Unpopular opinion : I like the crafting system of PoE2
Yes, they actually did a good job.
But the premise is that you will feel all this is wonderful when playing in single-player mode without trading. Unfortunately, in the normal online mode, these advantages are covered by the RMT studio using AI scripts, and it is obvious that this is not a stand-alone game. Another point is that you will find that in order to force you to use the trading system, the dropped items are basically not your current character's but other characters' equipment. You can get a good equipment base to make good equipment, but most of the time it is not the equipment used by your character. 90% of the equipment dropped by me as a witch is a thin staff, bow and arrow, and hammer. Their original intention is to let you use the excellent equipment you make or drop to exchange for the equivalent currency and then exchange it for the equipment you need, to promote the application of player social and trading systems. First of all, the imbalance of BD makes some equipment very expensive and some very worthless even if the attribute affixes are very good, and then the inflation of AI scripts widens this gap, especially above 82 equipment levels. This problem is more serious, which weakens this advantage. Dernière édition par ki784340143#8116, le 1 févr. 2025 à 09:19:33
|
![]() |
" I played PoE1 since beta and I could tell you a thing : GGG was NEVER for a trading system. They implement this cause too many players want it. But again by design, their game are not made to play around trading system. And I dont know if Im biaised, or if its because of my loot filter (made myself with homemade filter, amazing job by who dev this btw). But I have the feeling to find more wand when playing my witch, and more staff while playing my monk. And in anycase, this design is made to push you to play more the game, by reroll a new character to play the good stuff you looted. Every game are doing that now. |
![]() |
" In a platform game, I'd try to find the shortcut to get a “higher score” (if that makes sense). We simply don 't have the same way of approaching the game. And that's perfectly okay :) SSF mode exists for a reason. |
![]() |
" Maybe you are right, but no matter what the purpose is, the result is that most of the dropped equipment is not for the current character. And if I want to get more equipment bases above 82 equipment level without relying on trading, I have to train another character who can pass the T16+2 difficulty. For people like me who are not interested in playing other characters, the resistance is a bit big. So people who play like me still need to use the trading system. If there is no RMT studio that uses AI scripts rampantly, these can't be considered disadvantages. This design is even an advantage, but the current situation makes me feel that this is a disadvantage. Because GGG has not taken any effective measures so far. Dernière édition par ki784340143#8116, le 1 févr. 2025 à 09:44:03
|
![]() |
" Stop doing breach. Then you'll realize breach is just broken and unhealthy for the game. It's the biggest offender. Also the reason why I was advocating against having loot filters at all in early access. Loot filters just obscure all loot problems because instead of considering too much loot as a problem players just hide more items. Dernière édition par DemonikPath#1311, le 1 févr. 2025 à 10:00:31
|
![]() |
" Who said anything about breach? Atm I farm more ToC than anything else, if I go back to maps it's to find invitations or even rarely to farm a few citadels (but I get bored quickly because the end-game map system is a mess from my point of view). " I'm not a native English speaker (I use a translator to interact) but despite the translation I don't understand the meaning of this sentence. |
![]() |
" I think what he meant is that the filter just helps you ignore the problem, because the filter only hides useless drops and prompts useful drops, not that the drops themselves increase their value. Dernière édition par ki784340143#8116, le 1 févr. 2025 à 10:20:10
|
![]() |
" So what's the problem if the filter hides what is admittedly useless? Anyway, it doesn't really matter imo. It's just a detail. Thanks for trying to make me understand. |
![]() |
" The problem is when there is so much useless shit dropping that it's impossible to find something useful without a filter (or even impossible to play at all without a filter as is the case with Breach or PoE1 in general). Game should be completely playable without any filters. |
![]() |
" I think what he meant was that the game has too many useless drops, and the filter just helps you ignore the problem. |
![]() |