[3.25] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Melting all content.
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First of all. Glad to see you back and waitin to return in this patch. One question. Where i can find the allocation order for the new ascendacy? Can't find it in POB and in the guide stil is old order
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Hi, thanks for the build. It's my first chieftain
my noob questions are: why don't we pick awatar of fire? and "exposure you inflict applies at least -%18 to affacted elemental resistance" seems decent in my opinion under the Elemantal mastery at top left |
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Any suggestions for switching from non-crit to crit version? do we still make the suggested skill changes for the crit POBs? Or is it better to use the current 3.16 version of the tree/skills and just upgrade items accordingly?
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" yeah, phase run is my favorite thing about this build :) [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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" Thanks for reminding me, I updated the ascendancy section. [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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" Hi, Avatar of fire isn't necessary because our damage will be 100% fire the "exposure you inflict applies at least -%18 to affacted elemental resistance" will be used later in other budget level, the node is super strong, but requires a good source to apply fire exposure. We will get there, don't worry :) [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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" For now you can briefly follow the original tree as much as possible. The league-start tree won't work because it does not allocate any crit related nodes. I will put more thoughts into the crit version and update it once I finalize the direction. [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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Where can I go for some defense? I often get oneshot in low red maps and don't know how much more I can push it.
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" For the buffs, a bit of everything is box check in the POB, i read the thread and played slam build before i understand you kinda take your time to build proper buff and then SLAM but still some seems a bit excessive like the lost endurange charge as its complciated those day to actualy "use" end charge, the only way is IC and its not even on the build "see below btw), and even like that the only reliable way to proc IC would be manualy. Some like nagmaru flame buff, i guess its for boss, but that start to be a little hard to keep tracking on all buff up or not and try to synchro them together it make it kinda hard to rely on it especialy in a game like POE I understand this is more for boss and not mapping and for ideal max damage potential but still. Like the build got a lots of condition way more than average build even some "experimented gameplay" build have more reliable way to be played and i talk about spells where you can press a lots of things also to buff spells The build looks interesting, have to see with a bit more reasonable investment like 10ex or so it damage/tanking can be better but in a more reliable way Oh yeah you also say in the post that you have fortify on the budget version, nope The build revolve way too much on various and slow activation like literaly half the damage come from totems buff, thats too hard/boring to use in mapping and in a league like this one it make your damage drops way too hard, making this budget version hardly usable. Again if with a bit more investment everything can be more stapple WITHOUT all of those it can be ok to just use a bit of warcry and slam and clear and then on big boss, use everything, totem and all and smash them, but for now it seems way too clunky Btw, few little things that you should look/fix, as your build seems to have many iteration through leagues you may have mix up various information. You should start a fresh POB to check everything, - like frenzy charges, unless im missing something on the 3.16 budget pob i dont see anyway of generating frenzy, i only see +1 minimum frenzy and the pob is check like you have 4 of them - also there is the check box lost end charge but you dont have anymore on this set up immortal call |
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" Thank you so much for the constructive feedbacks! this build is able to improve because of feedbacks like this. Now let me respond to several points: 1. lost endurance charge in the past 8 seconds: This will always there. Every 3 slam will lose 1 endurance charge, during combat, we can at least guarantee one attack every 2 seconds, therefore we lose 1 charge per 6 seconds, well within the 8 seconds window. I did a hideout test as well, consuming endurange charge does count as lost charges. 2. Nagmaru flame buff: yes, this is available 4 out of 10 seconds. On one hand we need to be careful to click boxes, but on the other hand we need to account for its effect because it should not be ignored. I wonder if you could suggest a way to account for its effect in POB? 3. Regarding fortify in budget version: do you mean league-start POB? I don't think fortify is ticked in that POB tho. Maybe in gear section from past league? can you point to me where that is? 4. Regarding relying on totem damage in mapping: depending on what type of "mapping" we do and what budget level we are at. Once we conver to crit, mobs in map get one-shotted so having extra totem buff/damage doesn't really matter. This is true even in full delirium mapping of past leagues. I will test this in full delirium this league and new final waves of simulacrum to make sure. 5. About frenzy charges, we have the %chance to gain frenzy charge on kill node and we always have minimum of 1, I have corrected the number to be 1 now and updated the POB. At last, really appreciate your feedbacks, I want put some of your feedbacks in the Q&A if you don't mind. [3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game. [3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability. |
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