Unpopular opinion : I like the crafting system of PoE2

While many in this thread like the PoE2 crafting system I come from a different environment and have a different P.o.V. on the issue.

To me I want a crafting system that provides various tools where you can thoughtfully improve items you find OR craft something specific for a build that you'll "never realistically" find on the ground.


Currently I view the crafting system as having 2.5 levels to it:

1. Pure RNG -- Little to no thought. Trans, Aug, Regal, Ex slam. Pure RNG simulator and the time invested -- to me -- isn't worth the results realized in game.

1a. Slightly more thoughtful RNG -- Chaos, Annuls, Essences, etc. -- If you can opportunistically start with a decent item there's an RNG change you could turn the item into something much better. While not particularly thoughtful this is the closest 99% of the players will get.

... a huge gulf where it's unreasonable to use crafting tools outside of SSF ...

2. Mirror-tier crafting where you're almost literally trying to get a [near] perfect piece of equipment.



What's missing is the massive gap between the slightly thoughtful uses of tier 1a crafting mechanics to mirror tier crafts. IMHO the gap is too large and some room for thoughtful crafting needs to be able to fill in gear in the gaps between those two styles of crafting.


There's also the time vs. reward spectrum. Outside of mirror tier crafting the odds of a body armor dropping on a really good base having mods that would be a clear improvement on what I have now [if Craft of Exile 2 is right] is roughly 1 out of 24,000,000. Honestly I don't want to search through 2400 drops let alone 24 MILLION drops before I find something that could be an improvement.

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TL/DR : I want better gear much more quickly than I would ever get via crafting gear myself using pure RNG methods. The Time & Effort vs. Reward equation is completely off from my point of view.



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KingAlamar#4071 a écrit :
...

1a. Slightly more thoughtful RNG -- Chaos, Annuls, Essences, etc. -- If you can opportunistically start with a decent item there's an RNG change you could turn the item into something much better. While not particularly thoughtful this is the closest 99% of the players will get.

... a huge gulf where it's unreasonable to use crafting tools outside of SSF ...

2. Mirror-tier crafting where you're almost literally trying to get a [near] perfect piece of equipment.



What's missing is the massive gap between the slightly thoughtful uses of tier 1a crafting mechanics to mirror tier crafts. IMHO the gap is too large and some room for thoughtful crafting needs to be able to fill in gear in the gaps between those two styles of crafting.



For me the gap between 1a and 2 is totally logical. Mirror item as you said, means end of the game. I mean litteraly end of game cause if you have perfect items, whats the purpose of such game ?? (ofc with perfect item, you are able to kill all bosses of the game).
So I understand your point of view, but for me, mirror tier item is not already present in the game. I mean there are, but its almost impossible to have it. And always, cause its an EA game, we already know GGG didnt implement all the content in the game.

But yeah, I totally understand what you said and I agree with you about the fact we need more craft tools to improve our stuff into perfect or almost perfect gear. And we dont have right now this kind of tool. But again, as I said, the crafting system of PoE is a good base for me, but it still need improvements with next content...
I'm not sure if OP values there time at all but the community consensus seems to be hate for the current implementation. A pure casino RNG is not crafting. I don't want things to be entirely deterministic, I doubt many do but the current state is absolutely unacceptable and a waste of anyone's time.
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Legoury#0138 a écrit :
For me the gap between 1a and 2 is totally logical. Mirror item as you said, means end of the game. I mean litteraly end of game cause if you have perfect items, whats the purpose of such game ?? (ofc with perfect item, you are able to kill all bosses of the game).
So I understand your point of view, but for me, mirror tier item is not already present in the game. I mean there are, but its almost impossible to have it. And always, cause its an EA game, we already know GGG didnt implement all the content in the game.

But yeah, I totally understand what you said and I agree with you about the fact we need more craft tools to improve our stuff into perfect or almost perfect gear. And we dont have right now this kind of tool. But again, as I said, the crafting system of PoE is a good base for me, but it still need improvements with next content...



I was going to "fight you" about the first sentence of your reply HOWEVER after reading the rest of your reply we're closer than what I thought.


As for mirror-tier items I've never owned one but that's OK as the combination of perfect base, perfect mods, and [near] perfect rolls should be pretty darned special. I'm happy with those items being special and only really seeing them on the 1% [0.1%??]

At league-start I do like finding a useable base, ID, Trans, Aug, EX, etc. or just finding some gear that's better than what I have. I'm down with that.

With the current crafting model, eventually, you should be able to get items with 3 or 4 pretty decent mods on them. It may take work but it should be doable.


If we had tools that could take us from decent 4 mod items to decent-enough 5-6 mod items I think we'd be in a good place.




