited whispers before they happend.

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AverBeg7#1689 a écrit :

Instead of opening the floodgates to another haggling system, bottlenecking dev time with a system that most players don't want people to use, you can just set your item a bit lower than market and it should instant sell if it has any value.


It is up to personal preferences to price up the items, where the item might not sell is a choice. :D A choice I often make, because I pick up more crafting bases than I manage to craft. I will craft them if I manage to get the required currency either looting or by selling them bases for currency I need to craft with. And yes, this strategy has not made much win, other than it fits a self-made playstyle.

Edit: I did not manage to fit all the points you made, but generally the other points were good counter arguments, where I do not need to point out anything. They were real possibilities. Thanks for giving feedback.
Dernière édition par Celd#2630, le 22 août 2025 à 07:36:33
One thing u mention repeatedly is that "negotiable price" right now is not working and somehow "uneffective".

Could u elaborate on that point, please?
I know it's not used alot, but from my personal experience, especially in high end trades, there are people that use "asking price" instead of fixed price and are willing to haggle for their items. (talking 200+ div items)

I post stuff as "negotiable" sometimes, because I'm not sure about the value myself. Sure, most times it'll be sold as posted or it never sells at all, but sometimes people haggle for those things.

I think GGG could highlight both options more clear on the website, because it's easy to miss the "asking price" on the price tag when u browse hundreds of listings, but otherwise I still think the system works.
Dernière édition par Sadaukar#2191, le 22 août 2025 à 08:01:54

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