Item Rarity and Quantity are totally useless

"
ventiman a écrit :
why should i

endgame is alteration orbs not uniques so you play where it is most efficient

btw since she is sc now i havent played her for 1 min


O'really? So, POE endgame is about finding the curreny, not the gear itself?

What a load of BS!
"
ventiman a écrit :
why should i

endgame is alteration orbs not uniques so you play where it is most efficient

btw since she is sc now i havent played her for 1 min

So you think it is a perfect design where endgame revolves around doing crap damage / no survivability with high IIQ/IIR normal boss runs?

Weird, to me a perfect design would be where the game challenges you to get great gear / stats to beat extremely difficult encounters with actual useful drops / high currency.

I guess my expectations of a FUN game are not something shared it seems.
wow you arent really smart are you ?

altertions used for

maps to roll good mods
jewlery to get 6s
fusing to make 6l
roll desired % stats on a blue

and so on

alteration orbs are endgame

ask every crafter how much alteration he blows through in a week

you dont stack iir to find uniques you stack it to find lots of rares

if you want a gamebreaking unique you try to brute chance it

1 exalt =120 chance orbs
10 exalt = 1200 chance orbs
30 exalt ~ kaoms heart 3600 chance orbs

with a chance of ~ 1:500 your chance to "craft" one is much higher than finding one
https://poe-ssf.herokuapp.com/. Join the fun.
SSF HC Legacy Witch Lvl 53
Dernière édition par ventiman#1405, le 21 mars 2013 à 07:03:33
"
Ferumbras a écrit :
So you think it is a perfect design where endgame revolves around doing crap damage / no survivability with high IIQ/IIR normal boss runs?

Weird, to me a perfect design would be where the game challenges you to get great gear / stats to beat extremely difficult encounters with actual useful drops / high currency.

I guess my expectations of a FUN game are not something shared it seems.


No, a good game design is when the item rarity and quantity actually outweighs the dps/survivability loss. Not more dps means more and better loot.
"
ventiman a écrit :
wow you arent really smart are you ?

altertions used for

maps to roll good mods
jewlery to get 6s
fusing to make 6l
roll desired % stats on a blue

and so on

alteration orbs are endgame

ask every crafter how much alteration he blows through in a week

you dont stack iir to find uniques you stack it to find lots of rares

if you want a gamebreaking unique you try to brute chance it

1 exalt =120 chance orbs
10 exalt = 1200 chance orbs
30 exalt ~ kaoms heart 3600 chance orbs

with a chance of ~ 1:500 your chance to "craft" one is much higher than finding one


This is a loot hunting game FFS, not a casino. People play ARPG-s becuse they like killing monsters, not because the like rolling dice with 1500 sides.
Dernière édition par koppees#0118, le 21 mars 2013 à 07:11:54
"
ventiman a écrit :
wow you arent really smart are you ?

No need to start with personal attacks. Was I rude to you or something?

"
altertions used for

maps to roll good mods
jewlery to get 6s
fusing to make 6l
roll desired % stats on a blue

and so on

alteration orbs are endgame

ask every crafter how much alteration he blows through in a week

you dont stack iir to find uniques you stack it to find lots of rares

I am well aware what the value of alterations is. And I am well aware that they are currently this important. Where did I imply otherwise? Just because it currently IS like this, does that mean it HAS to be like that?

I challenged you by saying "So you think it is a perfect design where endgame revolves around doing crap damage / no survivability with high IIQ/IIR normal boss runs?". How did that warrant your response? I know what we have to do to gather currency. I simply question the legitimacy of said system.

How on earth can you defend that the system is good if people are forced to WORK hours on end to gather currency. For them to then use said currency to enable proper endgame content (high level maps) for only a limited amount of time?
"
koppees a écrit :
No, a good game design is when the item rarity and quantity actually outweighs the dps/survivability loss. Not more dps means more and better loot.

I guess we have to agree to completely disagree then. To me, IIQ/IIR is NEVER part of a good game design. I think it an absolutely dreadful and lazy solution that can be done SO much more elegant.

If your statement would be the best design. Then that would mean all classes would roughly have the same difficulty in overcoming said setbacks (loss in dps/survivability). The way it currently is, it only widens the gap that already exists.
"
Ferumbras a écrit :


Was gonna craft an argument for the existing IIQ/IIR system, but then I followed the link and read the post right after yours.

IIQ/IIR vs dps is a tradeoff. Get more IIQ/IIR? The game is now HARDER and you get rewarded with more loot. I could understand if there was some minor quibbling about percentages and mechanics involved (probably..) but to replace it with a system where everyone enjoys more dps and more loot? whatever your problem is, I don't think it has to do with the 'uselessness' of IIQ/IIR

This argument needs some work.
"
koppees a écrit :
These mods make so little difference, that without them, you can have better dps, farm faster and more efficiently, and still get more and better drops.


You're doing it completely wrong.

IIR & IIQ are most valuable in situations where there are external factors which make loot per kill more than kill rate.

High level maps - limited number of monsters, kill rate is less important than maximizing loot.
Boss farming - travel time is far greater than kill rate, so again you want to maximize loot.

If you want to get into normal farming (merciless non-maps non-bosses), then rares per time is a function of times base rares per kill and kill rate.

Times Base Rares Per Kill = IIR*IIQ
Kill rate = Variable, run some empirical trials and figure it out.

Maximizing the value of IIR and IIQ simply means maximizing rares/time. If you're wearing too much IIR and IIQ gear, you're going to have a bad time. If you properly gear out and get some IIR/IIQ gear that doesn't sacrifice too many stats (stay the hell away from most uniques) and get creative with your use of IIR/IIQ gems then your kill rate shouldn't take too much of a hit, and you'll be finding far more rares over time.
IGN: Cocaineguin
Dernière édition par Synidaeum#7564, le 21 mars 2013 à 08:38:53
I also have a question on this before i make my decision. I'm currently sitting on enough Exalt to buy me a 6L Chest. Should i blow it on 2 Andvarius Rings? Is it worth it ? Took me bout 2-3 weeks to save up that currency

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