List of "minor" afflictions to outright REMOVE from the game
" Bullshit, you can't. Current example: I start the trial and after the first room I have the choice between three ritual trials: - the 3rd one has an affliction - the 1st one doesn't have an affliction, but then leads to three rooms each with an affliction - the 2nd one doesn't have an affliction, but leads to one room which has an affliction So I chose the least problematic option and for the next two rooms I can indeed avoid further afflictions, but then I get to chose room #5: - the second one doesn't have an affliction, but it leads to two choices that both have one - the first one has an affliction and also leads to two rooms each with an affliction So at the end of the first floor, I end up with a minimum of two afflictions. Maybe I could have avoided the second one, but only if I had the possibility to see two rooms further, which would've required using two relics with that modifier, but then I also would've had a more serious first affliction. Q.E.D. |
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" Irrelevant. The point is that even with the entire map revealed, afflictions as they're currently implemented aren't avoidable. |
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" They didn't say you can avoid getting afflictions, they said you could avoid getting any affliction. If no ES bricks your build, with proper planning you can avoid THAT affliction. Never let your path lead you to only one room option (preferably keep 3 as often as possible), and NEVER accept a random affliction. |
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" Afflictions aren't supposed to be avoidable, but you should be able to avoid the ones that will brick your specific build. If you play it correctly there is little chance that you are forced to take a run ending affliction. |
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" If the ubiquitous "random affliction" didn't exist, you may have a point. " Unless, of course, they are all "random affliction" thus negating meaningful player choice. " Making a claim and then immediately back-pedaling is not convincing. |
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Yeah the options to just totally remove your defense is just bad design. Spending an hour on a trial only to have it totally bricked because of RNG is not a good thing
There are plenty of combinations to make the trial hard and some you simply have to take to avoid potential bricking but when you have one that hides the next room you are basically at the mercy of RNG if you will get bricked or not by randomly choosing a room that took remove your entire defense layer. Dernière édition par xpose#1651, le 5 janv. 2025 à 10:04:09
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It's skill issues to an extend but there's a lot of RNG involved as well, you can be unlucky.
Tech guy
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" Learn to avoid the "random affliction" node. | |
you cant avoid some afflictions. i stepped on something on the floor and got no ES. which bricked my build. this was on the 4th floor too. so i wasted all my time. you shouldnt get a build bricking affliction if you accidentally step on something
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Yup, I don't see them as Minor at all even I'm not playing with that relate def. But I don't deny that it's a free ticket if I don't need it.
Edit -> Which mean in other word, it already not having that affliction from the start so I can choose that route... RNG is fun, but like everything else. It's good in moderation. Too much and it no longer game but gamble. Which also no longer require skill to success. (Add skill on top is like asking to win a poker while you naked in the frozen sea... it's don't look good at all.) Both trial are tied to RNG to brick the run like the burn out designer that out of cool thing to show off. Do it reward anything to taking risk? The complete bonus is not a reward for taking risk... That mean by design, it ruin player fun instead of encourage to take risk and offer a real meaningful choice. Full failer as game design. It's may be call as challenge, but addition challenge should not be mandatory to do so. The honor and rng/room selection is already a challenge in itself. If taking affliction, it should reward player properly too. Do it make run easier in other way? Do it shorten the length of total room? Do it give us more goodie? So I don't think I should ask do it give any fun... Slow in, slow out cuz I'm just a player. -------------------------------------------- Dernière édition par nnilfoest#6766, le 5 janv. 2025 à 10:33:24
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