Explain Eldritch Battery better

Let me try mathy crap.

((Base mana + flat mana boosts from gear or Alira + (Intelligence/2)) + (energy shield from gear [no other source]) * (energy shield % boosts from gear + Intelligence/5)) * percentage mana boosts from the passive tree


equals your mana with EB


Also, get Chaos Inoculation.
IRON MAN
Dernière édition par Dreggon#7708, le 20 mars 2013 à 20:53:29
"

That gets us to 552.

There's got to be something we're overlooking. Maybe it's not a 1:1 ratio of transfer, kinds like how evasion transfers more than 1:1 to armor via IR?




341 * 1.08 * 1.08 *1.12 * 1.08 *1.08 *1.18 = 613.12 * (250 int/5 = 1.5) = 919.68
^_^ You will hate me and I am okay with that ^_^
@EnlightenD
Dernière édition par Arbitraged#0911, le 20 mars 2013 à 20:54:00
"
Arbitraged a écrit :
"

That gets us to 552.

There's got to be something we're overlooking. Maybe it's not a 1:1 ratio of transfer, kinds like how evasion transfers more than 1:1 to armor via IR?




341 * 1.08 * 1.08 *1.12 * 1.08 *1.08 *1.18 = 613.12 * (250 int/5 = 1.5) = 919.68


This isn't how the passives are calculated.

The 8, 12 and 18 % nodes are additive. They become 62% in the end.

Mark had a point with the Int boosts, but those also are BEFORE the percentage nodes.


So we'd get (341 + INT boosts) * 1.62 ... and possibly some other boosts from other gear, etcetera, somewhere in there. He'd need a lot of INT, but maybe that's exactly what he has.


Edit:

Possibly the ES ones are calculated first, then transferred to mana, and then the mana nodes calculated. In this case, [(341 + ES INT boosts) * 1.28 + mana INT boosts] * 1.34

Invited to Beta 2012-03-18 / Supporter since 2012-04-08
Dernière édition par VideoGeemer#0418, le 20 mars 2013 à 22:52:48
"
VideoGeemer a écrit :
"
Arbitraged a écrit :
"

That gets us to 552.

There's got to be something we're overlooking. Maybe it's not a 1:1 ratio of transfer, kinds like how evasion transfers more than 1:1 to armor via IR?




341 * 1.08 * 1.08 *1.12 * 1.08 *1.08 *1.18 = 613.12 * (250 int/5 = 1.5) = 919.68


This isn't how the passives are calculated.

The 8, 12 and 18 % nodes are additive. They become 62% in the end.

Mark had a point with the Int boosts, but those also are BEFORE the percentage nodes.


So we'd get (341 + INT boosts) * 1.62 ... and possibly some other boosts from other gear, etcetera, somewhere in there. He'd need a lot of INT, but maybe that's exactly what he has.


Edit:

Possibly the ES ones are calculated first, then transferred to mana, and then the mana nodes calculated. In this case, [(341 + ES INT boosts) * 1.28 + mana INT boosts] * 1.34



my shield adds 906 mana - just checked

so obviously my calculation is pretty close
^_^ You will hate me and I am okay with that ^_^
@EnlightenD
Dernière édition par Arbitraged#0911, le 21 mars 2013 à 00:34:38
when i calc my ES with the int bonus additive with my passive bonuses and gear % global bonuses and apply that to my base ES, i get within 1 point of my actual total.
"
Arbitraged a écrit :

my shield adds 906 mana - just checked

so obviously my calculation is pretty close


Close yes, but still, the passives are additive, not multiplicative. Asmosis might have it figured out, though he wasn't explicit in his order of application.

Invited to Beta 2012-03-18 / Supporter since 2012-04-08
"
dcdennis a écrit :
"
Arbitraged a écrit :
it means get some reading comprehension



I hardly think this type of snark is necessary. it was a legitimate question. One short sentence to describe such a potentially complex skill is not enough in my opinion.

So when using EB, when you take damage, it will be subtracted directly from your HP first? Seems like you would need a TON of HP to make this viable.


Hardly. You are an idiot if you need to clarify a tooltip as blatant as that.
I'm a new player trying to learn as much as I can about Path of Exile! Feel free to add me in game and socialize.
"
milkychipz a écrit :
"
dcdennis a écrit :
"
Arbitraged a écrit :
it means get some reading comprehension



I hardly think this type of snark is necessary. it was a legitimate question. One short sentence to describe such a potentially complex skill is not enough in my opinion.

So when using EB, when you take damage, it will be subtracted directly from your HP first? Seems like you would need a TON of HP to make this viable.


Hardly. You are an idiot if you need to clarify a tooltip as blatant as that.


exactly what I was getting at and then by doing so was being called arrogant and other names we don't need to go into

Almost every skill / passive is 100% transparent, i ran into one earlier however which did opposite of what I thought, but still thats 1 out of what 250 ? 400? lol
^_^ You will hate me and I am okay with that ^_^
@EnlightenD
So if you have 250 INT already, that gives you 125 base mana and 50% more ES (so you'd need ES to begin with, but an instant +50% will be added. 5% more with the shield equipped. So 341 * 1.55 = 528.55

*1.28 = 676.5

Equipping shield adds 25 INT, so 12.5 mana *if it works in decimal steps like this*.

689 * 1.34 = 923


That's a little too high. If I don't factor in the shield adding the extra INT, we get 676.5 *1.34 for 906.51. Much better; almost exact. Though I assume the issue isn't here, but with the way the game rounds, and the *exact* INT value you begin with. 250 is just an approximation, I assume.


If I try the other calculaion, where the 1.62 applies all at once, I get 876.5. Much too low, so I'll bet the mana passives are calculated post-conversion. If they're *all* post-conversion, then it's even lower. So I figure the above formula is correct, and just fudged by imprecise estimations, and not being sure where the game truncates or rounds.

Invited to Beta 2012-03-18 / Supporter since 2012-04-08
Dernière édition par VideoGeemer#0418, le 21 mars 2013 à 02:07:24
"
Arbitraged a écrit :

Almost every skill / passive is 100% transparent, i ran into one earlier however which did opposite of what I thought, but still thats 1 out of what 250 ? 400? lol


I'm curious which that was.

"Increased energy shield cooldown recovery" is awkwardly-worded, but I doubt anyone would think it would do anything other than lessen the cooldown time.

Invited to Beta 2012-03-18 / Supporter since 2012-04-08

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires