Game needs a radical shift in direction

100% agree with OP. A successful ARPG should reward players for skill, strategy, and engagement, not just sheer time investment or forced economic interactions. GGG has an opportunity to evolve the genre by making progression feel earned, impactful, and genuinely fun, rather than another endless cycle of repetition.
Dernière édition par N3vangel#0037, le 16 févr. 2025 14:54:56
Shift in direction? POE2 is on autopilot... nothing is happening. GGG obviously cant manage two games at once. They need a major shift in direction at the office before they kill themselves.
well they are working on sth
"
Suchka_777#4336 a écrit :
Your post is lacking any specific suggestions. You are basically wrote "Make game more fun! Make it more replayable! Make it better for everyone! Make it awesome!". Good intentions, but useless without any specifics.


You have a point, but we all know what the problems are. There is a lot of issue with difficulty, but that's just 1 small thing. How far you go back because of that difficulty.

His point is they made this game to be as much of a running simulator pure RNG slog as possible that has completely unfair deaths like POE while punishing you harshly for those deaths.

Both of you might be wasting your time though. GGG isn't really GGG anymore. That ended last year. They are Tencent with a GGG sticker on them.
"
Akedomo#3573 a écrit :
"
Sugam#1381 a écrit :
it won't happen. they learned nothing and they feel they are the best and better then everyone else at it to take any suggestions.


Sadly, this feels like it's true. And it's reinforced on the forums. I fully believed that we'd be getting a new game. Not just Call of Path of Exile, Modern Warfare 2. Same game, but different story and maps, and some new guns.

I see most older PoE 1 players asking for basically the same mechanics. Delves, End-game map spamming, currency/crafting, economy as PoE 1, even XP loss on death.

Feels like a complete waste of time to me, if all players wanted was a slightly different, but overall same feeling game as PoE 1. What a waste of millions of man-hours, re-creating essentially the same overall game.


The players didn't want POE2. We never asked for it and most of us don't like it. Their new overlords want POE2. We want archmage monster mods removed and headhunter back the way it was, 4 leagues a year, and 1 major update to the endgame every 18 months. That's it. Take my money, give me that and I'll drop $500 this year on it.

Don't give me that, and I'll keep doing what I'm doing. Playing something else and checking forums for a hit of copium.
Dernière édition par sjeshin#3367, le 16 févr. 2025 16:27:56
"
Akedomo#3573 a écrit :
GGG. I hope that you read this and take it to heart.

The direction of this game is worrying. I saw it happen with PoE 1. Where you built a game directed at a small portion of the playerbase. A game with egregious time-sink, and emphasis on solo play. Yet forcing mechanics on people that kept them stuck in a cycle of consumption. Like the forced economy, or the repetitive end-game.


"Path of Exile" is not directed at a small portion of the player base,
it's directed at the player base.
You make it seem like PoE is only built around the "1% top" of the game, while it is not.

Forced Economy? Who forces you? GGG?
It is totally possible and actually really enjoyable to play the game SSF where the only economy available to you is your own stash. You can make incredible builds and clear the entire game, nothing in-game holds you back in your journey.
The only difference is - being able to do it - it requires deeper knowledge and understanding of the game and mechanics, but it's a self-imposed challenge ppl can take.
Hell, even in "Settlers" I discovered in global chat that some ppl were unaware that you can vendor for "Alteration Orbs" and that weren't new players.
They said, "What? Why would you still show stacks of Transmutes on your filter in the end game?" while they spent a Divine on Alteration Orbs a few seconds ago in the currency exchange and complained about it.

You see, the biggest "issue" with the economy is - some ppl don't know how to manage and/or get their own currency running because they don't know what to do and what to filter in and out.
But that's not a "game issue", it's something everybody can learn and apply.

What do you mean by "repetitive end-game"?
Running maps? Killing bosses? Doing league mechanics? Min/Maxing gear?
That's literally the core of the game and has always been.
The "grind" is what keeps "Diablo 1 & 2" still alive and mentioned as one of the best games of all time if not the best.

Doing things over and over is pretty common in games of every era.
Run dungeons and raids until you have BiS everywhere.
Queue for your next match until you reach the rank you are aiming for.
It doesn't matter. Some games are meant to be "played and done" and some are meant to be "played and redone".
The ARPG genre is "doing the thing as long and often as you want".

