Inventory size
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I would like 60-80 slot inventory, that would be nice, and stash shouldnt be too small either.
After all if you have big inventory and stash, that makes muling stuff less important and gives more time to focus on game. Gyntti2 @ d2jsp.org
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" Why should they not? so you are punished for trying to make some extra currency in the game...Yea i like to pick up everything that is worth selling to a vendor, I don't like being forced to pick up ONLY 5% of the total items that drop because i cant use them or they are not worth using... I should not be punished for trying to make in game currency. In Diablo 2, you were forced to return to town every group of minions you killed if u wanted to sell the stuff that dropped... Also late game when you had almost all the good items your character could only literally pick up maybe 1 item and you would end up with a full inventory I can easily see this happening for this game with the skill gem system. Dernière édition par Nazarid#4381, le 15 août 2011 à 15:47:11
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my idea is to keep the inventory as it is, but to add more bags, which are hardly finded
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I would like an inventory system that grows with the character in increments defined by events such as progressing through the acts. I mean if we can accept that our characters are capable of felling a dragon in 3 blows I am sure that I can find a way to fit my six axes in various nooks and crannies on my person along with 28-odd knick-knacks and a flask or two.
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From watching several beta videos I do have some concerns with the inventory size. Even from the start of the game the sheer number of loot that drops is off the chain. Before the player even made it to the first town he was already leaving gear on the ground.
Someone above posted the inventory size wouldn't be so bad if the gear itself was smaller. I agree with this totally.....just a shield itself is a huge inventory hog. I'm sure the devs have thought of this and have their reasons for keeping it this small. I'm thinking either increased bag space is gained as the game moves along or something like that. I know in the new Hellgate that is FTP one of the microtransactins is the purchase of bigger bag space. Hopefully that isnt the plan here. |
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The inventory does seems smaller then usual but this is more of a discussion for people playing the game.
Still i agree with one previous statement, that the inventory management makes a sort of a mini-game in itself. |
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tetris isnt fun in diablo-clones imo ;\
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I like the tetris inventory. No in fact i love it.
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it's what makes a diablo inventory feel like a diablo inv lolol
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Tetris has rotation and non-rectangular pieces, which makes it more fun...
Templar Shadow Knight (build in progress)
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