Something I just realized and I think is important. HEAR ME DEVS.

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Sarke#5416 a écrit :
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Legoury#0138 a écrit :
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Sarke#5416 a écrit :
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From my point of view, is far more fun to power farm currency actually playing the game and then, when u have tons of currency, get involved in a long term crafting proyect that really worth the effort.


I hated this from PoE1 when you need 3000 alt to start crafting something good.

If you like it so much, you can play PoE1 but dont impose to others a change in another game.


Im not imposing anything on anyone.

Im just giving my feedback. And I have solid arguments for what I think.
U only said u hated that from POE1 but didnt say a word about why did u.

Elaborate.


Hard guess, but spamming hundreds or even thousands of Alteration Orbs on one base item to get one single mod on an item where you will go for 6-8 mods could be the thing he doesn't like.
[Removed by Support]
Alts really aren't any different between games they are just way more annoying in PoE2. Instead of just spamming alts on a base you need 2000 bases to use 1 alt on each piece. Basic currency items should work basically the same in both games. This system in PoE2 is complete ass.
If alterations were added to POE2, they would need to be more scarce than in POE1 and modifier weightings would need to remain unchanged because of them, otherwise they'd just make exalts/chaos worse and force us to spam them just as much as we have to in POE1, which is bad. The POE1 crafting system is great for many things, but promoting repetitive strain injuries is unfortunately one of them, and they've managed to fix that in POE2's crafting system.
Fairgraves was a slave trafficker specialized in the kidnapping and transport of children. He was not "a good man".
Personaly i pick up all loot i find. White, blue, rare, extra flaska, what-ever drops i pick it up. All rares i save in tabs if its not a upgrade for the moment. All white/blue items that isnt a upgrade i save a few early game in-case i/friends want to make a new character.

After the first 2 or 4 areas in act 1 i will sell of every single white/blue item i find (unless its something i want to try and make a upgrade from).

I will keep picking up everything and selling it until i feel i have enought gold around for the vendor items now and then.

After act 1 i will just keep trucking most zones without always going up to sell when my inventory is full. And i start replacing white loot in my inventory with blue once, and later when rares start dropping more i mostly leave white & blue items unless its something i want to try and make a upgrade from again (Yes its smarter to trade, but i enjoy burning currency on random junk i find).

I see all junk items that drop has a junk value. But its still a value, and in the end the junk gold grows nicely that you can afford some rares now and then as you play.

You can also (if you are able to), dump every single junk item you find in a tab and just set it to a super low price. There are always ppl levling wanting to just get a "ok for now" item, and this happens alot i find with items from lvl 1-25 ( PoE 1 and PoE 2 ).

In PoE 1 i cant play to my full junkhorder capacity earlygame. But in Poe 2 you have unlimited Townportals, so i dont have to care about burning portlas or running back to a wp. And the cost of Ident scrolls are just 25gold in PoE 2, a blue item will always give you more, in teh end you keep getting more gold constantly. So you are ready when you see that 500-5k gold item in the vendor for some extra free loot (as i see it atleast).


This atleast makes it so Act 1 and early Act 2 will give me a chill start. Do i spend alot more time in most zones then most ppl do? I would guess so. I personaly feel like i am running a marathon of maps before getting to the end-game mapping. I agree, i would love more crafting options also,and i belive we will get them (just all mighty god Chris knows when).

So in lack of better options atm, just eat all the loot and make what you can with the junk you find :)
Cant have to much Junk in your Stash
Now I don't know what to do with this game, it's very boring
The map is too complicated, the game is slow, the game is boring, the game is boring, the game is too boring, the gameplay is too boring
I completely agree with this post. GGG has 2 ways of improving the current loot system:
1) They can play with raw drop rates. This is hard to optimize because its such a critical underlying feature of a game such as this, and increases here will be INFLATIONARY which is net net bad.
2) They can play with the tools we have available to impact what is already dropped. This is a better approach as it allows you to even decrease the amount of drops if what is dropped is or can be made better. But this is hard because a core part of the POE-ecosystem is utilizing currency into improving existing loot (or buying loot). Economically, this is a mixed bag because something like this is DEFLATIONARY to the extent you decrease the amount of raw drops, but INFLATIONARY if you decrease the utilization of currency. This is a better approach than #1 above, but there are better ways to thread the needle, such as improving the existing systems we have in place. One of these is by inclusion of the Alteration Orb, and more specifically, instead of introducing another droppable, embbed it into an existing crafting system -- the Essence. See my thread here if you want to have a further conversation on the Alteration Orb and exploring the idea of including this into the Essence interaction. https://www.pathofexile.com/forum/view-thread/3765378

But overall, I agree that an Alteration Orb concept is very worthwhile, necessary, and can be even better if design it to be Deflationary. I propose Essences.
Dernière édition par Kaisern#3919, le 17 avr. 2025 à 12:14:34
I really dont get it.