Have you ever done the "end game" in "Path of Exile"?
I am asking because of your "credibility". You say things like:
"I've seen this and that in PoE1" and so on, but you never ever six-linked an item yourself, you never chanced a unique, you never did 4th lab for your last ascendancy points and more.
I mean, that you don't reached "end game" does not disqualify you from forming an opinion, but what you say and what you want does not align with your experience.
If you would say "PoE was always too hard and/or time-consuming for me to get into" - nobody would criticise your statements, especially not if you hoped PoE2 would be easier to get into.
Well, ok... some would because it literally is easier for new players, but anyway.

"
This is an issue, because over the last 5 years. There's been a radical shift in the mindset of players. Players everywhere are asking for enjoyment in video games to be a priority again. And not just expecting players to continue buying the same stuff that's been shoveled towards them for years.


There is no "radical shift in the mindset of players", at least not how you make it seem.
Ppl who disliked something about the gaming industry over the last decades have the same stance or an even more cemented one.
The thing that caused a wave in the gaming industry that led to many ppl saying "give me more enjoyment" or "respect my time" happened because the gaming community overall grew extremely - caused by the "free time" ppl had "thanks" to a pandemic.

"
You see all these game companies as of late, refusing to adapt to this desire that gamers have been expressing again. Ubisoft is the most recent one. Lots of people will say it's because they're "WOKE" Now, but the reality is. The games just aren't good. They took a winning game formula, and then repeated it till everyone lost interest, and now look at these companies. They're imploding. Thousands of people are losing their jobs.


Yes. These games, especially from "Ubisoft" are not considered good games by core gamers. But if you look at games like "Dragon Age Veilguard" you can see that the game did not fail because it is woke or because it repeated the old formula over and over... the real problem is - it did non of it.
It's not actually "woke" because most other RPGs already included "wokeness" over a decade ago, but did it in a natural way.
Furthermore, if you play "Dragon Age Origins" and compare it to "Veilguard" you can see... besides the name - nothing is left from the good formula.
The combat is horrible, the quest design is forced and blunt, choice and difficulty are non-existent, and even the "vision" isn't there anymore.

These new "games" suffer because they changed everything that made them good in the first place.
Look at "World of Warcraft" (ay, Blizzard again). The game was the undisputed top of the top and then they changed it, made it even easier, more "accessible", and catered to an even bigger audience - so it died.

"
Gaming is about player enjoyment and innovation. Not creating game cycles that keep players stuck in cycles of repetition, time-waste. More and more people are wanting to return to the roots of gaming. Where a game was made with passion, and a sole attempt at providing players the best experience possible. They're sick of microtransactions, They're sick of forced grinding just to pad game time, and they're sick of communities that end up toxic, and competitive because they're the only people being catered to.


If you want a game that is not based around "grinding" and "repeat", then why do you "want" to play a game based around the grind and repeat?
It's like disliking criminal stuff (in-game obviously) but then selecting GTA.

I won't address the rest of your post because it's just basically repeating what you already said before and thus addressed.

In the end, I am really confused by you. It seems like you never got really into the game, for whatever reason I could assume, and that's nothing I would judge you for - not even for disliking the game overall or just some parts;
that's up to you.
But what boggles me is - while you don't got into the game you have the urge to be a "part" of it, so you end up here.
Wouldn't it benefit you more to ask ppl to help you with the game?
I know, I know. That I am the "opposition" here can look like that I "hate the noobs" (simple said, but not serious), but I actually don't.
I've spent many days of my life helping ppl with the game and a lot of them ended up loving it when they finally "got it".
So I wouldn't mind to help you to get into it too.




Dernière édition par JakkerONAIR#4902, le 16 févr. 2025 16:47:04
POE2 was also designed to bring a bunch of new players (like myself) into the fold. It's probably the best game I've ever played. Didn't feel the same way when I tried POE. If people prefer the first game, it makes sense that they should continue to play that one instead of expecting POE2 to replace it, which is obviously not something the devs ever wanted to happen anyway
PoE2 retains the core of PoE1 but vastly improves gameplay, albeit at the cost of player autonomy due to RNG—at least for now. It has all the makings of a generational game, but it needs more meaningful progression to fully realize its potential.
"
N3vangel#0037 a écrit :
PoE2 retains the core of PoE1 but vastly improves gameplay, albeit at the cost of player autonomy due to RNG—at least for now. It has all the makings of a generational game, but it needs more meaningful progression to fully realize its potential.


This. So simple and true.
"
JakkerONAIR#4902 a écrit :
"
Akedomo#3573 a écrit :
GGG. I hope that you read this and take it to heart.

