Tiers are still ass backwards.

I don't really care, but I also don't think this matters at ALL.

I think this is just people use to one system not wanting to change for a different system.


I would rather the time used for this be put towards test dummies and better DPS calculation on character sheet and skills. But I really don't care one way or the other.
Yep, this been QoL backasswards change to begin with.

Tea cuppa won't get sweeter from moar stirring, dunno why they switched whats been perfectly fine at og Path of Exile.
Polski kanał globalny SSF
/global 966
If everything had the same number of tiers it wouldn't be a big deal, as it stands, without doing extra research, no way to know if an item/roll is top tier or not.

The only argument I can imagine is, they want to be able to add higher tiers later without adjusting the tiering of existing items.
Dernière édition par Velexia#1591, le 7 mai 2025 à 20:15:07
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darrenrob82#3531 a écrit :
I don't really care, but I also don't think this matters at ALL.

I think this is just people use to one system not wanting to change for a different system.


I would rather the time used for this be put towards test dummies and better DPS calculation on character sheet and skills. But I really don't care one way or the other.


When you see T1 you know is best tier, now when you see T6 do you know how good it is? Is max T8 or T12? Oh let's go poe2db to check it. It is important.
"We've just spent six years making expansions for path of exile, so imagine if we released path of exile 2 and it was just a bare campaign with none of that extra content. This would be a sad shell of an action RPG compared to the current state of path of exile."
Totally agree. This is such a no brainer.
I can't believe how many things from poe1 they got backwards.
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Fosse#3120 a écrit :
they copied LE


They factually didn't simply because LE has 7 tier levels for all affixes, so you always have all the information you need on whether your affix roll is a good roll or not.

On top of that you can only craft 5 tiers on gear and T6/T7 has to come from drops/shifting tiers via runes.

GGG just created the opposite of what PoE1 did for the sake of doing the opposite. PoE2's design philosophy is to spit on PoE1, whether it makes sense or not.
An affix tier structure where it goes from T1 (worst) to an unknown number is simply confusing for players and ends up in people needing third party websites to figure out how many tiers there are for a single affix.

There are 2 very simple solutions that I'm sure every PM at GGG has thought of as well:

1. There's a fixed affix tiering structure for every single affix, like Last Epoch, where T1 is the worst and, for example, T7 is always the best.
2. Affixes can have an unkown amount of tiers, but you designate T1 as the best affix tier so even if players don't know the total # tiers on an affix, they can always gauge whether their current item has a good roll or not.

It's incredibly simple and it's a total nobrainer.
Dernière édition par MyzPoE#4175, le 8 mai 2025 à 07:32:47
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Timbo Zero#8289 a écrit :
There is nothing wrong with the tiering system (in the context you speak of) except that the endpoint is variable and we should be told a mod is tier 6 (1-12) or tier 6 (1-7) both of which are possible.
The only other issue is PoE1 players (of which I am one) who are used to the inverse tiering system, which caused major problems when they did a power creep parse a while ago.


No it didn't, stop the cap. They upped the levels of life rolls on gear significantly and it caused 0 issues. You know why? Because it doesn't matter what the roll is, people know that T3 is mid because there are 2 tiers higher than that, whether that means T3= +60-69 life or +110-119 life.

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Velexia#1591 a écrit :
If everything had the same number of tiers it wouldn't be a big deal, as it stands, without doing extra research, no way to know if an item/roll is top tier or not.

The only argument I can imagine is, they want to be able to add higher tiers later without adjusting the tiering of existing items.


Which is a silly argument in the first place.
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ZeroObstacles#0245 a écrit :
FFS it is not that difficult, and considering to need a god damned scientific calculator and Path of Building to come up with a build you should be able to figure out what tier is what.

Crying about the devs choice to do something that you dont like is just a waste of everyone's energy. There are things that are actually broken that need to be fixed in this game. Lets focus on what is important.


It may seem like a small issue, but it's one that compounds the tedium of crafting, which is a necessary thing to do and is very uninnteresting.
Having to alt+tab into poedb 3 times per minute everytime you are crafting stuff really shouldn't be a thing. It's a problem that did not exist in poe 1 but somehow made it's way into poe 2 because apparently user experience stopped being relevant
Dernière édition par LFA01#0120, le 9 mai 2025 à 00:30:45
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LFA01#0120 a écrit :
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ZeroObstacles#0245 a écrit :
FFS it is not that difficult, and considering to need a god damned scientific calculator and Path of Building to come up with a build you should be able to figure out what tier is what.

Crying about the devs choice to do something that you dont like is just a waste of everyone's energy. There are things that are actually broken that need to be fixed in this game. Lets focus on what is important.


It may seem like a small issue, but it's one that compounds the tedious of crafting, which both necessary and very uninnteresting.
Having to alt+tab into poedb 3 times per minute everytime you are crafting stuff really shouldn't be a problem. It's a problem that did not exist in poe 1 but somehow made it's way into poe 2 because apparently user experience stopped being relevent, if it ever was.


Exactly, it's not the biggest issue but it is indicative of overall design choices that just make zero damn sense and generally sum up the issues with this game.

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