List of "minor" afflictions to outright REMOVE from the game
Being just bring back Labs at this point honestly
|
![]() |
I even like the Sanctum idea.
But the execution is beyond terrible. - Afflictions and boons need to be smaller. -15% ES/EVA/Armor is much more bearavle - Maybe afflictions need to come with a downside and upside, and remove boons - Less RNG, bricks everything too much - HP REGEN needs to affect honor somehow |
![]() |
they want build diversity but then they come with stuff that breaks many builds completly
they could do like: minor affliction = 25% less energy shield afliction = 33% less energy shield great affliction = 50% less energy shield etc immunities and 100% reduction is LAZY WORK |
![]() |
I have to rant somewhere ... i tried again on my monk (i did beat both trials on my witch) to get 4th ascension. On the witch Sekhemas was so easy that i got to final boss every single time with plenty honor ... with melee i struggle to even get there. Rare mob aoe in stage 3 and 4 are just eating away the honor bit by bit ... as ranged i dont have to deal with this shit at all. As meele you actually have to press fucking space bar more than any other key or button.
And on top of that you have to deal with avoding crippling acfflictions and pass on many opportunities to replenish honor ... because of the "minor" afflictions attached to them. You also have to avoid: - see only one room ahead (or else you find yourself with no choice left to doge game over afflictions) - afflictions are hidden (cant avoid what you cant see) - you dont always take the room you select (that can screw you onto a path with game over affliction) And then there are: - -50% damage (since last boss is a battle of attrition) - take 5% hp/es on hit (some stuff is extremly dangerous with that, like the solar bombardment stuff in stage 4) - -50% effectivness on relics (bye bye max resist and max honor) wich can really put the whole run on risk of failing. I dont get why they are obsessed with absolutly devastating debuffs/hinderances ... in both trials ... when in the end it just comes down to rng. I WASTED hours on this shit. And yes, i consider most of the time spent in the trials as wasted (i mostly dont find any enjoyment in it, it is either boring or annoying). But, i have to "admit": Sekhemas is in general way better designed than Sanctum (i dont dislike the game mode in principle - they just have to tune down the magnitude of debuffs and scale back the rng garbage). Dernière édition par Alopex81#5818, le 5 janv. 2025 à 19:41:03
|
![]() |
My latest is... "You and your minions do 40% less damage". How TF is that minor?
Nothing about the trials is enjoyable... the 7th time and I still can't make it through. It's lucky RNG. You can't make it through when some "minor" afflictions are run-enders, so if they are gonna be that punishing don't make me find / trade an item to participate each time. ONE time I got great RNG somehow and I screwed it up (3 rooms from the end of Trial 3...) because I didn't completely read a description, so I lost all my relic buffs--- that's on me. Every other time is random "minor" affliction ruining it. Love this game, but it's balanced to f*** the player more often than not. You can't tune the game for the crazy folks who somehow manage to get 80,000 dps. Normal people are nowhere near that. Dernière édition par huxley#3285, le 28 sept. 2025 à 18:51:52
|
![]() |