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AintCare#6513 a écrit :
this has absolutely nothing to do with time taken/wasted. you can have some deterministic craft that requires you to play the game the same or greater amount of time to get the result you are after statistically and it will feel better. This 'muh time, don't waste it' is such a misleading take it starting to piss me off as its present in each complaint. Its a fucking game if you playing it make you feel you wasting time this is entirely on you.



I'd have a hard time disagreeing more with your take. IMHO an action RPG should give a reasonably smooth progression until "early endgame" whether that be through drops you find, trade, crafting, or some other method.

When the game doesn't give the players tools that can help smooth out the valleys of RNG then that is a perfectly legit criticism of the game.

If you don't like that then I'm sure there are plenty of other forum threads you could spend your time on. That's entirely up to you.
It's not perfect but I like it WAY better than PoE1 crafting. In fact, PoE1 crafting was one of the main reasons I stopped playing after 2500 hours. Every since they removed the masters from crafting (like 8 years ago) I disliked the crafting in PoE1
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Legoury#0138 a écrit :
Hi guys,

Ive read a lot about how bad the craft of PoE2 is, and after 200h+ playing it, I strongly disagree and I would tell you why.

Firstly, Ive played thousands hours of PoE1 and 200h+ POE2. I have 2 characters lvl 90 doing T15 map on PoE2, a poor fire mage (my 1rst character) and a strong monk.

Secondly, I only play SSF on both PoE1 and 2. So my experience of both game is different than 99% of players. Im not saying a way to play this game with or without trade is better than the other one, but the way Im playing it seems closer than the way GGG want us tu play it I guess.

Shortly to explain my point about the craft system, I would tell you how was my progress of PoE2. Like everybody at the start of EA, we all played SSF. We found magic items good for our character, use an augment on it, equip it, then switch for a better rare item and even sometimes we did some craft with an exalted on it.
The way you played at early game, is the way Im still playing in end game.

Just to give you an idea, on map T15, I still pick up ALL the orbs, I pick up the normal item lvl 70+, the magic ones useful for my builds, and all the unique and rare items. I craft with a transmu on normal item, sometimes use an essence to do so. When I find a magic item with good prefix or suffix, I use a regal then exalt it if its stil good.
I think 90% of my stuff right now is made by myself with crafting. The remaining 10% is just a good rare item dropped and equip whithout using any orb on it. I dropped only few rare item that fit with my character. I have 200+ transmutation and augmentation orbs, 30 regal and most of time, few exalted.

To explain something important for me, the way Im looking at orbs is not the same way most of players do it. For me, an exalted is a tool to craft stuff. For most of you, its a small amount of money. For me, a divine is a tool to improve a good item with bad rolls. For you, its a huge amount of money.

So the way most of people use crafting in this game is biaised. If exalted and divine is money, you dont have crafting system anymore in this game...

The way the craft is made in PoE2 is pretty good imo :
- you have transmu and augment for normal stuff and because its hard to find a magic, rare item in early game, even the normal one is meaningfull to craft it.
- then the good drop of regal and exalted allows you to craft a rare one.
- chaos is used to try your chance to have a bad prefix or suffix and try to get a better one.
- divine and chance are still useful, specially around unique items.

I just dont really understand the utility of orb of annulment but Im sure it would make sense latter with the add of new mechanics. And I feel the orb of alchemy is pretty useless right now. I dont have enough to really use it frequently, and I prefer to use a regal from a magic item to craft.

So right now, craft is pretty simple and straight forward, with a part of luck and thats good imo. I think its a good base to have a better craft system than PoE1 is for example.
Do you remember the craft in PoE1 at the beginning ? Farming hours and hours to have enough orbs to craft. Using thousands and thousands of alteration on a ilvl 80+ normal item, hoping to have good prefix or suffix then to craft again hoping for a good item after dozen of hours farming.
I experienced how EASIER it is on PoE2, to have some good prefix of suffix on item in comparison of PoE1... In PoE1, you could use thousands of alt with nothing better than a T8 prefix or suffix on item. On PoE2, every 20-30 items, you could find a T8+ trait...

And how it is now on PoE1 ? Its pretty simple, you find a good base of normal item, then you go to see the 100 differents NPC to tell them to improve you stuff and TADAAAA after using your 1000 different pieces looted during your 100h farming, you have your perfect item. Is it a good way to craft for you ???


So yeah, I like the way the crafting system is made in PoE2. Less useless orbs, a more straight forward way to craft item and less complicated, loot are much more important cause you cant just craft a perfect item from scratch like PoE1. I improved my stuff dozens of times on my characters and I felt it really rewarding and satisfying. But again, Im a SSF player only and I totally understand than Im a minority.