The direction of this game is worrying. I saw it happen with PoE 1. Where you built a game directed at a small portion of the playerbase. A game with egregious time-sink, and emphasis on solo play. Yet forcing mechanics on people that kept them stuck in a cycle of consumption. Like the forced economy, or the repetitive end-game.


"Path of Exile" is not directed at a small portion of the player base,
it's directed at the player base.
You make it seem like PoE is only built around the "1% top" of the game, while it is not.

Forced Economy? Who forces you? GGG?
It is totally possible and actually really enjoyable to play the game SSF where the only economy available to you is your own stash. You can make incredible builds and clear the entire game, nothing in-game holds you back in your journey.
The only difference is - being able to do it - it requires deeper knowledge and understanding of the game and mechanics, but it's a self-imposed challenge ppl can take.
Hell, even in "Settlers" I discovered in global chat that some ppl were unaware that you can vendor for "Alteration Orbs" and that weren't new players.
They said, "What? Why would you still show stacks of Transmutes on your filter in the end game?" while they spent a Divine on Alteration Orbs a few seconds ago in the currency exchange and complained about it.

You see, the biggest "issue" with the economy is - some ppl don't know how to manage and/or get their own currency running because they don't know what to do and what to filter in and out.
But that's not a "game issue", it's something everybody can learn and apply.

What do you mean by "repetitive end-game"?
Running maps? Killing bosses? Doing league mechanics? Min/Maxing gear?
That's literally the core of the game and has always been.
The "grind" is what keeps "Diablo 1 & 2" still alive and mentioned as one of the best games of all time if not the best.

Doing things over and over is pretty common in games of every era.
Run dungeons and raids until you have BiS everywhere.
Queue for your next match until you reach the rank you are aiming for.
It doesn't matter. Some games are meant to be "played and done" and some are meant to be "played and redone".
The ARPG genre is "doing the thing as long and often as you want".

Have you ever done the "end game" in "Path of Exile"?
I am asking because of your "credibility". You say things like:
"I've seen this and that in PoE1" and so on, but you never ever six-linked an item yourself, you never chanced a unique, you never did 4th lab for your last ascendancy points and more.
I mean, that you don't reached "end game" does not disqualify you from forming an opinion, but what you say and what you want does not align with your experience.
If you would say "PoE was always too hard and/or time-consuming for me to get into" - nobody would criticise your statements, especially not if you hoped PoE2 would be easier to get into.
Well, ok... some would because it literally is easier for new players, but anyway.

"
This is an issue, because over the last 5 years. There's been a radical shift in the mindset of players. Players everywhere are asking for enjoyment in video games to be a priority again. And not just expecting players to continue buying the same stuff that's been shoveled towards them for years.


There is no "radical shift in the mindset of players", at least not how you make it seem.
Ppl who disliked something about the gaming industry over the last decades have the same stance or an even more cemented one.
The thing that caused a wave in the gaming industry that led to many ppl saying "give me more enjoyment" or "respect my time" happened because the gaming community overall grew extremely - caused by the "free time" ppl had "thanks" to a pandemic.

"
You see all these game companies as of late, refusing to adapt to this desire that gamers have been expressing again. Ubisoft is the most recent one. Lots of people will say it's because they're "WOKE" Now, but the reality is. The games just aren't good. They took a winning game formula, and then repeated it till everyone lost interest, and now look at these companies. They're imploding. Thousands of people are losing their jobs.


Yes. These games, especially from "Ubisoft" are not considered good games by core gamers. But if you look at games like "Dragon Age Veilguard" you can see that the game did not fail because it is woke or because it repeated the old formula over and over... the real problem is - it did non of it.
It's not actually "woke" because most other RPGs already included "wokeness" over a decade ago, but did it in a natural way.
Furthermore, if you play "Dragon Age Origins" and compare it to "Veilguard" you can see... besides the name - nothing is left from the good formula.
The combat is horrible, the quest design is forced and blunt, choice and difficulty are non-existent, and even the "vision" isn't there anymore.

These new "games" suffer because they changed everything that made them good in the first place.
Look at "World of Warcraft" (ay, Blizzard again). The game was the undisputed top of the top and then they changed it, made it even easier, more "accessible", and catered to an even bigger audience - so it died.

