Please don't be like blizzard

Do not make balancing patches only at the beginning of each season and abandon balancing until the end of each respective season.

POE2's sustainable player base ranges from 250 to 300 thousand players, currently we have 100 thousand.

The fact that you are not balancing the game is cutting off at least half of the players from playing, including me.

As a warrior why should i play the game if my rolling slam is intentionally gutted on atk speed scaling while monk delete whole screen teleporting 20x faster?
Dernier bump le 9 févr. 2025 00:17:27
They will have all the time in the world to balance content once they finished adding content.

So after release. Until then, why don't you play a monk ?
There are multiple reasons for this.

First, the system to "patch/nerf/change" things from GGG's side is to ensure that these changes are actually balanced (or at least aimed for it). If they patch here and there and day 1 and 4, and 10 and 12, smaller and bigger - it becomes really fast a mess and it's harder to point out where future improvements have to be made.

The other side is - the player base. If you invest your time/resources into build/skill X but it gets changed two weeks into the "league" you can get screwed so hard that you won't recover or really slowly - left behind.
A recent example is the "Cast on X" nerfs they made and the backlash they received.
Changes have to be in a way ppl can plan around.

Would it be nice to buff weaker things just now so ppl can enjoy them? Sure.
But then everyone who feels like thing X needs a buff would demand it too, over and over while it doesn't need to be the case that these things actually need a buff - just more time to figure out.
So the right feedback gets mish-mashed with "skill issue".

It's not perfect to do it in bigger patches (new league), but it has many upsides to consider.
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dwqrf#0717 a écrit :
They will have all the time in the world to balance content once they finished adding content.

So after release. Until then, why don't you play a monk ?


They can't do both? balance and content?

I'll not play monks, monks are not manly as warriors and they are broken which makes game less fun.
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JakkerONAIR#4902 a écrit :
There are multiple reasons for this.



The other side is - the player base. If you invest your time/resources into build/skill X but it gets changed two weeks into the "league" you can get screwed so hard that you won't recover or really slowly - left behind.
A recent example is the "Cast on X" nerfs they made and the backlash they received.
Changes have to be in a way ppl can plan around.




This type of argument is a fallacy, as there is also another side to the edge.

If I play as build X that is 20x less efficient than the broken build Y, I am also being punished for investing my time.

Example, if you nerf monks by flat 50% right now, they are still better than warriors, then tell me, why not?
"
dwqrf#0717 a écrit :
They will have all the time in the world to balance content once they finished adding content.

So after release. Until then, why don't you play a monk ?

They haven't been adding new content since the game launched.
You can stop sucking GGG's balls.
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avantasian#4928 a écrit :
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JakkerONAIR#4902 a écrit :
There are multiple reasons for this.



The other side is - the player base. If you invest your time/resources into build/skill X but it gets changed two weeks into the "league" you can get screwed so hard that you won't recover or really slowly - left behind.
A recent example is the "Cast on X" nerfs they made and the backlash they received.
Changes have to be in a way ppl can plan around.




This type of argument is a fallacy, as there is also another side to the edge.

If I play as build X that is 20x less efficient than the broken build Y, I am also being punished for investing my time.

Example, if you nerf monks by flat 50% right now, they are still better than warriors, then tell me, why not?

Last Epoch made a poll on this once and the community wanted:

op things due to bugs fixed midseason
op things not related to bugs not fixed midseason

I think that's the most sensible way. You can argue that durin EA anything is fair game, but even now people eating nerfs would rightfully be pissed.

I agree with you that nerfing op things is the correct move instead of overbuffing everyone like D3 did. But during a season that's pretty bad. Everyone has the option to play Monk or reroll Monk.
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NickyRick#1268 a écrit :
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dwqrf#0717 a écrit :
They will have all the time in the world to balance content once they finished adding content.

So after release. Until then, why don't you play a monk ?

They haven't been adding new content since the game launched.
You can stop sucking GGG's balls.


To be fair they did, new towers etc
But for some reason they are stacking, holding most of the important things for the reset, like blizzard do, instead of distribute changes in a fractional way
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NickyRick#1268 a écrit :
"
dwqrf#0717 a écrit :
They will have all the time in the world to balance content once they finished adding content.

So after release. Until then, why don't you play a monk ?

They haven't been adding new content since the game launched.
You can stop sucking GGG's balls.


Because they are busy doing something more important than adding content yet.

It's call patching and fixing the game.

It's a beta 0.1 working on multiples plateforms and hundreds of differents CPUs and GPUs. For a company this size, making sure the game works everywhere without crashing and burning computer is the top priority. And they are doing a really good job at that.

Then, they can add content (which the artists are already working on).

Then, after the content is added, they can consider balance, because that would be just plain useless to balance the game without already having all classes, spells, and enemies.

You don't understand why there is an EA in the first place.
"
Solmyr77#1930 a écrit :
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avantasian#4928 a écrit :
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JakkerONAIR#4902 a écrit :
There are multiple reasons for this.



The other side is - the player base. If you invest your time/resources into build/skill X but it gets changed two weeks into the "league" you can get screwed so hard that you won't recover or really slowly - left behind.
A recent example is the "Cast on X" nerfs they made and the backlash they received.
Changes have to be in a way ppl can plan around.




This type of argument is a fallacy, as there is also another side to the edge.

If I play as build X that is 20x less efficient than the broken build Y, I am also being punished for investing my time.

Example, if you nerf monks by flat 50% right now, they are still better than warriors, then tell me, why not?

Last Epoch made a poll on this once and the community wanted:

op things due to bugs fixed midseason
op things not related to bugs not fixed midseason

I think that's the most sensible way. You can argue that durin EA anything is fair game, but even now people eating nerfs would rightfully be pissed.

I agree with you that nerfing op things is the correct move instead of overbuffing everyone like D3 did. But during a season that's pretty bad. Everyone has the option to play Monk or reroll Monk.




Here we have a rational vs emotional dilemma.

Rationally, players think they don't want nerfs during the season.

Emotionally, they objectively stop playing because the game is stagnant. That's why we have 100 thousand players online and not 300 thousand.


About balance, we have 3 options

a) not changing the balance = 100.000 players instead of 300.000
b) nerfing monks and mages by 50%, they still be on top but they will be annoyed because they are not 20x better than other classes only 10x
c) nerf mages and monks and buff warriors and mercs by 30%, game players would spike only by these changes

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