loosing exp

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mikeab79#3627 a écrit :


Twice as long, compared to what? Will max level somehow make you a better player? If you value your time and feel this game disregards that, why are you still here when there are other games that have the features you want here?

You died, why should you get that loot? Waystone sustain is directly related to you tossing yourself at content you aren't ready for. Run content you can and you'll have plenty of waystones.



It's called early access feedback for bringing players back & improving the experience for the widest audience. I'm already on to other games, and I'm not advocating to remove the other penalties.
Dernière édition par SpankyKong#9805, le 9 févr. 2025 13:21:03
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hellix#5931 a écrit :

I really appreciate the well thought out reply, you make some very good points, thank you. And I will not even bother to reply the other guy who keeps repeating the same old "SkIll IssUe", "GIT GUD".

Anyway, I have to disagree a bit with you.

The problems you laid out are valid but the XP loss seems like a really bad way to address them.

From a new player's perspective - why not come up with some more interesting ways to show them what the appropriate difficulty level is currently for them? For example, they can put in place quests for atlas progression like in POE 1 but more expanded. They can teach the players how to craft, how to trade, how to farm more efficiently, etc. and then allow them to progress. Just kicking them back down the stairs the moment they are close to achieving something is very disheartening and fun killing. Why not finally fix the DPS meters? Add a death log? I know GGG's answers to these questions but we are 2025, POE has been out for 10+ years and they should have solved these problems by now.

As for veterans - I will say again that you make very good points but I still don't think XP loss is the right way to tackle these issues. First of all, if they would like to reach 100, they will either way, especially in POE1 (buy 5-ways and you are lvl 100 two hours after you finished the campaign) and I am pretty sure sooner or later there will be something similar in POE2. Also, why not keep the veterans engaged with more interesting content? Overhaul the crafting system, itemization, etc. The XP loss is a cheap and meaningless way to try to slow down the veterans imo which ultimately fails.


I understand that a complex game like "PoE" (1&2, mostly 1 atm) is not easy to learn.
When I started with the game many things didn't make much "sense" to me either or were too difficult to understand right at the start, but after some time you get the bigger picture.
The EXP loss looks simple and easy to replace, but the problem is - if they remove the EXP loss and give the "veterans" something new to chase you create something again that some newer players view as mandatory - thus something they want and cannot get while double buffing the vets.

For example, "The Arbiter" is meant as a boss for the "vets", but many newer players think it's just an end-game fight everyone should be able to win.
Instead of "adapting" they are mad about not being able to do it. What I mean, is if you are not "ready" to do a thing, for whatever reason, you don't do it and try to gain something from "not doing it".
So, if you cannot beat the boss you don't attempt the fight, but instead sell your keys. The currency you make there can give you more stuff to craft with or better things to buy. You drop the "Arbiter reward" for resources you use along the way to improve your build.
If you improve your build step by step you probably end up strong enough to attempt or even kill the boss. Have you done it with a "delay" in progress? Yes. Was it in the end worth it? Hopefully. Because "resource and time management" is the key to "defeating" the game.

Personally, I think that the "modern" ARPG market was actually harmful to the genre. ARPGs are meant as super grind-heavy games, with insanely punishing elements (if you don't know how to avoid them), but basically with "Diablo 3" and everything else what "Blizzard" did we ended in a "World of Warcraft" version of ARPGs.
GGG actually started developing "Path of Exile 1" because "Diablo 3" was... well, not a real "Diablo-like" game anymore and they wanted to give players who are looking for that kind of challenge a game that fits that role.

Is it a game for everyone? Hell no. But is it worth it to overcome the struggle? 100%. There is not a single game out there that rewards you that much when you overcome its challenges. The frustration you have now is nothing compared to the "dopamine" you will receive later for your success.

Getting your first level 100 character, making your first build that can clear everything, crafting your first "mirror-tier" item, improving your speed and knowledge so you become a "veteran" too.

Compare that to... yes... "Diablo 4". Level 100 is the base requirement, clearing the entire game too, nothing is really deep and thus actually not rewarding. It's shallow and you can "bet the game" in 2 days.
Great if you are looking for something short, but that's not what the PoE player base is looking for and GGG is not trying to offer.
I can’t progress past level 91 and it’s incredibly frustrating. I spend hours grinding for minimal XP gains, only to randomly die and lose 10% of it. It’s maddening.

