List of "minor" afflictions to outright REMOVE from the game

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Lyutsifer665#1671 a écrit :
you cant avoid some afflictions. i stepped on something on the floor and got no ES. which bricked my build. this was on the 4th floor too. so i wasted all my time. you shouldnt get a build bricking affliction if you accidentally step on something


You don't just randomly get an affliction, you have to choose to accept it. If you chose to path to a room that said you get a random affliction, you chose to do that.

Learn to path better so you are not stuck taking random afflictions or run ending ones.
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nnilfoest#6766 a écrit :
Yup, I don't see them as Minor at all even I'm not playing with that relate def. But I don't deny that it's a free ticket if I don't need it.
Edit -> Which mean in other word, it already not having that affliction from the start so I can choose that route...

RNG is fun, but like everything else. It's good in moderation. Too much and it no longer game but gamble. Which also no longer require skill to success. (Add skill on top is like asking to win a poker while you naked in the frozen sea... it's don't look good at all.)
Both trial are tied to RNG to brick the run like the burn out designer that out of cool thing to show off.

Do it reward anything to taking risk? The complete bonus is not a reward for taking risk...
That mean by design, it ruin player fun instead of encourage to take risk and offer a real meaningful choice. Full failer as game design. It's may be call as challenge, but addition challenge should not be mandatory to do so. The honor and rng/room selection is already a challenge in itself.

If taking affliction, it should reward player properly too. Do it make run easier in other way? Do it shorten the length of total room? Do it give us more goodie? So I don't think I should ask do it give any fun...


So, you need to get a reward for taking the risk. But the rewards that it already gives are not rewards. What more do you want?

You get currency, you get experience (which you DO NOT lose if you fail due to honor), you get the ascendency points, you get unique item drops that can't be found anywhere else in the game... how much more rewarding do you want it to be?
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Valsacar#0268 a écrit :
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Lyutsifer665#1671 a écrit :
you cant avoid some afflictions. i stepped on something on the floor and got no ES. which bricked my build. this was on the 4th floor too. so i wasted all my time. you shouldnt get a build bricking affliction if you accidentally step on something


You don't just randomly get an affliction, you have to choose to accept it. If you chose to path to a room that said you get a random affliction, you chose to do that.

Learn to path better so you are not stuck taking random afflictions or run ending ones.


i didnt choose anything. i would never choose the you have no ES one. it randomly happened when i stepped on some trap or whatever
Dernière édition par Lyutsifer665#1671, le 5 janv. 2025 à 10:37:31
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Valsacar#0268 a écrit :
They didn't say you can avoid getting afflictions,

IDGAF what "they" said. You said, "You can avoid getting any affliction, just plan your Trial run better..". Stop shifting the goalpoasts.

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Valsacar#0268 a écrit :
If no ES bricks your build, with proper planning you can avoid THAT affliction.

There is more than one affliction that can make the trial way more difficult or near impossible to complete.

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Valsacar#0268 a écrit :
Never let your path lead you to only one room option (preferably keep 3 as often as possible), and NEVER accept a random affliction.

Yes, but that's the thing. You don't always have that option!

Another example: Just now I had three afflictions to pick for the first room of the second floor. Two of them only had the choice to go to one other room and from then on it was three rooms but those also ended up in one room only, so I had the choice between taking an affliction I knew that was bad now or risk getting another bad affliction from that one room that would inevitably follow:



Luckily, that wasn't the case, but the two rooms that followed it, both had afflictions on them.
Dernière édition par C4Guy#0918, le 5 janv. 2025 à 10:42:35
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Lyutsifer665#1671 a écrit :
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Valsacar#0268 a écrit :
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Lyutsifer665#1671 a écrit :
you cant avoid some afflictions. i stepped on something on the floor and got no ES. which bricked my build. this was on the 4th floor too. so i wasted all my time. you shouldnt get a build bricking affliction if you accidentally step on something


You don't just randomly get an affliction, you have to choose to accept it. If you chose to path to a room that said you get a random affliction, you chose to do that.

Learn to path better so you are not stuck taking random afflictions or run ending ones.


i didnt choose anything. i would never choose the you have no ES one. it randomly happened when i stepped on some trap or whatever


That's not how afflictions work. You get them from entering the room, or from the fountain at the end of the room. There are no traps that give afflictions.
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Valsacar#0268 a écrit :


That's not how afflictions work. You get them from entering the room, or from the fountain at the end of the room. There are no traps that give afflictions.


maybe it was a bug then. this game is so buggy and GGG left weeks ago so nothing gets fixed
+1

They need to be removed, anyone who thinks they're necessary for balance shouldn't be balancing anything.
Dernière édition par NeoCyrus#3728, le 5 janv. 2025 à 10:45:33
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C4Guy#0918 a écrit :
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Valsacar#0268 a écrit :
They didn't say you can avoid getting afflictions,

IDGAF what "they" said. You said, "You can avoid getting any affliction, just plan your Trial run better..". Stop shifting the goalpoasts.

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Valsacar#0268 a écrit :
If no ES bricks your build, with proper planning you can avoid THAT affliction.

There is more than one affliction that can make the trial way more difficult or near impossible to complete.

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Valsacar#0268 a écrit :
Never let your path lead you to only one room option (preferably keep 3 as often as possible), and NEVER accept a random affliction.

Yes, but that's the thing. You don't always have that option!

Another example: Just now I had three afflictions to pick for the first room of the second floor. Two of them only had the choice to go to one other room and from then on it was three rooms but those also ended up in one room only, so I had the choice between taking an affliction I knew that was bad now or risk getting another bad affliction from that one room that would inevitably follow:



Luckily, that wasn't the case, but it could've been.


Bad affliction is not a run ending affliction.

Looking at your map, what was wrong with the bottom room for the first pick? That one gave you really good pathing options for the next few rooms, unless it had an affliction on it that would be a guaranteed run ender I likely would have taken that one.

Yes, there is rng involved otherwise this would just be boring as hell lab that requires no more skill than "go right". But it is not anywhere near what people say, Sekhema is majority knowledge and skill. Trail of Chaos on the other hand is just an RNG fest and IMO way too much for the level you're expected to do it on.
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And the odds of all 3 of them being something that will brick your specific build are... yeah, like winning the reverse lotto. Even if that were to happen, oh well you lost about 30 seconds of time and an easy to replace (or in the case of the first, infinitely free) entry token.


Not true, this could happen towards the end of a run, it could be on the 4th floor after 40 minutes of slogging it. I half afgree. The afflictions are too random. Perhaps being able to BAN two afflictions at the start of the trial at the cost of starting with another two minor afflictions would be a better option.

I mean my blood mage does not care about "No defences" it has none, most of its DR comes from offsetting damage to mana and recoup, however I would ban the damage reduction and honor reduction nerfs as the character starts with low honor due to no defenses, low HP and no ES.
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dkp#0523 a écrit :

Learn to avoid the "random affliction" node.

The current trial map regularly shows 3 randoms even at the first door. You have no argument.

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