PoE2 Crafting: A Hot Take That Misses the Mark 🔥🤨

Alright, let’s break this down. While it’s totally fine to enjoy PoE2’s crafting system, calling it good is a stretch when the overwhelming majority of players—SSF and trade alike—are saying it’s an unfun, RNG-heavy mess.

The Problems With PoE2 Crafting 🚨

1️⃣ No Deterministic Crafting – Unlike PoE1's endgame crafting, PoE2 locks you into pure RNG rolls with little control over outcomes. Exalts are literally just gambling, and Annuls have no real function.

2️⃣ No Crafting Bench or Harvest Equivalent – In PoE1, crafting involved deterministic upgrades, meta-mod crafting, and powerful multi-mod techniques. PoE2? You just roll the dice and hope.

3️⃣ Exalts as Primary Crafting Tools? – This is where SSF tunnel vision kicks in. Exalts being a main crafting currency might seem fine when you're self-sufficient, but for most players, this means no real crafting progression. Trade leagues exist for a reason.

4️⃣ Alchemy & Chaos Orbs Are Bad Now – Alchs are near worthless, and Chaos rolling gear feels like a waste of currency. Meanwhile, crafting has devolved into “spam augments and regals” because there’s no middle ground.

5️⃣ Loot-Driven Crafting Isn’t More Rewarding – You say it’s more meaningful, but it’s actually more restrictive. PoE1’s system allowed deep player agency, while PoE2’s makes you a slave to RNG drops.

TL;DR – PoE2 Crafting is a Step Back 🏚️

Yes, early PoE1 crafting was clunky, but it evolved into one of the deepest systems in ARPG history. PoE2? It’s a stripped-down version where you have less control, fewer options, and more RNG. SSF experience or not, this system feels unfinished rather than intentionally designed.

The consensus leans towards a desire for more control, reduced randomness, and the reintroduction of deterministic crafting methods to enhance the overall experience and Quality of Life.

Liking it is fine. Calling it better? That’s where the argument falls apart. 💀
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DemonikPath#1311 a écrit :
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Jawsome#8813 a écrit :
I'm not sure if OP values there time at all but the community consensus seems to be hate for the current implementation. A pure casino RNG is not crafting. I don't want things to be entirely deterministic, I doubt many do but the current state is absolutely unacceptable and a waste of anyone's time.

"Consensus" my ass. It seems to be very far from consensus and people who hate crafting are just idiots parroting the same stupid shit they don't understand.


"Consensus" doesn’t mean 100% agreement, but when the majority of discussions, feedback, and community sentiment lean negative, that is a consensus.

Multiple Reddit and PoE forum threads have overwhelmingly negative responses to PoE2’s crafting system and it's well deserved.

Players & Beta Testers consistently cite lack of deterministic crafting, overreliance on RNG, and removal of meaningful player agency as key issues.

If you believe the system is good, you’re welcome to defend it, but outright dismissing criticism as "idiots parroting" just proves you can’t refute the actual arguments...
I've always been of the opinion that RNG system necessitates large numbers.

POE2's crafting feels bad becuase of the lack of currency. The fact that the devs balance crafting materials as an economy, further makes it worse because each individul player's experience is irrelevant in their eyes. If 20% of the players are going to suffer at bad odds for their entire history of playing this game, it's fine for the devs as long as the economy is balanced.

In order to have an economy in the first place and balance it, devs have turned the knob on currency drops all the way down to the minimum. So little currency drops during the campaign that crafting essentially doesn't exist.

And for the devs, that's fine because they balance the whole game by the endgame. You can't have the powerful endgame characters gaining the same amount of currency as weak early game characters, so necessarily early game must suffer.

In the endgame, then they balance the currency drops to avoid inflation, and thus you can't let every player have too much of the valuable (i.e. useful) currencies like Divines, Omens, Essences, and Catalysts.

After all, values comes from scarcity.

And all of that, is because the devs deliberately use crafting materials as currency. This is the obvious result when you balance something that should be given in large quantities to work properly (i.e. crafting materials for randomized results) by applying principles of balancing something that needs to be kept relatively scarce (i.e. currency used for trading).

Devs created this problem for themselves, and then decided that they must sacrifice crafting for the sake of trading, because in their vision of the game, trading is the way people should be obtaining loot.

Some devs apparently still are under the impression that loot on the ground matters. They don't. Only loot in the market matters. On the ground, its the currencies that matter.

And as long as the devs refuse to see this problem, it will never be resolved.
Dernière édition par kumogakure#7381, le 1 févr. 2025 à 18:27:25
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Sirius_Man#0785 a écrit :

Multiple Reddit and PoE forum threads have overwhelmingly negative responses to PoE2’s crafting system and it's well deserved.




Multiple Reddit and PoE forum threads have overwhelmingly negative responses ; period.


That doesn't mean much and it's not really relevant informations. Just a proof that haters are quite loud.

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