The real problem of XP LOSS.

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LiMA6#0387 a écrit :

do i ask for ggg to revive my hardcore character if i die even if its lag or glitch or whatever?


So your answer to my question is "yes" & the root is that we disagree on what is reasonable.
Duplicate post, mods plz delete
Dernière édition par SpankyKong#9805, le 7 mai 2025 à 15:53:31
That is the only problem hardcore doesnt have. And the only reason to play hardcore.

Can somebody explain to me why I wouldnt just play hardcore, if the whole punishment thing is the idea in the first place.

Oh you cant get a hardcore character even through the campaign?

Well, too bad. Game seems to hard for you.

Have a solution. Join the normal mode community and play double the amount of characters in the end.

Nobody plays the game to die...
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LiMA6#0387 a écrit :
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SpankyKong#9805 a écrit :
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LiMA6#0387 a écrit :

but im not looking for extreme punishment. only what's reasonable. i make mistakes, and i lose xp. i fault myself for it, and not anything else. with hardcore i need to learn certain disciplines, builds, principles and i CHOOSE to not play it. Key difference: its my own fault if i die, and i will get careless here and there and i blame myself, while your sort would blame everything other than yourselves.


Is your definition of reasonable such that one death can wipe out progress from dozens of prior maps? One split second mistake/glitch necessarily needs to set you back by many hours or days?


do i ask for ggg to revive my hardcore character if i die even if its lag or glitch or whatever?



People are talking about Softcore, what's the point of comparing that to Hardcore. They are basically 2 different games anyway. HC is a choice on character creation, exp loss is forced upon everyone. That's the problem. Let players choose how they want to play the game. Why does everyone have to play with these punishing,pointless HC mechanics? It makes no sense at all.
Dernière édition par Toforto#2372, le 7 mai 2025 à 16:10:37
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Toforto#2372 a écrit :
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Nyon#6673 a écrit :
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CovidPatientZero#0332 a écrit :


Omen is a workaround of a bad mechanic that requires me to spend currency. By suggesting an omen you are admitting that 10% is overkill. Even 2.5% is ridiculous in the 90s, unless I can actually recover my XP on my body


The omen exists to try and appease the people who spent the entirety of poe1 crying about exp loss. But ofc it doesnt work because losing the exp isnt the problem. If you think losing 2.5% exp on death is a problem then you honestly just have to get better at the game. Theres no way you can be dying that often and expect it to be ok.

The actual problem is this:

Your not good enough at the game to progress. Instead of accepting it and getting better you convince yourself that the reason you cant progress is that you need your last 10 skill points (which give you 5% power at best).
You then cant get your last 10 skill points because your chain dying so you get set back by a 2.5% exp loss. So once again instead of accepting it and getting better you convince yourself that the exp loss is the problem.

The problem has never been exp loss. The problem is that these types of games are hard by nature and there will always be an amount of players that cant cut it so they have to make up excuses for why the game is unplayable.

I see the same problem everytime fromsoftware releases a new game. Theres X amount of players making up some stupid excuse for why their stuck at the game. Weither it be imaginary bugs, the bosses being too hard, losing exp on death, etc. The reality is that the game is meant to be challenging because its targeted to players that enjoy those types of games. If you dont enjoy the game being challenging. Which means punishing you when you fail and rewarding you when you win. Then you need to play a different game.


Exp loss is fake difficulty lol, it just deletes hours of your time for no reason and teaches you nothing. The only thing it does is make people wanna uninstall this game.


1 death every 10 maps, or even 5 maps, is not a skill issue, period. Especially in an EA game that isn't balanced. I could also progress if I wanted to deal with losing hours of progress for my character in the 90s, but the time sink is just not worth it and I'm not alone.

XP recovery on corpse would be a good compromise but for some reason the pro death penalty crowd just won't budge
Dernière édition par qQbonmjtAZ#7824, le 7 mai 2025 à 16:18:28


1 death every 10 maps, or even 5 maps, is not a skill issue, period. Especially in an EA game that isn't balanced. I could also progress if I wanted to deal with losing hours of progress for my character in the 90s, but the time sink is just not worth it and I'm not alone[/quote]


falsehood and assertions.

1 death every 100 maps is a skill/build issue. period. you get careless now and then, you do but that's on you and not the game.
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL
`What are divs?`
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LiMA6#0387 a écrit :


1 death every 10 maps, or even 5 maps, is not a skill issue, period. Especially in an EA game that isn't balanced. I could also progress if I wanted to deal with losing hours of progress for my character in the 90s, but the time sink is just not worth it and I'm not alone



falsehood and assertions.

1 death every 100 maps is a skill/build issue. period. you get careless now and then, you do but that's on you and not the game.[/quote]

You are flat out wrong. Cheeseball deaths that shouldn't happen do exist and even a slip up once in a while is not a skill issue, it's a mistake
Dernière édition par qQbonmjtAZ#7824, le 7 mai 2025 à 16:19:40
theres a reason why hardcore players are able to not die, because they know how to not die.

theres a reason why i dont play hardcore, because i know i get careless now and then and i deserve it. i am not afraid to admit my skill/building skill is as good as hc players. see? not so hard. and so i dont play hc

over time, ive figured out ways to die less, and then much less, and then even much less.

so you're dying 1 in 10, alright, a simple question, how much exalts/divs have you spent on your build?
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL
`What are divs?`
Without any exeption every dude, claiming xp loss is a great feature, also claims to not die.
So what is the reasoning to not play hc then?
i and others didnt claim we dont die. we do die, just much less than you people and we don't blame it on anyone other than ourselves.

i dont play hc because i know my skill level is not good enough for it, my build ideas isn't fullproof. i might not die much, but occasionally it happens.

the big difference is you people blame the game, the we on the other side fault ourselves and find ways to avoid dying.

not all of us are that committed to play to the point of 0 deaths.

if you're falling off the bike every 10 rides, it's surely a you-problem. i am willing to fall every now and then and learn how to not fall as much. i can surely say however, i do not wanna fall and lose my life permanently for it (hc) but what you don't do is blame the bike. and if you're gonna fault the bike, its easier to just not use it.
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL
`What are divs?`
Dernière édition par LiMA6#0387, le 7 mai 2025 à 16:47:25

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