Something I just realized and I think is important. HEAR ME DEVS.

Another idea to b explored for essences is replace 1 mod of a blue item at random for the essence mod.

So it would b a 50% of taking out the mod u dnt like in a blue item and get the essence one.

Onviusly the same mod cant b apllied twice.

There should b a restriction. A item can only have 1 essence mod so if u use another essence it will always replace the same mod.

For greater essences, them would do the same in yellow items. Replace one mod at random for the one in the greatter essence.

And if u use another essence it will always replace the essence mod.

So doesent matter in wich process u use the essence. IT will only have 1 essence mod at maximum.
A different solution to improve the gameplay and prevent people for picking up stuff and loose a lot of time taking portals to disenchant or sell...

Would b nice to have a npc at the end of a map, wich collect all the stuff there is still on the floor, or even a guy in ur hideout that closes ur map and collect the stuff there to transform it to gold or low currency...

That will save u from picking stuff u dnt really want, to just sell it or disenchant it for currency doing that repetitive process...

So u will only pick really good items for trade or things u need for ur crafting and the rest will process in automatic.

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires