Bloom in Path of Exile

I thought something was wrong with my graphics card when I reached the Forest Encampment on the new patch. I could tell a difference already going through Act 1 - and I had to re-disable screen shake on all of my machines again - but man, that was ridiculous. For many builds, i.e. spectres, and my favorite Herald of Ice effect, Automaton, the new default Bloom effects are quite frankly outrageous. Has anyone on your team tried Delve with the so-called default effects on? And for "a few hundred" people complaining... I'm sorry, have you not seen the multiple posts for the past MONTH garnering several THOUSAND upvotes on reddit? This is simply dishonest of you to refer to it this way. The people playing keeping it on default are the same ones who never reach maps, and you can see these numbers.

You are hiding behind your art pipeline saying you have painstakingly hidden particles and will not undo this for the sake of the future of the game, despite bloom being an objectively poor look even on "Slight". With this post you have revealed some supposed information we didn't have before, about removing particles and how you'd have to have two versions of effects forever if you did this now (which, by the way, we are told is exactly how you've been designing all armor and MTX for the last 5 years with PoE 2 in mind). I'm simply not buying it. Your staff is in love with Bloom and if you refuse to let us turn it off, then what you solution needs to be is this: make Slight be actually as slight as it can possibly be. As in, as close to zero as we can get. If it needs to be a slider, and that makes it about 500% less than it is now, great! Otherwise, forget it.

This choice and the camera rotation thing are simply baffling to me. Wonder what other crazy decisions are being made behind the scenes. Can't get worse than a console release or selling out to a Chinese superconglomerate, I guess.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
WOW, just WOW.

Here's GGG giving a detailed and thorough explanation as to why they can't just turn the Bloom effect off and the reply to this is "wHy cAn'T i TuRN it oFf??!!^^111".

GGG: Thank you for the explanation! For me the "slight" option works just fine. The game looks better than before the patch.
Make the slider start at 0%. Problem solved.
"
Orcasauce a écrit :
I'll distill down my distaste with excessive bloom, and that's what my problem is with, "excessive bloom", not "bloom in general":

1) When there are extensive sources of bloom (spell cascade, volatile dead+detonate dead + spell slinger) there is so much bloom that it all merges into one massive cloud that emulates a haze sitting between me and the art. This makes it feel like I'm playing the game through a dirty monitor with a net result that the game just looks washed out and many game mechanic telegraphs become unreadable. Sacrificing the readability of a game to make it "look better" falls into a category of "simulation over gameplay". In this scenario game quality takes a back seat to making things look "more real" to fulfill some misguided belief that "graphics" are the ultimate goal of game quality. The game already had a bad rap for excessive on-screen spell clutter, and this makes it worse. One fire ball is pretty, 3 fire balls is very bright, thirty fireballs with my friends magma orb and a swarm of flaming arrows is a cacophony of madness that needs to be toned down. Restraint is the ultimate skill of an artist and in this case we need the ability to limit how much bloom impacts spells when many many instances of the spell are on screen at once.

2) I actually agree the new bloom does, in fact, look great. Just because something is great doesn't mean every single element on screen needs to become an emitter of that thing. It also doesn't mean that you can naively ignore the impact on core game elements. Not everything is a blooming light source. Not everything emits equal amounts of light. Plants on the ground shouldn't be blooming like cathedral stained glass windows. Not everything needs to pretend it is a light source as bright as the sun. And everything doesn't need to pretend it is a light source when it is clearly not.

3) You honestly cannot expect the majority of players to be able to quantify such exactly what is causing "excessive bloom" in such a fast paced game in a forum post to help you sort out what looks bad. Most players won't take the time to articulate to you what looks bad. They'll just tell their friends to play Diablo 3 because it looks better than Path of Exile. Only the real fans that truely desperately don't want to stop playing the game are going to go out of their way to try and make their degraded experience workable. Everyone else will just assume the game looks bad and not waste their time trying to interact with the developers who have retreated to only communicating in snark or Blizzard/Riot Games-esque "we know what is fun better than you" manifestos.

edit:

4) It actively makes me want to take off my purchased mtx effects because they make it harder to see what is happening on screen.

edit edit:

bloom should be subtle, if it's spewing haze particles all over the screen "so you can see it" you've put too much icing on the cake.


Well said.
"
wullack a écrit :
WOW, just WOW.

Here's GGG giving a detailed and thorough explanation as to why they can't just turn the Bloom effect off and the reply to this is "wHy cAn'T i TuRN it oFf??!!^^111".

GGG: Thank you for the explanation! For me the "slight" option works just fine. The game looks better than before the patch.




Point is, does bloom is fundamental for the gameplay experience?

The answer is no, turning bloom off or on will not remove existing core particles from the game, it will just change slightly how much "contrast" you get from bright things (turning it on makes you lose contrast).

And the really interesting thing is that from a gameplay point of view: you want to see detailed well contrasted things! Because you have to dodge them or you will die.

So nothing more natural to give the players the option to choose if they want that or not. They can do all the changes they said in the manifesto and still give the players the option to turn it off. If you like fancy graphics above everything you turn it on, if you don`t like it/ don`t care about having slightly crappy graphics you turn it off. Everyone is happy.
Ok Bloomer.
I love your writing style Bex; it makes boring, confusing stuff understandable. I mean I thought "bloom" referred to some super flower from the harvest so I was gearing up for my super bloom mission.

Whenever I see vivid colors I figure its the new strain of weed from my harvest.

Keep up the good work my brothers and sisters.

P.S. I like the bloom.
I'd rather see an implementation of a setting to adjust the gamma, as the game is too dark and tiring for me (and I have to resort to tools like reshade to fix that) than fixating on the bloom effect, which I dislike (things look like in the 80s, when the blurred beauty filters were all the rage), as some things get too bright, and I'd rather have LESS contrast than more. It's not just matter of preference, it's also a matter of ergonomics. Right now, YOUR preference gets in the way of OUR (players) ergonomics in my opinion.

My preference is to have control over how the game looks on my monitor, so please give us an 'off' setting for bloom, or a slider that starts at 0%, as countless others suggested.
There's something in all this that got hit as collateral damage and isn't mentioned at all in this post.

When you disabled post-processing in the past, it would also disable various scene-warping effects around skills (think Earthquakes making an "impact-wave" looking circle around it when it hits, and even things like Mines have this wavy little effect around them when they spawn).

I hate these effects and wish we had a way to disable them still.
Time and time again, the highly vocal toxic small minority on Reddit gets the most attention.. Disappointing.
Yet another unpaid Path of Exile 2 Alpha Tester.

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