I am done, giving Last Epoch a try for a bit. This is a rant !

It's also early access and missing a lot of things. Like fun... They introduced the worst weapon types first and spells are all kind of mid.

I hope traps are coming soon.
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_rt_#4636 a écrit :

PoE is for pseudo-gambling addicts and masochists with too much time to spare.

LE is for people just looking to chill while playing something with some action.

Of course, one audience is way easier to lure/monetize than the other, so it's pretty obvious which game is "winning"...


I'm not sure why PoE1 gameplay is being defined as "gambling", the only gambling I can think of is the stacked decks and on that front I prefer to be selling the shovels not digging for gold

And I found last epoch so chill as to be horizontal. I find engagement to be necessary to quiet my mind for a bit, that's why I like to play games that carry some weight

I do much prefer PoE2 campaign to endgame as it stands currently though because to me the endgame isn't much more than a placeholder.

i have about 120 hours so far in PoE2 and I'm enjoying it much more than the 20-odd I put into LE before I gave up because it was a whole lot of nothingburger, but I'm not stomping up and down the last epoch's forums whingeing about what I don't like about it or complaining that I didn't get enough value from my investment and that they should sack all their staff and hire me as the lead designer etc etc etc
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_rt_#4636 a écrit :
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Rorvik#2816 a écrit :
- The class balance in the game, at least when I played it last year, was completely out of whack. Some classes, like Runemaster and Falconer, you could blast away easily with. Other classes, like the Forge Guard (which I played), are basically F-tier. The devs, in their infinite wisdom, decided to listen to the community and not make balance changes within a season, meaning if you chose an F-tier class, you basically wasted all your time.


There's a video teaching how you can reach monoliths in 1.5 hours (around lvl 30) and you can start endgame mapping then and there. Later on you'll use a key to skip basically half the campaign.
Aside from the monolith mapping to drop the key, it takes you 2 hours in the campaign from lvl 1 to unlocking your last idol slots and getting your passive points.

PoE is the opposite: you chose a bad skill? Pray you can respec. You can't? Re-do 15 hours of campaign (was actually way less in PoE 1). Googling "poe league starter <patch number>" is a must in this game and that's actually pretty comical if you ask me.


Which is one of many reasons why I stopped playing PoE (started in 2013 during the Beta when Vaal Oversoul was the "final boss" 😅).


"
_rt_#4636 a écrit :

PoE 2 actually made me go back to Last Epoch and made me want to try D4.

I have no clue about D4, but LE and PoE are games for different audiences. They're completely different starting all the way back to the dev's philosophies on how games should be and how much freedom of choies players should have in them.

PoE is for pseudo-gambling addicts and masochists with too much time to spare.

LE is for people just looking to chill while playing something with some action.


If you enjoyed LE as a "blast away while chillin'" game, you'll enjoy D4, as it has a very similar philosophy. The class design and player choice is far more constrained, but it is still possible to make multiple build types per class.
Dernière édition par Rorvik#2816, le 31 janv. 2025 12:41:01
wait till you find out that game is dead, only 1k people play and they take literally forever to put out any content. Molasses rolling down the side of Mt.Everest in the middle of a snowstorm in January is faster than EHG at putting out content.
+1 to OP

I have problems with PO2 serious lack of player agency so I defaulted back to LE.

Just play whatever there. Game is not hard and even notoriously bad builds can make it through the campaign and early stages of end game. Afterwards it is like any other ARPG: Gain levels, adjust your build and upgrade your gear.

It has a relatively short endgame so the replayability at this point is mainly through re-rolling the main character... but each character is SO MUCH different from each other that will take a while until options are completely exhausted

I read a review of LE in Steam this morning that stated: "LE = POE 2.5". It made me to laugh a bit.

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Rorvik#2816 a écrit :
If you enjoyed LE as a "blast away while chillin'" game, you'll enjoy D4, as it has a very similar philosophy. The class design and player choice is far more constrained, but it is still possible to make multiple build types per class.


Great to know. I prefer the flexibility of skills and creating different playstyles. I'm not a big spender in videogames, so considering D4's price tag, I'll skip it for now.
I still have Elden Ring's DLC in my backlog too.

I had played only a few dozen hours of LE way back in early access, so I still have every class to play and discover.


"
Strangehill#1736 a écrit :
I'm not sure why PoE1 gameplay is being defined as "gambling", the only gambling I can think of is the stacked decks and on that front I prefer to be selling the shovels not digging for gold


What do you mean, you don't understand it?