In poe 1 u would get any base item u want. Scour it to get a white one.
Transmutation augment.
Alteration spam augment
Regal.
Scouring if u didnt like it. to start over again.
U can also add essences for this process to at lest get 2-3 mods u need for an item.

Thats the basic crafting.

Orbs used (transmutation, augmentation, alterations, regal, scouring...)
U have tons of this in Poe 1 just by playing. Maybe u lack of some alterations or scouring if u craft 2 often, but usually u have a lot of them.
Also u can get them easily and u can even go to a npc and exchange between those currencys to get some of the ones u dnt have.

Also theres is the chaos spam option if u just wanna upgrade a bad item to something a bit better. (this si pretty much the same as gamble in poe 2 but at lest u are sure is gonna be yellow)


After that, u have many options: playing with meta crafting with the bench.. (preffix,suffix, caster mods, 3 extra mods, etc..) where u just play more with the RNG and is much harder to get what u want. OR using other crafting methods that we had from diferent mecanics.

This second part is the expensive one. I dnt really care that much how them do it. Cause all methods are fine. juse some are more powerfull and others are quite weak. But all of them work.

But the 1st part in POE 2 is weird...

The process is.. Find a good white base (wich is actually hard) if u wanna use an essence on it.
Or get a blue one with at lest 1 mod u like. 2 if u are lucky. Wich means u have to identify tons of them...

Then use a regal or an improved essence and pray.

Then exaltex exalted exlted. That method 1 wich is the method of. Well I just need something better. Lets see if I am lucky.

U have 0 control over this method. So I wouldnt even consider this as crafting. Is more like straight gamble.

Another method after Regal:

1 exalted and then Use a fracturing orb. Pray so the mod u fracture is one of the ones u wanna keep.
Chaos spam... (wich is currency u shouldnt expend that often... To get some short of alteration process)
Once u forced the 2 mods u want... 4 exalted.

Another option: Im not sure yet about this one cos I havent triyed...

Fracture 2 items with the mods u want and then use a recombinator with those 2 fractured stats.
Be really lucky with it.

Then chaos spam to force the 3rd mod. Ex ex ex Annul annul annul... and play with those Exalted Annul chaos till u force the other 3 mods.

This last one, is the only crafting method that might actually be called crafting.
But to get an item with 2 fractured mods with the chances we have in recombinators seems quite hard and expensive to even try.. At this point of the league for me.

Can any wealthy player confirm this last method is even avivable?
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Kaisern#3919 a écrit :
I completely agree with this post. GGG has 2 ways of improving the current loot system:
1) They can play with raw drop rates. This is hard to optimize because its such a critical underlying feature of a game such as this, and increases here will be INFLATIONARY which is net net bad.
2) They can play with the tools we have available to impact what is already dropped. This is a better approach as it allows you to even decrease the amount of drops if what is dropped is or can be made better. But this is hard because a core part of the POE-ecosystem is utilizing currency into improving existing loot (or buying loot). Economically, this is a mixed bag because something like this is DEFLATIONARY to the extent you decrease the amount of raw drops, but INFLATIONARY if you decrease the utilization of currency. This is a better approach than #1 above, but there are better ways to thread the needle, such as improving the existing systems we have in place. One of these is by inclusion of the Alteration Orb, and more specifically, instead of introducing another droppable, embbed it into an existing crafting system -- the Essence. See my thread here if you want to have a further conversation on the Alteration Orb and exploring the idea of including this into the Essence interaction. https://www.pathofexile.com/forum/view-thread/3765378

But overall, I agree that an Alteration Orb concept is very worthwhile, necessary, and can be even better if design it to be Deflationary. I propose Essences.


So what u propossing is that essences were used as an alteration orb rerolling a blue item but forcing on it the essence mod...

Well.. Thats not a bad idea I guess.
It would give essences at lest a worthy use.

For high grade essences Im guessing u would like them to work as an old chaos orb but with 1 granteed mod.
That has at lest a use as a crafting system combined with fractured orbs at lest...

And them are not as common as alteration or chaos were used to be, so u will probably save those for endgame crafting.

Not a bad idea. +1.

Did I get u right?
Dernière édition par Sarke#5416, le 17 avr. 2025 à 13:12:16
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Did I get u right?


Yes, you got the general gist. Basically allow Essences to side-roll items. Difference between vs a Chaos is Chaos is a +1/-1, while Essence rolling would be a complete random reroll (with a higher weight towards the Essence of affinity).

A lot of different ways to thread the needle on how Greater Essences would work if the Alteration Orb effect was introduced here. I think as proposed, it makes a ton of sense for the ability to reroll blues with Lesser Essences. I think more thought needs to be put on how to implement a similar idea with Greaters, but I don't hate the ability to also completely side-roll rares with greater weights towards the Essences affinity. There are tons of limitations GGG could put in place
-> Limit rerolls, item class exclusions, or simply a new "white" essence that allows random reroll which is an outright Alteration Orb?
Dernière édition par Kaisern#3919, le 17 avr. 2025 à 13:16:48

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