[Outdated] Ultimate EDTrickster [2M dps - UNKILLABLE]

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Darkxellmc a écrit :


The changes aren't too complex:
- Remove chainbreaker
- Remove green nightmare
- Remove discipline

- Add maloney's mechanism (frenzy - [hextouch - despair] or [culling strike - Toxic rain])
- Add Pain attenument
- Add petrified blood

- Replace anoint by hardened scars
- Replace bubbling/seething life flask by Saturated hallowed life flask of staunching
- If using flesh and stone, replace by aspect already (crab or spider, prefer spider)

Despite the slight nerf to the cluster jewel node we're using (exposure therapy), the chaos resistance it gives now applies to petrified blood damage too, effectively giving 15% res against hits. This is huge, making the node still worth using imo. Most league chaos mechanics are degens anyways, and 30% res is just massive.

why "frenzy"? how it interacts with ED? does it increases projectile speed? or over time damage?
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kairen48 a écrit :
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Darkxellmc a écrit :

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why "frenzy"? how it interacts with ED? does it increases projectile speed? or over time damage?


Frenzy is an atack that grants frenzy charges on hit. We just want it for the frenzy charges, as they give 4% more global damage per charge (that's 12% more in total).

Without maloney's, the best way to get frenzy charges is by using a gree nightmare jewel, but it's only on kill (so not up on bosses), and a jewel slot could be utilised for more versatile stats (namely, life).
This is why frenzy in maloney's is pretty good.
What are thoughts on dropping Enlighten 4 and using an Anomalous Petrified Blood + Enhance 4 instead? You lose Aspect of the Spider but you now delay 51% of damage taken vs 45% and you also get quality on your Flame Dash.
if im using replica Maloney mechanism, is there a way to have a automatic skill that grants wither stacks better then wither totem? ( i currently have 50% chance to wither on hit from glorious vanity ). i was thinking toxic rain with mirage archer and frenzy but i don't know enough about how the pods and the toxic rain hit works to confirm. i do know each pod counts as a hit and with the low attack* aoe , the toxic rain pods are fairly close. ( divergence toxic rain can give 6 arrows which can summon each a pod which each pod should be close ( saw 5 close together) and each count as a hit, or maybe there is a better way? i just hate wither totems in the feared, cant really stand to drop two and they basically insta killed by any of the uber bosses.
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What are thoughts on dropping Enlighten 4 and using an Anomalous Petrified Blood + Enhance 4 instead? You lose Aspect of the Spider but you now delay 51% of damage taken vs 45% and you also get quality on your Flame Dash.

this build does not need more survivability. Very good gear is also really cheap. Even close to perfect gear is affordable. people getting 90+ should even consider dropping some life passives to get a large +2 medium clusters for more damage imo.
Is there a 3.14 updated version of this build? I haven't played PoE in like 1,000 years so I'm back to noob level. Also, what is the difference between the build in the starting post and Zizaran's ED/Contagion build which has different pathing? Zizaran's video ==> https://www.youtube.com/watch?v=3npA1n10PpQ
Critical Hit Jump Jets... Critical Hit Jump Jets...
How does this perform in HCSSF in 3.14?
Australian Summoner-Main
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Cyan101 a écrit :
How does this perform in HCSSF in 3.14?


Go for the CI glancing blows version if you want to go HC, I think its linked somewhere in the guide itself.
Going for this in 3.14 on my 3rd char, the Petrified Blood mechanic is really interesting.

I hope Dark you'll be back with more insights and an update in 3.15!
Shavronne wrapped Kaom's waist,
with her gilded purple boots.
"You want my sockets?"
Hey, just wanted to post my experience.

I have made three characters this season: one EDTrickster without the divergent berserk gem part of the setup; one Arc Lightning Mage; and one Lancerman build. The builds are all the standard builds from poebuilds, which I think link back to this site.

But anyways, I just wanted to point out that I have found no meaningful degradation to this build pre-meta end game. I have been running maps for currency and getting my Atlas completed, but I haven't really grinded what people probably consider the end-game. My EDTrickster still has a staff and not an uber bow setup, but I do have the rest of the good gear and and some of the top jewels (don't have watcher's eye for example) and my gems are nearing 20/20. All of my characters are equipped to the point of nearing meta but not fully meta.

This build still seems to outperform the others, especially in terms of tank-y-ness. I survive Ultimatums more easily; for example, my life is never really in danger of going down, but on the others builds it spikes sometimes when the Ultimatum is in the latter stages of difficulty and I really need to be pumping those health and mana potions. I really enjoy this build guild and have found it to be one of the most perfect build guides in terms of the progression of gems to gear to better gear to spending points and all the way to optimization.

This build is the smoothest build guild by far that I have played in terms of being able to concretely advance the character in a tiered and meaningful way. Some other guides just kind of jump around or don't make the path clear. This guide really puts it together well and shows progression in a meaningful way. Thank you for the effort! :D

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