Bloom in Path of Exile
"Our artists want to get everything to look correct and not be overbearing, which will ideally allow them to turn the Bloom up slightly so that all effects look better."
Your artists are completely ignorant, then. Keep ignoring industry standards and I'll keep ignoring your MTX. | |
I haven't had much of an issue with bloom and I'd rather keep the better performance. It is too bright with every other setting maxed, but if you start turning things down it is fine.
Please don't give up on it just because some people would rather you don't experiment. Maybe next time you add a new significant update to the graphics engine you do it like a beta like you did with Vulkan first if possible. | |
A dropdown for recommended values.
- KaBloom! (100) - Standard (50) - Slight (25) And a slider or input value (1-100) for those not satisfied with the recommended values and would like to fine tune for their local graphic settings. Filthy Casual Scrub.
"Belief is the strongest metal of them all." - Izaro |
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thank you for the thorough explanation of what bloom does in the game and why we ended up in this situation. that was actually interesting.
however, i'm a bit puzzled how some effects seem to exist just based on bloom. i'm not a designer so idk how else it could be done. it doesn't matter though. if your artists believe that fire looks realistic if it has a bloom aura then sorry, that is just not true. i remember when i played the d3 beta and i wasn't sure what was wrong. it felt like my eyesight had problems until i realized it's the insane bloom they had. if you know what Cherenkov radiation looks like, it's exactly that awful bloom effect (it's what makes a nuclear reactor core glow in its cooling water). going back to those bloom particles isn't the way to go for sure, but i can tell you, after playing since the beginning of open beta and after the very many questionable design decisions since delve and the whole tencent involvement, i can safely say that 3.12 will be my last attempt at poe. | |
" Very this. We didn't need the fake bloom particles in the first place. The glowy effects from D2 sets are enough--just make them local when bloom is turned off. Oh no, your artists' visions!! The players are the ones who know what they actually want, and you need to keep telling the team that, Bex. Bloom doesn't even bother me. I don't see myself turning it off once the bugs are fixed. But it *should* be an option, because even really good, highly praised bloom in other games is something many people want turned off, period. Those games don't have these "fake bloom particles", they simply know that players deserve the right to control their graphical settings! The entire idea of Bloom is to make the player's lens into a video game act more like a camera, and the "this is actually a camera" nonsense was the literal worst part of The Witcher 3 (the only bad part, tbh). Your team already knows that bloom does not mean light radius. Insisting on bloom makes it feel like the team will one day add "oh yeah in maps where it rains we're gonna make the screen get water droplets on it hahah and it's mandatory hahah everyone will love the immersion hahah" and that's fucking horrifying. Bloom doesn't affect real life. It should be able to be turned off. Some people don't want to look through a camera, they just want to LOOK. Bex, this may not be something you've personally thought of, but I know exactly why "the team" refuses to allow us to turn it off completely: mtx refunds. You're going to get a slew of idiots demanding refunds when their glowy armour doesn't look exactly like the example video. Well, just tell them to deal with it. Remind them to turn bloom on if they want glowy effects. They don't deserve refunds if you've delivered them exactly what you promised. Dernière édition par codetaku, le 17 juil. 2020 07:25:10
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It would be pretty cool if you could take 1 hour from your work schedule to add customizable mouse pointers (size and color would be a start) so I can see it on screen! Between all your fancy MTX changes I often cannot find the mouse pointer!!! :(
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" YoloMouse is the solution. Or wait 4-5 years until they post about how they're thinking to give us the option to alter mouse indicator in game. | |
I feel like there's too much "artistic vision" taking precedence here.
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Just give us a slider for bloom. The excuse of "not how the artists intended it to look" does not suffice.
Nobody intended Doom 2k16 to be on crap resolutions either with so many effects turned off... but guess what, you can do it for performance or preference. Now this is not the same as say Doom, that has a console you can outright open and start disabling things. This is just bloom. Many of us like the "uncanny valley" and it has a sense of retro feel to it too. Just make a slider from 5% to 100%. And job done. No need to go crazy about "what are the best options based on YOUR opinion"... because this is completely subjective. Just let us chose. Will be less work for you too. All you need to do is figure out where your default value is, then we can do what we want with it. |
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" I agree. Like I also stated, other games let us turn off more than just bloom... Its not up to the devs to chose what "looks best for us"... Devs also intended Doom to be played on 4k. Does that mean we should blow up our systems just because their intent was 4k??? I personally like bloom, but almost always less than what devs deem to be the "default" value. And always turn it down a bit. All they need to do is just give us a slider. Maybe worst case not turn it off completely, and have the slier go down to 5%. Its enough to make it feel almost non existent whilst giving a slight bloom still. They really are thinking about this way too much. Yeah and as a 3D artist I intend people to see my 3D renders in 42 inch TV monitors... Guess what? Most people have have 27 inch monitors on avg. Maybe I should force the resolution on them so they can need to slide left right and top down to see the image at the size I intended xD |
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