Gear drops? Unidentified and 100% RNG. What base will drop, how many mods it'll have, which mod combinations will come and which tier each mod will be. They're literally the videogame version of scratch tickets: scratch the coating to see if you won a prize!

Crafting? Fully RNG, sometimes "directed" RNG with things like essences and omens. Buy a lot of gear, keep slamming the shiny button (currency) and see if the odds favor you!

Breach? Initiate the game, slam as many moles as you can, each mole has a chance of giving you valuable items! Also, there's a chance there will be a special mole that you pass by and it explodes in shinies for you!

Ritual? Do all the rituals to open all doors and check the prize behind each one. See if you think any of them is worth something!

Ultimatum/Trials? Roll your debuffs and see which minigame you'll have to do next!

Don't get me wrong. A little bit of RNG, randomness or unknown is good and fun.
But when everything involves RNG or things hidden behind "mini games"? It's such cheap design aimed at scratching an itch in our primal monkey brains.

Sometimes I find it funny how some people seem to feel so superior when saying how they like PoE and think other ARPGs are trash... they all seem completely oblivious to why that is.


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If you have 550 hours in less than 2 months, then all your free time is nothing but Poe and if you work then you definitely never get overtime. You're in the minority


There's no way you're a functioning adult with a full time job and you have 550 hours in PoE 2 right now. Unless your full time job is playing PoE.

It's been 55 days: 15 weekend days, 2 holidays and 38 workdays.
Assuming you've played 18 hours every day off, you'd still have to play nearly 7 hours per workday.

That leaves you literally with no time to do adult things like: exercising, cleaning your house, cooking your food, spending time with loved ones, etc.
Dernière édition par _rt_#4636, le 31 janv. 2025 13:41:33
I can't help but find it a bit.. silly(?) how people around this forums state the game is terrible and bad while saying "I've spent 500 hours on this game." That means for the past 2 months, you have played this game at least 8 hours daily, or at the very least spent even more than 8 hours on other days to make up for not playing it for a day or two. And then you say it's bad? Really? Why did you play it that much if it was bad? Maybe it's instead that you're burned out? How many other games have you put 500 hours into? I can count on one hand the amount of games with that kind of play time out of the games I own on Steam, most of those being MMOs.



Don't get me wrong, I understand wanting fixes, better systems, more classes and content, feeling frustrated with the game and a lack of info from GGG about what is going on and coming, but I don't think PoE2 is bad. I have spent way too many hours (541) in the game to reasonably claim that. Clearly I enjoy the game. Even if I am annoyed by certain decisions and the slow updates. This isn't really directed at anyone specific in this thread, but a lot of the people saying the game is bad, in a terrible state, have like myself, spent hundreds of hours with the game already.
Dernière édition par Absconditus#0168, le 31 janv. 2025 14:01:04
So here is a different ask. I am currently playing a shock wave totem build with a 2 handed weapon and shield. I am an older gamer and would be more than happy to give it another go starting from scratch. Someone link me an easy to follow guide for a player looking for something not hard to play, that doesn't require me to cast combos to kill content and doesn't require alot of aiming.

Also something that can survive not getting wrecked every time i step into a map i over level by 8 to 10 levels.

Also to the previous poster. I am the person who originated this post. The person with over 500 hours said he is having a blast.
Dernière édition par BaileyBeagle#0054, le 31 janv. 2025 13:55:22
No one cares, you don't have to announce your departure this isn't a airport.

Also skill issue.
Dernière édition par BesottedOrb#0064, le 31 janv. 2025 13:59:12
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BaileyBeagle#0054 a écrit :
So here is a different ask. I am currently playing a shock wave totem build with a 2 handed weapon and shield. I am an older gamer and would be more than happy to give it another go starting from scratch. Someone link me an easy to follow guide for a player looking for something not hard to play, that doesn't require me to cast combos to kill content and doesn't require alot of aiming.

Also something that can survive not getting wrecked every time i step into a map i over level by 8 to 10 levels.

Also to the previous poster. I am the person who originated this post. The person with over 500 hours said he is having a blast.


If you want one of the simplest ways to play the game, where you don't need any guide beyond being told; get as many minion skill level+ boosts from your Sceptre, Focus, Helmet and Amulet that you can at a given time; play a minion build. Witch with Infernalist ascendancy is a pretty obvious choice for that. You don't really need to do all that much at all, the minions will take care of clearing for you. It can literally be a no input build if you want, but popping a curse and an offering can help clearing bosses much faster. Note that minion pathing can be a bit frustrating in close corridors, but there are ranged minions that will help alleviate it a bit and you can swap weapon sets quickly to unsummon and resummon minions that gets stuck.

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