To all the hardcore players who say "Get better, your build isn’t good enough," here’s the reality: I have 100k base DPS (which can go up to 270k), all my resistances are capped, CI, 6k ES, and Grim Feast x2. So, seriously, spare me the advice.

It’s just not fun anymore. Every time this happens, I end up quitting. Even using waystones to farm maps feels like a chore instead of something enjoyable. Having to suffer every time I enter a map, yeah, that’s real fun, right? What a mess of game design this is!

Why can’t they introduce a SOFTCORE league where XP loss is removed? Dealing with this nonsense is exhausting.

I’m completely fed up with it.

The game is SO MUCH FUN when sheit like this happens!



Killed it, then it cheated and killed me with those fireball area things, when at 0 life

I also lost almost 60% XP that took me like 2 days to farm.

Seriously, I'm done with this effing game, this is why I quit PoE1, and I hope they keep loosing players to this and Tencent pulls all of the funding from the company.
Pull funding? Tencent is waiting in your hideout ready to sell you a revive coin.
Totally agree with you. There is already a hard mode for people who like to get Fv...k. It makes no sense that they put that obstacle to reaching the last levels, in any case even if I go up to 100 I will continue playing to save money and currency.
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leoviale#3633 a écrit :
I can’t progress past level 91 and it’s incredibly frustrating. I spend hours grinding for minimal XP gains, only to randomly die and lose 10% of it. It’s maddening.

To all the hardcore players who say "Get better, your build isn’t good enough," here’s the reality: I have 100k base DPS (which can go up to 270k), all my resistances are capped, CI, 6k ES, and Grim Feast x2. So, seriously, spare me the advice.

It’s just not fun anymore. Every time this happens, I end up quitting. Even using waystones to farm maps feels like a chore instead of something enjoyable. Having to suffer every time I enter a map, yeah, that’s real fun, right? What a mess of game design this is!

Why can’t they introduce a SOFTCORE league where XP loss is removed? Dealing with this nonsense is exhausting.

I’m completely fed up with it.

The game is SO MUCH FUN when sheit like this happens!



Killed it, then it cheated and killed me with those fireball area things, when at 0 life

I also lost almost 60% XP that took me like 2 days to farm.

Seriously, I'm done with this effing game, this is why I quit PoE1, and I hope they keep loosing players to this and Tencent pulls all of the funding from the company.


60% exp lost? After the first death and penalty you thought, "hey, let's do this 5 more times", instead of "maybe I shouldn't be here yet".
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mikeab79#3627 a écrit :


60% exp lost? After the first death and penalty you thought, "hey, let's do this 5 more times", instead of "maybe I shouldn't be here yet".


That's a problem with the mentality.

IF you still want to attempt the fight on your own - you should be ok with the penalty on death.

IF you are not ok with the penalty on death - you get someone to kill the boss.

But not - I want everything and without a penalty.
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JakkerONAIR#4902 a écrit :

That's a problem with the mentality.

IF you still want to attempt the fight on your own - you should be ok with the penalty on death.

IF you are not ok with the penalty on death - you get someone to kill the boss.

But not - I want everything and without a penalty.


Removing XP loss =/= no penalty.
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JakkerONAIR#4902 a écrit :
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mikeab79#3627 a écrit :


60% exp lost? After the first death and penalty you thought, "hey, let's do this 5 more times", instead of "maybe I shouldn't be here yet".


That's a problem with the mentality.

IF you still want to attempt the fight on your own - you should be ok with the penalty on death.

IF you are not ok with the penalty on death - you get someone to kill the boss.

But not - I want everything and without a penalty.


Agreed. Some people would be better off waiting til they level and have zero exp before taking such great risks. 10% of 0 risks nothing.
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SpankyKong#9805 a écrit :
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JakkerONAIR#4902 a écrit :

That's a problem with the mentality.

IF you still want to attempt the fight on your own - you should be ok with the penalty on death.

IF you are not ok with the penalty on death - you get someone to kill the boss.

But not - I want everything and without a penalty.


Removing XP loss =/= no penalty.


Ah, sure... what is the penalty when corpse running a boss without exp loss?

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