[Outdated] Ultimate EDTrickster [2M dps - UNKILLABLE]
"Lack of another way to apply despair maybe? |
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If anyone wanted an update: I will not be playing ED this league, as I finally found something that fits my build style.
This means I will NOT be updating the original post. I may be here to answer a few questions if needed, but I also know a few players already do this just fine (thanks Viktranka!). Good luck in Expedition league! I'll be playing reap, as I overlooked the base damage of the skill. Reap dot also looks interesting tho, and could probbaly be played in a similar fashion as good ol' ED trickster. But I'll be going crit hits, because why not. Dernière édition par Darkxellmc#0807, le 22 juil. 2021 à 12:56:32
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" But these were made much harder to make with the nerfs to aisling and veiled chaos orbs The point is to be able to run +1/+1 wands (super expensive to roll too) and a 6L blight in chest I started turning my trickster into CI ED last league but gave up at the wand because I needed a chaos augment or 2 for that and the amulet which were impossible to find (especially on a private league). Shame, I managed to hit some really sweet shit : Skipping this league, all the nerfs are nonsense and the mechanic doesn't seem exciting. Dernière édition par Shuggananas#4641, le 24 juil. 2021 à 15:25:24
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" Most likely skipping this league too, unless some drastic changes to ailments happen. Game is literally unplayable without ailment immunity right now, highly favoring builds that natively get it. And even if it was, there's no new content sonce ritual, and in ritual our characters were significantly stronger. I'm not spending 500+ hours without deterministic crafting to make a character that'sll be much weaker than something I've already highly invested into in the past, to do the same content. |
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" Yep, why bother with despair if you can just pop witchfire :D |
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Yep, PoE is easy, no matter what they try to do. When starting a new character, the best mechanic to exploit is minions. Because they provide cannon fodder defense and damage. With a trickster, just get a Raise Zombie Gem (either from someone else or from making a witch character and running the intro yourself), then get Animate Weapon and Summon Phantasm.
It doesn't matter if the minions are doing good damage numbers or not, they are the perfect subterfuge and will take focus away from your character. They will intercept projectile damage and engage melee enemies, making you much less the main target. Use minions and cast whatever chaos spells/curses are available to you. Hard numbers are better than percentages at the beginning of the game, so don't worry about spending points in the skill tree for attack purposes, just get raw stats, evasion, resistances, health and mana. Here is where I am at with a level 35 - PoB(community fork): https://pastebin.com/7yKm2QXH Still face-rolling through content without investment in gear. What I have is what I have found. The game is easily exploited with kiting. Dernière édition par EvilBob2U#7672, le 27 juil. 2021 à 02:49:16
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what
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" Idk, my levelling experience in POE: ![]() New things I noticed: - have to spam mana flask 24/7 (might be just me cuz I level with toxic rain which is inherently spammy), I can't imagine levelling a trapper now, it was already obnoxious with the mana costs before this patch, how do people even tolerate it? - 2 quicksilvers and still hard to keep charges up without excessively killing mobs - act1 rhoas are annoying with the stunlock - merveil cavern mobs can perma freeze you (unless you have wanderlust or some other protection) - the league mechanic feels unrewarding in comparison to ultimatum, ritual, harvest, etc. - tried crafting with Rog, only got garbage (maybe I just suck at crafting), gamble gave me 3 uniques total only 1 of which was useful (heist was giving more early on afaik), I'm talking about how good gear you can gear from league mechanic while levelling I think it's kinda silly to up the hp of act1 mobs because imagine new players who don't know which skills are "good" and are testing them out... All the way to act4 players are given new skills to test out, there shouldn't be only a handful of good skills for levelling and the rest some form of noob traps. Also first 5 acts in softcore you don't lose anything for dying so it's basically a tutorial, you can corpse rush content and brute force it. Dernière édition par Viktranka#3883, le 27 juil. 2021 à 04:59:40
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" Exactly! How can one make the game harder if this is possible? However, if you make death more of a hinderance, then the game becomes even less fun. Have you ever had to go get your own corpse in Everquest? How fun was that? |
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"You can play hardcore, if you want? I don't. Imo to make the game "harder" with a sense it would have to offer counterplay to things first. For example, who has access to anti-freeze flask in act1? Nobody. Nobody starts with levelling gear either (like wanderlust). Or having an average flask be usable 1-3 times before it's empty vs mobs that can apply poison, corrupted blood or any other debuff every second. The usual counter play is "kill them before they apply the debuffs" (or "before you run out of flasks") which is contrary to "slow down the game" philosophy. If they wanted players to actually play "slowly and deliberately" we'd have 20k+ hp pools but no leech, regen and very limited flasks / health regain mechanics, so people would be dying from attrition not from 1-shots. They could also re-tune auras in general because monster auras are often the reason content is "rippy" like legions, ultimatums, etc. where 1 rare can buff 20 trash mobs with "massive crits", "extra phys damage", "phys as lightning" and other properties and when they all attack you insta die sub 1 second. Sorry this isn't Dark Souls where we can see the mob swinging right so we dodge left. Screen clutter is typical end game experience, more so on builds with minions, totems, etc. but often just from mobs, ground effects and spell effects alone. Builds that "feel good to play" are builds that can outregen the typical damage or ignore most of it through evasion / block / dodge. The rest feels kinda bad. Yes, you can play minions or totems and constantly hide behind them so they kill stuff off-screen or nearly off-screen but it's unfun and boring gameplay of sitting in a corner and making an educated guess "are they dead yet". I played totems a couple of times and stone golems once, it's very boring. I don't think the solution is to make levelling longer / slower, it already feels tedious. I don't think the solution is to buff bosses hp further (have you seen Steelmage's SSFHC build how long it takes to kill a boss on upper red maps?). If anything I'd up the hp of the trash mobs while simultaneously reducing the amount of them so you don't get swarmed and MOST IMPORTANTLY improve the loot system so we don't filter out 99% of the drops (when was the last time you looted a white item in maps that wasn't a special base like vermillion ring). |
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