The real problem of XP LOSS.

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LiMA6#0387 a écrit :
i and others didnt claim we dont die. we do die, just much less than you people and we don't blame it on anyone other than ourselves.

i dont play hc because i know my skill level is not good enough for it, my build ideas isn't fullproof. i might not die much, but occasionally it happens.

the big difference is you people blame the game, the we on the other side fault ourselves and find ways to avoid dying.

not all of us are that committed to play to the point of 0 deaths.

if you're falling off the bike every 10 rides, it's surely a you-problem. i am willing to fall every now and then and learn how to not fall as much. i can surely say however, i do not wanna fall and lose my life permanently for it (hc) but what you don't do is blame the bike. and if you're gonna fault the bike, its easier to just not use it.



So why does it matter if someone else wants to play the game differently without exp loss? Nothing would change for you if it was a toggle in the settings. Just like how HC and SSF are choices when making a character.

How other players want to enjoy the game doesn't affect anyone else. What's the problem in adding options for all types of players to be able to play the game how they want to? Why should everyone be forced to play in a specific way? That goes against everything PoE is about: player agency. Exp penalty only adds annoyance and makes people play in a certain risk-aversion way, avoiding any content until they have leveled up. It's such a ridiculous emergent gameplay. That's why people just want it gone or as an option you can turn on/off.

If you still want to lose your exp, you can keep it on. But the people who don't like it can disable it. Just like how you don't want to lose your character in HC so you don't play it. Its the same thing. All people are asking for here is player agency.
See. I do not die real often.
Most of the times it is just to have something tested. This game is the worst environment to have that going on I ever experienced in an arpg.
If I die at lv97 to a disconnect, a server lag, a game freeze, a random unbalanced not avoidable oneshot and loose 15h of progress, well im pissed.
And now we have to have this discussion for a reason.
If all that wouldnt happen on top of skill issues, fine. Then it is just a skill issue. Doesnt make 500h in three month any healthier.
The first game that basically forces me to stop playing it to get really "good". Whatever that means to you "people". Bad design, 9/10 would agree.
"
LiMA6#0387 a écrit :
theres a reason why hardcore players are able to not die, because they know how to not die.

theres a reason why i dont play hardcore, because i know i get careless now and then and i deserve it. i am not afraid to admit my skill/building skill is as good as hc players. see? not so hard. and so i dont play hc

over time, ive figured out ways to die less, and then much less, and then even much less.

so you're dying 1 in 10, alright, a simple question, how much exalts/divs have you spent on your build?


Bull, HC players do die and the ones that don't just log off right before they do. Even HC players use workaround to avoid death that requires no skill
Dernière édition par qQbonmjtAZ#7824, le 7 mai 2025 à 16:02:08
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Toforto#2372 a écrit :
"
LiMA6#0387 a écrit :
i and others didnt claim we dont die. we do die, just much less than you people and we don't blame it on anyone other than ourselves.

i dont play hc because i know my skill level is not good enough for it, my build ideas isn't fullproof. i might not die much, but occasionally it happens.

the big difference is you people blame the game, the we on the other side fault ourselves and find ways to avoid dying.

not all of us are that committed to play to the point of 0 deaths.

if you're falling off the bike every 10 rides, it's surely a you-problem. i am willing to fall every now and then and learn how to not fall as much. i can surely say however, i do not wanna fall and lose my life permanently for it (hc) but what you don't do is blame the bike. and if you're gonna fault the bike, its easier to just not use it.



So why does it matter if someone else wants to play the game differently without exp loss? Nothing would change for you if it was a toggle in the settings. Just like how HC and SSF are choices when making a character.

How other players want to enjoy the game doesn't affect anyone else. What's the problem in adding options for all types of players to be able to play the game how they want to? Why should everyone be forced to play in a specific way? That goes against everything PoE is about: player agency. Exp penalty only adds annoyance and makes people play in a certain risk-aversion way, avoiding any content until they have leveled up. It's such a ridiculous emergent gameplay. That's why people just want it gone or as an option you can turn on/off.

