List of "minor" afflictions to outright REMOVE from the game

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Valsacar#0268 a écrit :
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nnilfoest#6766 a écrit :
Yup, I don't see them as Minor at all even I'm not playing with that relate def. But I don't deny that it's a free ticket if I don't need it.
Edit -> Which mean in other word, it already not having that affliction from the start so I can choose that route...

RNG is fun, but like everything else. It's good in moderation. Too much and it no longer game but gamble. Which also no longer require skill to success. (Add skill on top is like asking to win a poker while you naked in the frozen sea... it's don't look good at all.)
Both trial are tied to RNG to brick the run like the burn out designer that out of cool thing to show off.

Do it reward anything to taking risk? The complete bonus is not a reward for taking risk...
That mean by design, it ruin player fun instead of encourage to take risk and offer a real meaningful choice. Full failer as game design. It's may be call as challenge, but addition challenge should not be mandatory to do so. The honor and rng/room selection is already a challenge in itself.

If taking affliction, it should reward player properly too. Do it make run easier in other way? Do it shorten the length of total room? Do it give us more goodie? So I don't think I should ask do it give any fun...


So, you need to get a reward for taking the risk. But the rewards that it already gives are not rewards. What more do you want?

You get currency, you get experience (which you DO NOT lose if you fail due to honor), you get the ascendency points, you get unique item drops that can't be found anywhere else in the game... how much more rewarding do you want it to be?


Don't get it wrong exile. Those reward you said is tie to the trial and the game itself which is already mandatory to do. Why group it up? Should I count that we able to play the game without crash too? .... oh, in some case its not.
(BTW : if someone tell you don't need ascendancy, please play without any armor piece, thank you.)

I mean meaningful choice Again, what else I get beside increase likelihood to fail? It don't need to be character/item relate reward. Everybody try to avoid affliction like plague. It's not even a choice to willingly take it and sometime your path force to take one which can accumulate toward something inevitable end. If it's player choice, they will accept it as their fault to take risk.

If I try to take your word like you take mine. May I ask, Will majority of people bother with risky option in end game map if it offer no addition reward at all?
IMO, should be for fun or showing how good of their build. But will they choose option that can brick them? I wonder...
Slow in, slow out cuz I'm just a player.
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R3kt3m#0050 a écrit :
- Sharpened Arrowhead: You have no Armour
- Shattered Shield: You have no Energy Shield
- Iron Manacles: You have no evasion
- Worn Sandals: 25% reduced movement speed (makes the final fight 100% IMPOSSIBLE to win, how is that MINOR???)
- Myriad Aspersions: When you gain an Affliction, gain an additional random Minor Affliction

These "minor" afflictions are basically instant game over afflictions. They should not exist.


In the [3rd] ascension when I passed I had No Energy Shield, No Evasion, AND no Armor -- all as a Titan melee character.

While no Armor & No Evasion hurt the one that I'd consider to be the true killer is no ES -- ... Which for a CI build or where ES is your primary life stat can turn a comfortable Sanctum into a "no hit run" really fast.


In terms of danger I'd rank:
-- No ES for "ES" builds

-- Random affliction gains [esp. early in a run]

-- Loss of movement / action speed
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Valsacar#0268 a écrit :
Bad affliction is not a run ending affliction.

Looking at your map, what was wrong with the bottom room for the first pick?

That was "Purple Smoke". Really not something you want to pick on the first room, don't you think?

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Valsacar#0268 a écrit :

Yes, there is rng involved otherwise this would just be boring as hell lab that requires no more skill than "go right". But it is not anywhere near what people say, Sekhema is majority knowledge and skill. Trail of Chaos on the other hand is just an RNG fest and IMO way too much for the level you're expected to do it on.

Both are RNG fests, both are bad as they are now and they for sure aren't any more interesting than lab, especially because they're even more drawn out. Just imagine you had to do Normal, Curel and Merciless labs each time you'd want to do Uber. That's what the 4th ToS is, basically.