"
Gaming is about player enjoyment and innovation. Not creating game cycles that keep players stuck in cycles of repetition, time-waste. More and more people are wanting to return to the roots of gaming. Where a game was made with passion, and a sole attempt at providing players the best experience possible. They're sick of microtransactions, They're sick of forced grinding just to pad game time, and they're sick of communities that end up toxic, and competitive because they're the only people being catered to.


If you want a game that is not based around "grinding" and "repeat", then why do you "want" to play a game based around the grind and repeat?
It's like disliking criminal stuff (in-game obviously) but then selecting GTA.

I won't address the rest of your post because it's just basically repeating what you already said before and thus addressed.

In the end, I am really confused by you. It seems like you never got really into the game, for whatever reason I could assume, and that's nothing I would judge you for - not even for disliking the game overall or just some parts;
that's up to you.
But what boggles me is - while you don't got into the game you have the urge to be a "part" of it, so you end up here.
Wouldn't it benefit you more to ask ppl to help you with the game?
I know, I know. That I am the "opposition" here can look like that I "hate the noobs" (simple said, but not serious), but I actually don't.
I've spent many days of my life helping ppl with the game and a lot of them ended up loving it when they finally "got it".
So I wouldn't mind to help you to get into it too.






I read this all and the only thing that stood out was the fact that you seem to twist everything to fit your own opinion.

You even went so far as to try to explain the issue that happened with World of Warcraft, within your own little opinion bubble, but failed to realize that I have been playing that game since release, and know exactly what caused it to fail.

And it wasn't because the game was made easier lol, because it really wasn't. It was actually made more difficult.

There's a few reasons why it started to fail and lose players.

The game had it's late game emphasized. Rather than the sense of journey and adventure from the first two games. The game also lost it's sense of community because of this, as a huge chunk of the playerbase wasn't playing to do the more difficult raids.

The game had egregious time-sinks in it. Especially in regards to raids, and people adopted an incredibly toxic mindset around ensuring their raid clears weren't wasted. Kicking players, requiring everyone to have gearscore's far in excess of what was needed.

It became more and more difficult to actually enjoy your time spent in game because of these two things. People got sick of standing around in failed raids for hours. Many of the raids continued to be super punishing to people that made mistakes. And the difficulty of the raids increased quite a bit, making them less accessible to your average player.

And you can see this pattern play out in a lot of games. Where difficult, competitive gameplay is emphasized, over fun. And the communities become toxic. Casual/average players leave, and the game community devolves.

And you're giving a great example of that sort of thing happening with all your comments. You're just on the forums to argue and be correct. People don't want to interact with games that have communities like that.



I never said I didn't want a grindy game. I have consistently said that I want a game to respect my time. There is nothing wrong with grinding. But grinding for the sake of padding game-time is a blatantly awful experience for people.

Make it enjoyable. Make it fun. Don't just make it 'long' by removing 5 hours of my game progression due to a death. Don't force me to grind by arbitrarily reducing Item drops, to drive people to the economy to compensate.

This is a consistent criticism of PoE on the forums. Not just my own opinion.


There is also a ton of people like me. That do not like the direction PoE 1 went in, but otherwise love the core ARPG aspect of the game. This is shown by the achievements themselves, and the players that usually end up staying in the game.


I love the spells, the passive tree, and the world. Many other players do too, but you can take a look at the achievements and you can see exactly when the game stops being fun for these players. And you can see exactly how few players actually make it to the end-game, which is the main emphasis of PoE.

Most stop around Act 5, because the game starts getting tedious. And lots of players are just looking for a good game to relax to, and explode enemies in. And PoE is great at that. Till you're forced to interact with the economy, and you start losing progression on deaths. And it is entirely overly-complex for a new player, and immediately turns most people off.

SO yes. The game WAS made for a specific type of player. Not a general ARPG fan. It was made for people that like grinding thousands of hours in a game. Who like working with numbers, and builds, and crafting items. This is a fantastic game for those types of players. But overall, they represent a very small fraction of the playerbase that likes ARPG's. 5%-10% in most cases, going by the player achievements at the late-game.

I don't even mind some of this stuff myself I play a lot of incredibly complex games. But the game revolves around it. It becomes the reason to play. Not a choice, not an extra bonus. And this is quite the turn off for a lot of players. Joining into a game that requires you to drop 200-300 hours into it to get an understanding of it.

The same thing happened with WoW. You had to spend so much time to be good at that game. And people just weren't having it anymore.
Dernière édition par Akedomo#3573, le 16 févr. 2025 22:43:16

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