If you still want to lose your exp, you can keep it on. But the people who don't like it can disable it. Just like how you don't want to lose your character in HC so you don't play it. Its the same thing. All people are asking for here is player agency.


How others play the game does affect them. It crushes their ego because some other players out there don't go through the punishment they insist everyone else does.
the real problem of xp loss is that in this game you're meant to try and fail, while the xp loss contradicts that.
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CovidPatientZero#0332 a écrit :
How others play the game does affect them. It crushes their ego because some other players out there don't go through the punishment they insist everyone else does.


Yeah apparently that's the case. Even though most players don't really pay attention to ladder or who gets lvl100 first or any of that stuff.
"
Toforto#2372 a écrit :
"
CovidPatientZero#0332 a écrit :
How others play the game does affect them. It crushes their ego because some other players out there don't go through the punishment they insist everyone else does.


Yeah apparently that's the case. Even though most players don't really pay attention to ladder or who gets lvl100 first or any of that stuff.


Then having XP recoverable on corpse should be something the pro XP penalty crowd agrees on. If you die repeatedly and lose your portals or play juiced maps beyond your build/skill then you are punished. Yet they won't budge and won't even offer a reason why
"
CovidPatientZero#0332 a écrit :
"
Toforto#2372 a écrit :
"
CovidPatientZero#0332 a écrit :
How others play the game does affect them. It crushes their ego because some other players out there don't go through the punishment they insist everyone else does.


Yeah apparently that's the case. Even though most players don't really pay attention to ladder or who gets lvl100 first or any of that stuff.


Then having XP recoverable on corpse should be something the pro XP penalty crowd agrees on. If you die repeatedly and lose your portals or play juiced maps beyond your build/skill then you are punished. Yet they won't budge and won't even offer a reason why


Yep, even a game like Titan Quest from around 2006 has a little grave that spawns when you die, and you can just go back and click it to recover all your lost exp. PoE has just always been stubborn with stuff like this and QoL.
"
Toforto#2372 a écrit :
"
LiMA6#0387 a écrit :
i and others didnt claim we dont die. we do die, just much less than you people and we don't blame it on anyone other than ourselves.

i dont play hc because i know my skill level is not good enough for it, my build ideas isn't fullproof. i might not die much, but occasionally it happens.

the big difference is you people blame the game, the we on the other side fault ourselves and find ways to avoid dying.

not all of us are that committed to play to the point of 0 deaths.

if you're falling off the bike every 10 rides, it's surely a you-problem. i am willing to fall every now and then and learn how to not fall as much. i can surely say however, i do not wanna fall and lose my life permanently for it (hc) but what you don't do is blame the bike. and if you're gonna fault the bike, its easier to just not use it.



So why does it matter if someone else wants to play the game differently without exp loss? Nothing would change for you if it was a toggle in the settings. Just like how HC and SSF are choices when making a character.

How other players want to enjoy the game doesn't affect anyone else. What's the problem in adding options for all types of players to be able to play the game how they want to? Why should everyone be forced to play in a specific way? That goes against everything PoE is about: player agency. Exp penalty only adds annoyance and makes people play in a certain risk-aversion way, avoiding any content until they have leveled up. It's such a ridiculous emergent gameplay. That's why people just want it gone or as an option you can turn on/off.

If you still want to lose your exp, you can keep it on. But the people who don't like it can disable it. Just like how you don't want to lose your character in HC so you don't play it. Its the same thing. All people are asking for here is player agency.


This is not freedom of choice, it is the cries of a small group of people to redo the concept of the game. That is, you want to change the game for yourself, but since you are not playing well, it means that this is a request to make the game worse (simpler, casual). That is, to lower it to your level of play. That would be more accurate.

Well, here no one from your group has answered a simple question: so why do you need 100 lvl?
Can answer that with a simple question.

Why dont you want a quick level 100?

That way you may understand what it is about.

If I just say, because it is the goal of the game, it will not ring a bell, I guess.

Edit: and of course, same old, everybopdy thinking xp loss is the most stupid thing in a game(!) that is supposed to be just fun is just a bad player. lmao, anyways. got it...
Dernière édition par kosmo_blacksmith#5449, le 7 mai 2025 à 17:34:00

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