Also, while ToS isn't that much of an RNG fest as ToC, ToC at least doesn't have that insanely stupid honor system.
Agreed. Build disabling afflictions should not be minor(if they _have_ to exist at all).

You can't always avoid these like you can in expedition which makes all the difference.
Dernière édition par arknath#4740, le 5 janv. 2025 à 11:10:37
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Valsacar#0268 a écrit :

Learn to path better so you are not stuck taking random afflictions or run ending ones.

The current implementation often forces players into exactly this situation. Even having full knowledge of the map still would not stop it from happening.
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LeFlesh#9979 a écrit :
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Valsacar#0268 a écrit :

Learn to path better so you are not stuck taking random afflictions or run ending ones.

The current implementation often forces players into exactly this situation. Even having full knowledge of the map still would not stop it from happening.


It really does not. And I farm these things.


Learn how to path correctly people, afflictions are not getting removed because you refuse to learn.
Mash the clean
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R3kt3m#0050 a écrit :
- Sharpened Arrowhead: You have no Armour
- Shattered Shield: You have no Energy Shield
- Iron Manacles: You have no evasion
- Worn Sandals: 25% reduced movement speed (makes the final fight 100% IMPOSSIBLE to win, how is that MINOR???)
- Myriad Aspersions: When you gain an Affliction, gain an additional random Minor Affliction

These "minor" afflictions are basically instant game over afflictions. They should not exist.


one ... hundred ... percent ... agreed

They arent minor in any way. You have to avoid any kind of random afflictions, whichs makes entire rooms absolutely pointless, you have to avoid good rooms just to not end up in a one-choice path.

I had mediocre run recently with some 3k honor left half way through stage 4 (was still possible to finish) and i had to take on a random affliction, which turned out to be no ES - es is, as hp too, base for honor (i had 2k hp and 4k es) ... after removing the es i had 0 honor left ... this is so stupid - the rest of the game is amazing or at least no so bad so far ... but this ascension stuff is just RNG garbage (both trials).

At times it is infurating ... in addition to tedious and boring (which they are in general).
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R3kt3m#0050 a écrit :
- Sharpened Arrowhead: You have no Armour
- Shattered Shield: You have no Energy Shield
- Iron Manacles: You have no evasion
- Worn Sandals: 25% reduced movement speed (makes the final fight 100% IMPOSSIBLE to win, how is that MINOR???)
- Myriad Aspersions: When you gain an Affliction, gain an additional random Minor Affliction

These "minor" afflictions are basically instant game over afflictions. They should not exist.


one ... hundred ... percent ... agreed

They arent minor in any way. You have to avoid any kind of random afflictions, whichs makes entire rooms absolutely pointless, you have to avoid good rooms just to not end up in a one-choice path. To avoid these crippling afflictions you also have to avoid the one that limits you seeing ahead 2 rooms and the one that hides afflictions ... you can add them to the list as indirect no-go afflictions.

I had mediocre run recently with some 3k honor left half way through stage 4 (was still possible to finish) and i had to take on a random affliction, which turned out to be no ES - es is, as hp too, base for honor (i had 2k hp and 4k es) ... after removing the es i had 0 honor left ... this is so stupid - the rest of the game is amazing or at least no so bad so far ... but this ascension stuff is just RNG garbage (both trials).

At times it is infuriating ... in addition to tedious and boring (which they are in general).
Dernière édition par Alopex81#5818, le 5 janv. 2025 à 11:40:39
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Mashgesture#2912 a écrit :


It really does not.

It really does.


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Mashgesture#2912 a écrit :
Learn how to path correctly people, afflictions are not getting removed because you refuse to learn.

You are muttering non-sequiturs. I don't want afflictions removed. I want the player's agency of map planning to be restored. All the pathing afforded with a revealed map is worthess when a vertical line of 5 purple rooms -invaribly including "random afflictions" decides to spawn. Strategy goes out the window and it becomes just a choice of RNG damnations.
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masikam#3962 a écrit :
You can avoid getting any affliction, just plan your Trial run better..


u can just avoid damage as well. crazy how everyone is obsessed with survivability when u can just literally not get hit....moron

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